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Join room directly (#53)
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parent
5063342277
commit
b520dd19f3
4 changed files with 31 additions and 19 deletions
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@ -63,18 +63,16 @@ func (d *Director) Step() {
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}
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// Start ...
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func (d *Director) Start(paths []string) {
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func (d *Director) Start(path string) {
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// portaudio.Initialize()
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// defer portaudio.Terminate()
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// audio := NewAudio()
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// audio.Start()
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// d.audio = audio
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log.Println("Start game: ", paths)
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log.Println("Start game: ", path)
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if len(paths) == 1 {
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d.PlayGame(paths[0])
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}
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d.PlayGame(path)
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d.Run()
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}
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@ -115,7 +113,7 @@ func (d *Director) PlayGame(path string) {
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// SaveGame creates save events and doing extra step for load
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func (d *Director) SaveGame(saveExtraFunc func() error) error {
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if d.roomID != "" {
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d.view.Save(d.roomID, saveExtraFunc)
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d.view.Save(saveExtraFunc)
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return nil
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} else {
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return nil
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@ -125,7 +123,7 @@ func (d *Director) SaveGame(saveExtraFunc func() error) error {
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// LoadGame creates load events and doing extra step for load
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func (d *Director) LoadGame() error {
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if d.roomID != "" {
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d.view.Load(d.roomID)
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d.view.Load()
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return nil
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} else {
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return nil
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@ -144,7 +144,7 @@ func (view *GameView) Update(t, dt float64) {
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view.imageChannel <- console.Buffer()
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}
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func (view *GameView) Save(hash string, extraSaveFunc func() error) {
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func (view *GameView) Save(extraSaveFunc func() error) {
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// put saving event to queue, process in updateEvent
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view.savingJob = &job{
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path: savePath(view.saveFile),
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@ -152,7 +152,7 @@ func (view *GameView) Save(hash string, extraSaveFunc func() error) {
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}
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}
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func (view *GameView) Load(path string) {
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func (view *GameView) Load() {
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// put saving event to queue, process in updateEvent
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view.loadingJob = &job{
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path: savePath(view.saveFile),
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2
static/js/init.js
vendored
2
static/js/init.js
vendored
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@ -27,7 +27,7 @@ function parseURLForRoom() {
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queryDict[item.split("=")[0]] = item.split("=")[1]
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});
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if (typeof queryDict["id"] === "string") {
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return queryDict["id"];
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return decodeURI(queryDict["id"]);
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}
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return null;
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}
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@ -8,6 +8,7 @@ import (
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"os"
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"runtime"
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"strconv"
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"strings"
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"sync"
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"time"
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@ -39,13 +40,15 @@ type Room struct {
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director *emulator.Director
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// Cloud storage to store room state online
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onlineStorage *storage.Client
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// GameName
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gameName string
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}
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// NewRoom creates a new room
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func NewRoom(roomID, gamepath, gameName string, onlineStorage *storage.Client) *Room {
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func NewRoom(roomID, gamePath, gameName string, onlineStorage *storage.Client) *Room {
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// if no roomID is given, generate it
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if roomID == "" {
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roomID = generateRoomID()
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roomID = generateRoomID(gameName)
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}
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log.Println("Init new room", roomID, gameName)
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imageChannel := make(chan *image.RGBA, 30)
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@ -74,8 +77,7 @@ func NewRoom(roomID, gamepath, gameName string, onlineStorage *storage.Client) *
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go room.startAudio()
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// Check if room is on local storage, if not, pull from GCS to local storage
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path := gamepath + "/" + gameName
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go func(path, roomID string) {
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go func(gamePath, gameName, roomID string) {
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// Check room is on local or fetch from server
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savepath := emulator.GetSavePath(roomID)
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log.Println("Check ", savepath, " on local : ", room.isGameOnLocal(savepath))
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@ -87,21 +89,33 @@ func NewRoom(roomID, gamepath, gameName string, onlineStorage *storage.Client) *
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}
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}
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log.Printf("Room %s started", roomID)
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director.Start([]string{path})
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if roomID != "" {
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gameName = getGameNameFromRoomID(roomID)
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}
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log.Printf("Room %s started. GameName: %s", roomID, gameName)
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path := gamePath + "/" + gameName
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director.Start(path)
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log.Printf("Room %s ended", roomID)
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start := time.Now()
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runtime.GC()
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log.Printf("GC takes %s\n", time.Since(start))
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}(path, roomID)
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}(gamePath, gameName, roomID)
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return room
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}
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func getGameNameFromRoomID(roomID string) string {
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parts := strings.Split(roomID, "-")
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if len(parts) <= 1 {
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return ""
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}
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return parts[1]
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}
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// generateRoomID generate a unique room ID containing 16 digits
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func generateRoomID() string {
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roomID := strconv.FormatInt(rand.Int63(), 16)
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func generateRoomID(gameName string) string {
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roomID := strconv.FormatInt(rand.Int63(), 16) + "-" + gameName
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log.Println("Generate Room ID", roomID)
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//roomID := uuid.Must(uuid.NewV4()).String()
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return roomID
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