Merge pull request #15 from giongto35/access-overlord

Access overlord
This commit is contained in:
giongto35 2019-04-21 12:27:14 +02:00 committed by GitHub
commit 848643acc0
5 changed files with 531 additions and 115 deletions

381
main.go
View file

@ -36,15 +36,9 @@ var indexFN = gameboyIndex
var readWait = 30 * time.Second
var writeWait = 30 * time.Second
var IsOverlord = false
var upgrader = websocket.Upgrader{}
type WSPacket struct {
ID string `json:"id"`
Data string `json:"data"`
RoomID string `json:"room_id"`
PlayerIndex int `json:"player_index"`
}
// Room is a game session. multi webRTC sessions can connect to a same game.
// A room stores all the channel for interaction between all webRTCs session and emulator
type Room struct {
@ -60,6 +54,7 @@ type Room struct {
}
var rooms = map[string]*Room{}
var port string = "8000"
func main() {
fmt.Println("Usage: ./game [debug]")
@ -68,18 +63,35 @@ func main() {
indexFN = debugIndex
fmt.Println("Use debug version")
}
if len(os.Args) >= 3 {
if os.Args[2] == "overlord" {
IsOverlord = true
}
fmt.Println("Running as overlord ")
}
if len(os.Args) >= 4 {
port = os.Args[3]
}
rand.Seed(time.Now().UTC().UnixNano())
fmt.Println("http://localhost:8000")
rooms = map[string]*Room{}
// ignore origin
upgrader.CheckOrigin = func(r *http.Request) bool { return true }
http.HandleFunc("/ws", ws)
http.HandleFunc("/", getWeb)
http.Handle("/static/", http.StripPrefix("/static/", http.FileServer(http.Dir("./static"))))
http.ListenAndServe(":8000", nil)
http.HandleFunc("/ws", ws)
if !IsOverlord {
fmt.Println("http://localhost:8000")
http.ListenAndServe(":"+port, nil)
} else {
fmt.Println("http://localhost:9000")
// Overlord expose one more path for handle overlord connections
http.HandleFunc("/wso", wso)
http.ListenAndServe(":9000", nil)
}
}
func getWeb(w http.ResponseWriter, r *http.Request) {
@ -137,13 +149,15 @@ func isRoomRunning(roomID string) bool {
}
// startSession handles one session call
func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerIndex int) string {
func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerIndex int) (rRoomID string, isNewRoom bool) {
isNewRoom = false
cleanSession(webRTC)
// If the roomID is empty,
// or the roomID doesn't have any running sessions (room was closed)
// we spawn a new room
if roomID == "" || !isRoomRunning(roomID) {
roomID = initRoom(roomID, gameName)
isNewRoom = true
}
// TODO: Might have race condition
@ -153,9 +167,18 @@ func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerI
webRTC.AttachRoomID(roomID)
go startWebRTCSession(room, webRTC, playerIndex)
return roomID
return roomID, isNewRoom
}
// Session represents a session connected from the browser to the current server
type Session struct {
client *Client
oclient *Client
peerconnection *webrtc.WebRTC
ServerID string
}
// Handle normal traffic (from browser to host)
func ws(w http.ResponseWriter, r *http.Request) {
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
@ -163,119 +186,114 @@ func ws(w http.ResponseWriter, r *http.Request) {
return
}
defer c.Close()
log.Println("New ws connection")
webRTC := webrtc.NewWebRTC()
// streaming game
// start new games and webrtc stuff?
//isDone := false
var gameName string
var roomID string
var playerIndex int
for {
c.SetReadDeadline(time.Now().Add(readWait))
mt, message, err := c.ReadMessage()
// Create connection to overlord
client := NewClient(c)
wssession := &Session{
client: client,
peerconnection: webrtc.NewWebRTC(),
// The server session is maintaining
}
if !IsOverlord {
wssession.NewOverlordClient()
}
client.receive("initwebrtc", func(resp WSPacket) WSPacket {
log.Println("Received user SDP")
localSession, err := wssession.peerconnection.StartClient(resp.Data, width, height)
if err != nil {
log.Println("[!] read:", err)
break
log.Fatalln(err)
}
req := WSPacket{}
res := WSPacket{}
return WSPacket{
ID: "sdp",
Data: localSession,
}
})
err = json.Unmarshal(message, &req)
if err != nil {
log.Println("[!] json unmarshal:", err)
break
client.receive("save", func(resp WSPacket) (req WSPacket) {
log.Println("Saving game state")
req.ID = "save"
req.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.SaveGame()
if err != nil {
log.Println("[!] Cannot save game state: ", err)
req.Data = "error"
}
} else {
req.Data = "error"
}
// SDP connection initializations follows WebRTC convention
// https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/Protocols
switch req.ID {
//case "ping":
//gameName = req.Data
//roomID = req.RoomID
//playerIndex = req.PlayerIndex
return req
})
client.receive("load", func(resp WSPacket) (req WSPacket) {
log.Println("Loading game state")
req.ID = "load"
req.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.LoadGame()
if err != nil {
log.Println("[!] Cannot load game state: ", err)
req.Data = "error"
}
} else {
req.Data = "error"
}
return req
})
client.receive("start", func(resp WSPacket) (req WSPacket) {
gameName = resp.Data
roomID = resp.RoomID
playerIndex = resp.PlayerIndex
isNewRoom := false
//log.Println("Ping from server with game:", gameName)
//res.ID = "pong"
case "pingpong":
res.ID = "pingpong"
res.Data = req.Data
case "initwebrtc":
log.Println("Received user SDP")
localSession, err := webRTC.StartClient(req.Data, width, height)
if err != nil {
log.Fatalln(err)
}
res.ID = "sdp"
res.Data = localSession
case "candidate":
// Unuse code
hi := pionRTC.ICECandidateInit{}
err = json.Unmarshal([]byte(req.Data), &hi)
if err != nil {
log.Println("[!] Cannot parse candidate: ", err)
} else {
// webRTC.AddCandidate(hi)
}
res.ID = "candidate"
case "start":
gameName = req.Data
roomID = req.RoomID
playerIndex = req.PlayerIndex
//log.Println("Ping from server with game:", gameName)
//res.ID = "pong"
log.Println("Starting game")
roomID = startSession(webRTC, gameName, roomID, playerIndex)
res.ID = "start"
res.RoomID = roomID
case "save":
log.Println("Saving game state")
res.ID = "save"
res.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.SaveGame()
if err != nil {
log.Println("[!] Cannot save game state: ", err)
res.Data = "error"
}
} else {
res.Data = "error"
}
case "load":
log.Println("Loading game state")
res.ID = "load"
res.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.LoadGame()
if err != nil {
log.Println("[!] Cannot load game state: ", err)
res.Data = "error"
}
} else {
res.Data = "error"
}
log.Println("Starting game")
roomServerID := getServerIDOfRoom(wssession.oclient, roomID)
log.Println("Server of RoomID ", roomID, " is ", roomServerID)
if roomServerID != "" && wssession.ServerID != roomServerID {
// TODO: Re -register
go bridgeConnection(wssession, roomServerID, gameName, roomID, playerIndex)
return
}
stRes, err := json.Marshal(res)
roomID, isNewRoom = startSession(wssession.peerconnection, gameName, roomID, playerIndex)
if isNewRoom {
wssession.oclient.send(WSPacket{
ID: "registerRoom",
Data: roomID,
}, nil)
}
req.ID = "start"
req.RoomID = roomID
return req
})
client.receive("candidate", func(resp WSPacket) (req WSPacket) {
// Unuse code
hi := pionRTC.ICECandidateInit{}
err = json.Unmarshal([]byte(resp.Data), &hi)
if err != nil {
log.Println("json marshal:", err)
log.Println("[!] Cannot parse candidate: ", err)
} else {
// webRTC.AddCandidate(hi)
}
req.ID = "candidate"
c.SetWriteDeadline(time.Now().Add(writeWait))
err = c.WriteMessage(mt, []byte(stRes))
}
return req
})
client.listen()
}
// generateRoomID generate a unique room ID containing 16 digits
@ -328,7 +346,7 @@ func startWebRTCSession(room *Room, webRTC *webrtc.WebRTC, playerIndex int) {
select {
case <-webRTC.Done:
fmt.Println("One session closed")
removeSession(room, webRTC)
removeSession(webRTC, room)
default:
}
// Client stopped
@ -348,19 +366,19 @@ func startWebRTCSession(room *Room, webRTC *webrtc.WebRTC, playerIndex int) {
}
}
func cleanSession(webrtc *webrtc.WebRTC) {
room, ok := rooms[webrtc.RoomID]
func cleanSession(w *webrtc.WebRTC) {
room, ok := rooms[w.RoomID]
if !ok {
return
}
removeSession(room, webrtc)
removeSession(w, room)
}
func removeSession(room *Room, webrtc *webrtc.WebRTC) {
func removeSession(w *webrtc.WebRTC, room *Room) {
room.sessionsLock.Lock()
defer room.sessionsLock.Unlock()
for i, s := range room.rtcSessions {
if s == webrtc {
if s == w {
room.rtcSessions = append(room.rtcSessions[:i], room.rtcSessions[i+1:]...)
break
}
@ -370,3 +388,138 @@ func removeSession(room *Room, webrtc *webrtc.WebRTC) {
room.Done <- struct{}{}
}
}
func getServerIDOfRoom(oc *Client, roomID string) string {
packet := oc.syncSend(
WSPacket{
ID: "getRoom",
Data: roomID,
},
)
return packet.Data
}
func bridgeConnection(session *Session, serverID string, gameName string, roomID string, playerIndex int) {
log.Println("Bridging connection to other Host ", serverID)
client := session.client
oclient := session.oclient
// Ask client to init
log.Println("Requesting offer to browser", serverID)
resp := client.syncSend(WSPacket{
ID: "requestOffer",
Data: "",
})
log.Println("Sending offer to overlord to relay message to target host", resp.TargetHostID)
// Ask overlord to relay SDP packet to serverID
resp.TargetHostID = serverID
remoteTargetSDP := oclient.syncSend(resp)
log.Println("Got back remote host SDP, sending to browser")
// Send back remote SDP of remote server to browser
//client.syncSend(WSPacket{
//ID: "sdp",
//Data: remoteTargetSDP.Data,
//})
client.send(WSPacket{
ID: "sdp",
Data: remoteTargetSDP.Data,
}, nil)
log.Println("Init session done, start game on target host")
oclient.syncSend(WSPacket{
ID: "start",
Data: gameName,
TargetHostID: serverID,
RoomID: roomID,
PlayerIndex: playerIndex,
})
log.Println("Game is started on remote host")
}
const overlordHost = "ws://localhost:9000/wso"
func createOverlordConnection() (*websocket.Conn, error) {
c, _, err := websocket.DefaultDialer.Dial(overlordHost, nil)
if err != nil {
log.Fatal("dial:", err)
return nil, err
}
return c, nil
}
func (s *Session) NewOverlordClient() {
oc, err := createOverlordConnection()
if err != nil {
log.Println("Cannot connect to overlord")
}
oclient := NewClient(oc)
oclient.send(
WSPacket{
ID: "ping",
},
func(resp WSPacket) {
log.Println("Received pong full flow")
},
)
// Received from overlord the serverID
oclient.receive(
"serverID",
func(response WSPacket) (request WSPacket) {
// Stick session with serverID got from overlord
log.Println("Received serverID ", response.Data)
s.ServerID = response.Data
return EmptyPacket
},
)
// Received from overlord the sdp. This is happens when bridging
// TODO: refactor
oclient.receive(
"initwebrtc",
func(resp WSPacket) (req WSPacket) {
log.Println("Received a sdp request from overlord")
log.Println("Start peerconnection from the sdp")
localSession, err := s.peerconnection.StartClient(resp.Data, width, height)
if err != nil {
log.Fatalln(err)
}
return WSPacket{
ID: "sdp",
Data: localSession,
}
},
)
// Received start from overlord. This is happens when bridging
// TODO: refactor
oclient.receive(
"start",
func(resp WSPacket) (req WSPacket) {
log.Println("Received a start request from overlord")
log.Println("Add the connection to current room on the host")
roomID, isNewRoom := startSession(s.peerconnection, resp.Data, resp.RoomID, resp.PlayerIndex)
// Bridge always access to old room
// TODO: log warn
if isNewRoom == true {
log.Fatal("Bridge should not spawn new room")
}
req.ID = "start"
req.RoomID = roomID
return req
},
)
go oclient.listen()
s.oclient = oclient
// TODO: return oclient
return
}

129
overlord.go Normal file
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@ -0,0 +1,129 @@
package main
import (
"fmt"
"log"
"math/rand"
"net/http"
"strconv"
"github.com/giongto35/cloud-game/webrtc"
)
var roomToServer = map[string]string{}
// servers are the map serverID to server Client
var servers = map[string]*Client{}
// If it's overlord, handle overlord connection (from host to overlord)
func wso(w http.ResponseWriter, r *http.Request) {
fmt.Println("Connected")
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("[!] WS upgrade:", err)
return
}
defer c.Close()
// register new server
serverID := strconv.Itoa(rand.Int())
log.Println("A new server connected ", serverID)
client := NewClient(c)
servers[serverID] = client
wssession := &Session{
client: client,
peerconnection: webrtc.NewWebRTC(),
// The server session is maintaining
}
client.send(
WSPacket{
ID: "serverID",
Data: serverID,
},
nil,
)
client.receive("ping", func(resp WSPacket) WSPacket {
log.Println("received Ping, sending Pong")
return WSPacket{
ID: "pong",
}
})
client.receive("registerRoom", func(resp WSPacket) WSPacket {
log.Println("Received registerRoom ", resp.Data, serverID)
roomToServer[resp.Data] = serverID
return WSPacket{
ID: "registerRoom",
}
})
client.receive("getRoom", func(resp WSPacket) WSPacket {
return WSPacket{
ID: "getRoom",
Data: roomToServer[resp.Data],
}
})
client.receive("initwebrtc", func(resp WSPacket) WSPacket {
log.Println("Received a relay sdp request from a host")
// TODO: Abstract
if resp.TargetHostID != serverID {
log.Println("sending relay sdp to target host", resp)
// relay SDP to target host and get back sdp
// TODO: Async
sdp := servers[resp.TargetHostID].syncSend(
resp,
)
return sdp
}
log.Println("Target host is overlord itself: start peerconnection")
// If the target is in master
// start by its old
localSession, err := wssession.peerconnection.StartClient(resp.Data, width, height)
if err != nil {
log.Fatalln(err)
}
return WSPacket{
ID: "sdp",
Data: localSession,
}
})
// TODO: use relay ID type
// TODO: Merge sdp and start
client.receive("start", func(resp WSPacket) WSPacket {
log.Println("Received a relay start request from a host")
// TODO: Abstract
if resp.TargetHostID != serverID {
// relay SDP to target host and get back sdp
// TODO: Async
resp := servers[resp.TargetHostID].syncSend(
resp,
)
return resp
}
log.Println("Target host is overlord itself: start game")
// If the target is in master
// start by its old
roomID, isNewRoom := startSession(wssession.peerconnection, resp.Data, resp.RoomID, resp.PlayerIndex)
// Bridge always access to old room
// TODO: log warn
if isNewRoom == true {
log.Fatal("Bridge should not spawn new room")
}
return WSPacket{
ID: "start",
RoomID: roomID,
}
})
client.listen()
}

1
overlord/overlord.go Normal file
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@ -0,0 +1 @@

18
static/js/ws.js vendored
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@ -1,4 +1,5 @@
var pc;
var curPacketID = "";
// web socket
conn = new WebSocket(`ws://${location.host}/ws`);
@ -26,7 +27,21 @@ conn.onmessage = e => {
case "sdp":
log("Got remote sdp");
pc.setRemoteDescription(new RTCSessionDescription(JSON.parse(atob(d["data"]))));
//conn.send(JSON.stringify({"id": "sdpdon", "packet_id": d["packet_id"]}));
break;
case "requestOffer":
curPacketID = d["packet_id"];
log("Received request offer ", curPacketID)
startWebRTC();
//pc.createOffer({offerToReceiveVideo: true, offerToReceiveAudio: false}).then(d => {
//pc.setLocalDescription(d).catch(log);
//})
//case "sdpremote":
//log("Got remote sdp");
//pc.setRemoteDescription(new RTCSessionDescription(JSON.parse(atob(d["data"]))));
//conn.send(JSON.stringify({"id": "remotestart", "data": GAME_LIST[gameIdx].nes, "room_id": roomID.value, "player_index": parseInt(playerIndex.value, 10)}));inputTimer
//break;
case "pong":
// TODO: Change name use one session
log("Recv pong. Start webrtc");
@ -99,7 +114,8 @@ function startWebRTC() {
session = btoa(JSON.stringify(pc.localDescription));
localSessionDescription = session;
log("Send SDP to remote peer");
conn.send(JSON.stringify({"id": "initwebrtc", "data": session}));
// TODO: Fix curPacketID
conn.send(JSON.stringify({"id": "initwebrtc", "data": session, "packet_id": curPacketID}));
} else {
console.log(JSON.stringify(event.candidate));
}

117
ws.go Normal file
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@ -0,0 +1,117 @@
package main
import (
"encoding/json"
"log"
"math/rand"
"strconv"
"time"
"github.com/gorilla/websocket"
)
type Client struct {
conn *websocket.Conn
// sendCallback is callback based on packetID
sendCallback map[string]func(req WSPacket)
// recvCallback is callback when receive based on ID of the packet
recvCallback map[string]func(req WSPacket)
}
type WSPacket struct {
ID string `json:"id"`
Data string `json:"data"`
RoomID string `json:"room_id"`
PlayerIndex int `json:"player_index"`
TargetHostID string `json:"target_id"`
PacketID string `json:"packet_id"`
}
var EmptyPacket = WSPacket{}
func NewClient(conn *websocket.Conn) *Client {
sendCallback := map[string]func(WSPacket){}
recvCallback := map[string]func(WSPacket){}
return &Client{
conn: conn,
sendCallback: sendCallback,
recvCallback: recvCallback,
}
}
// send sends a packet and trigger callback when the packet comes back
func (c *Client) send(request WSPacket, callback func(response WSPacket)) {
request.PacketID = strconv.Itoa(rand.Int())
data, err := json.Marshal(request)
if err != nil {
return
}
c.conn.WriteMessage(websocket.TextMessage, data)
if callback == nil {
return
}
c.sendCallback[request.PacketID] = callback
}
// receive receive and response back
func (c *Client) receive(id string, f func(response WSPacket) (request WSPacket)) {
c.recvCallback[id] = func(response WSPacket) {
packet := f(response)
// Add Meta data
packet.PacketID = response.PacketID
// Skip rqeuest if it is EmptyPacket
if packet == EmptyPacket {
return
}
resp, err := json.Marshal(packet)
if err != nil {
log.Println("[!] json marshal error:", err)
}
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
c.conn.WriteMessage(websocket.TextMessage, resp)
}
}
// syncSend sends a packet and wait for callback till the packet comes back
func (c *Client) syncSend(request WSPacket) (response WSPacket) {
res := make(chan WSPacket)
f := func(resp WSPacket) {
res <- resp
}
c.send(request, f)
return <-res
}
func (c *Client) listen() {
for {
log.Println("Waiting for message")
_, rawMsg, err := c.conn.ReadMessage()
if err != nil {
log.Println("[!] read:", err)
break
}
wspacket := WSPacket{}
err = json.Unmarshal(rawMsg, &wspacket)
if err != nil {
continue
}
// Check if some async send is waiting for the response based on packetID
if callback, ok := c.sendCallback[wspacket.PacketID]; ok {
callback(wspacket)
delete(c.sendCallback, wspacket.PacketID)
// Skip receiveCallback to avoid duplication
continue
}
// Check if some receiver with the ID is registered
if callback, ok := c.recvCallback[wspacket.ID]; ok {
callback(wspacket)
}
}
}