Join room directly (#53)

This commit is contained in:
giongto35 2019-06-09 15:34:11 +08:00 committed by GitHub
parent 5063342277
commit b520dd19f3
4 changed files with 31 additions and 19 deletions

View file

@ -63,18 +63,16 @@ func (d *Director) Step() {
}
// Start ...
func (d *Director) Start(paths []string) {
func (d *Director) Start(path string) {
// portaudio.Initialize()
// defer portaudio.Terminate()
// audio := NewAudio()
// audio.Start()
// d.audio = audio
log.Println("Start game: ", paths)
log.Println("Start game: ", path)
if len(paths) == 1 {
d.PlayGame(paths[0])
}
d.PlayGame(path)
d.Run()
}
@ -115,7 +113,7 @@ func (d *Director) PlayGame(path string) {
// SaveGame creates save events and doing extra step for load
func (d *Director) SaveGame(saveExtraFunc func() error) error {
if d.roomID != "" {
d.view.Save(d.roomID, saveExtraFunc)
d.view.Save(saveExtraFunc)
return nil
} else {
return nil
@ -125,7 +123,7 @@ func (d *Director) SaveGame(saveExtraFunc func() error) error {
// LoadGame creates load events and doing extra step for load
func (d *Director) LoadGame() error {
if d.roomID != "" {
d.view.Load(d.roomID)
d.view.Load()
return nil
} else {
return nil

View file

@ -144,7 +144,7 @@ func (view *GameView) Update(t, dt float64) {
view.imageChannel <- console.Buffer()
}
func (view *GameView) Save(hash string, extraSaveFunc func() error) {
func (view *GameView) Save(extraSaveFunc func() error) {
// put saving event to queue, process in updateEvent
view.savingJob = &job{
path: savePath(view.saveFile),
@ -152,7 +152,7 @@ func (view *GameView) Save(hash string, extraSaveFunc func() error) {
}
}
func (view *GameView) Load(path string) {
func (view *GameView) Load() {
// put saving event to queue, process in updateEvent
view.loadingJob = &job{
path: savePath(view.saveFile),

2
static/js/init.js vendored
View file

@ -27,7 +27,7 @@ function parseURLForRoom() {
queryDict[item.split("=")[0]] = item.split("=")[1]
});
if (typeof queryDict["id"] === "string") {
return queryDict["id"];
return decodeURI(queryDict["id"]);
}
return null;
}

View file

@ -8,6 +8,7 @@ import (
"os"
"runtime"
"strconv"
"strings"
"sync"
"time"
@ -39,13 +40,15 @@ type Room struct {
director *emulator.Director
// Cloud storage to store room state online
onlineStorage *storage.Client
// GameName
gameName string
}
// NewRoom creates a new room
func NewRoom(roomID, gamepath, gameName string, onlineStorage *storage.Client) *Room {
func NewRoom(roomID, gamePath, gameName string, onlineStorage *storage.Client) *Room {
// if no roomID is given, generate it
if roomID == "" {
roomID = generateRoomID()
roomID = generateRoomID(gameName)
}
log.Println("Init new room", roomID, gameName)
imageChannel := make(chan *image.RGBA, 30)
@ -74,8 +77,7 @@ func NewRoom(roomID, gamepath, gameName string, onlineStorage *storage.Client) *
go room.startAudio()
// Check if room is on local storage, if not, pull from GCS to local storage
path := gamepath + "/" + gameName
go func(path, roomID string) {
go func(gamePath, gameName, roomID string) {
// Check room is on local or fetch from server
savepath := emulator.GetSavePath(roomID)
log.Println("Check ", savepath, " on local : ", room.isGameOnLocal(savepath))
@ -87,21 +89,33 @@ func NewRoom(roomID, gamepath, gameName string, onlineStorage *storage.Client) *
}
}
log.Printf("Room %s started", roomID)
director.Start([]string{path})
if roomID != "" {
gameName = getGameNameFromRoomID(roomID)
}
log.Printf("Room %s started. GameName: %s", roomID, gameName)
path := gamePath + "/" + gameName
director.Start(path)
log.Printf("Room %s ended", roomID)
start := time.Now()
runtime.GC()
log.Printf("GC takes %s\n", time.Since(start))
}(path, roomID)
}(gamePath, gameName, roomID)
return room
}
func getGameNameFromRoomID(roomID string) string {
parts := strings.Split(roomID, "-")
if len(parts) <= 1 {
return ""
}
return parts[1]
}
// generateRoomID generate a unique room ID containing 16 digits
func generateRoomID() string {
roomID := strconv.FormatInt(rand.Int63(), 16)
func generateRoomID(gameName string) string {
roomID := strconv.FormatInt(rand.Int63(), 16) + "-" + gameName
log.Println("Generate Room ID", roomID)
//roomID := uuid.Must(uuid.NewV4()).String()
return roomID