mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-01-23 02:34:42 +00:00
Integrate with RetroArch to have Universal emulator. (#64)
* WIP * Add libretro * Update input retro * Update cloud retro input: * Integrate libretro remove GL * Launch emulator by game type * Save and load * Update deeplink to game directly * Done channel for naemulator * each server handle only one session * Only provide available clients * Emulator based on game * Remove all OpenGL related * Retroarch audio * Audio encoding mono * Experiment with libretro audio * Audio without datachannel * Audio opus internal * Remove unnecessary code * Resampled * Limit time frame * Start Room and Audio by game * Dynamic video image allocation * Dynamic Video buffer allocation based on video resolution * Move encoder to room * width and height from emulator * Padding images to fix multipler of 64 * Remove OpenGL * Remove Open AL * Remove OpenGL from Go mod * Move away nanoarch logic in naemulator * Remove unecessary savefiles.go * Optimize Docker for caching * Update ReadME * Update README to introduce Retro * Update README * Update README.md
This commit is contained in:
parent
642691ef23
commit
c7caa87624
43 changed files with 3373 additions and 299 deletions
|
|
@ -11,7 +11,6 @@ import (
|
|||
"time"
|
||||
|
||||
"github.com/giongto35/cloud-game/cws"
|
||||
"github.com/giongto35/cloud-game/emulator"
|
||||
"github.com/giongto35/cloud-game/overlord"
|
||||
gamertc "github.com/giongto35/cloud-game/webrtc"
|
||||
"github.com/giongto35/cloud-game/worker"
|
||||
|
|
@ -393,7 +392,7 @@ func TestReconnectRoomNoLocal(t *testing.T) {
|
|||
worker.GetOverlordClient().Close()
|
||||
worker.Close()
|
||||
// Remove room on local
|
||||
path := emulator.GetSavePath(saveRoomID)
|
||||
path := util.GetSavePath(saveRoomID)
|
||||
os.Remove(path)
|
||||
// Expect Google cloud call
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue