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# CloudRetro
[![Build](https://github.com/giongto35/cloud-game/workflows/build/badge.svg)](https://github.com/giongto35/cloud-game/actions?query=workflow:build)
[![Latest release](https://img.shields.io/github/v/release/giongto35/cloud-game.svg)](https://github.com/giongto35/cloud-game/releases/latest)
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**CloudMorph**: [https://github.com/giongto35/cloud-morph](https://github.com/giongto35/cloud-morph): My current focus
on generic solution for cloudgaming
## Announcement
**Due to the current economic recession, i'm unable to keep demo server. Google Stadia also shutdown the Cloud service because of high cost and low adoption. I still believe Cloud Gaming is a brilliant idea and it should keep getting more investment. I open source my works so that everyone can experience self-hosting cloud gaming service to hold this spirit. You can check the rest of idea in the wiki**
Discord: [Join Us](https://discord.gg/sXRQZa2zeP)
## Try the service at **[cloudretro.io](https://cloudretro.io)**
Direct play an existing game: **[Pokemon Emerald](https://cloudretro.io/?id=1bd37d4b5dfda87c___Pokemon%20-%20Emerald%20Version%20(U))**
## Announcement
**Due to high cost of maintainance, we are keeping only one server hosting in U.S now. You may experience high latency when connecting the service from other places. You can try hosting the service yourself from the guideline. I believe CloudRetro has served its purpose to introduce Cloud Gaming/ WebRTC tech stack for the last 3 years.**
## Introduction
CloudRetro provides an open-source cloud gaming platform for retro games. It started as an experiment for testing cloud