Update Crowdplay README section (#145)

* Update DREADME CrowdPlay

* Update README

* Update README.md
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giongto35 2019-12-02 04:45:59 +08:00 committed by GitHub
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@ -18,7 +18,7 @@ Crowd play: **[Pokemon Emerald](http://cloudretro.io/?id=652e45d78d2b91cd%7CPoke
| Screenshot | Screenshot |
| :--------------------------------------------: | :--------------------------------------------: |
| ![screenshot](docs/img/landing-page-ps-hm.png) | ![screenshot](docs/img/landing-page-ps-x4.png) |
| ![screenshot](docs/img/landing-page-gb.png) | ![screenshot](docs/img/landing-page-front.png) |
| ![screenshot](docs/img/landing-page-gb.png) | ![screenshot](docs/img/landing-page-front.png) |
## Feature
1. Cloud gaming: Game logic and storage is hosted on cloud service. It reduces the cumbersome of game initialization. Images and audio are streamed to user in the most optimal way using advanced encoding technology.
@ -88,7 +88,10 @@ By clicking these deep link, you can join the game directly and play it together
- [Play Pokemon Fire Red](http://cloudretro.io/?id=68bf168be6728020___Pokemon%20-%20Fire%20Red%20Version%20%28U%29%20%28V1.1%29)
- [Mario](http://cloudretro.io/?id=1953c570fee1f9e4___Super%20Mario%20Bros)
And you can host the new game by yourself by accessing [cloudretro.io](http://cloudretro.io) and click "share" button to generate a deeplink to your current game.
And you can host the new game by yourself by accessing [cloudretro.io](http://cloudretro.io) and click "share" button to generate a deeplink to your current game.
_Disclaimer: You may experience lagging when joining a room because the room is in a different zone. In that case, you should create a new room for crowd play._
![screenshot](docs/img/crowdplay.gif)
## Contribution
- The project cannot be possible without the contribution with those amazing people:

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