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https://github.com/giongto35/cloud-game.git
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Remove unnecessary log
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parent
1c26d12805
commit
6abd977d3e
2 changed files with 3 additions and 3 deletions
3
main.go
3
main.go
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@ -131,13 +131,11 @@ func initRoom(roomID, gameName string) string {
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// TODO: If we remove sessions from room anytime a session is closed, we can check if the sessions list is empty or not.
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func isRoomRunning(roomID string) bool {
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// If no roomID is registered
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fmt.Println("rooms list ", rooms)
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if _, ok := rooms[roomID]; !ok {
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return false
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}
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// If there is running session
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fmt.Println("Running session", len(rooms[roomID].rtcSessions))
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for _, s := range rooms[roomID].rtcSessions {
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if !s.IsClosed() {
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return true
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@ -153,7 +151,6 @@ func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerI
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// If the roomID is empty,
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// or the roomID doesn't have any running sessions (room was closed)
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// we spawn a new room
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log.Println("Is Room Running", isRoomRunning(roomID))
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if roomID == "" || !isRoomRunning(roomID) {
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roomID = initRoom(roomID, gameName)
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isNewRoom = true
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3
static/js/ws.js
vendored
3
static/js/ws.js
vendored
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@ -33,6 +33,9 @@ conn.onmessage = e => {
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curPacketID = d["packet_id"];
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log("Received request offer ", curPacketID)
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startWebRTC();
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//pc.createOffer({offerToReceiveVideo: true, offerToReceiveAudio: false}).then(d => {
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//pc.setLocalDescription(d).catch(log);
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//})
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//case "sdpremote":
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//log("Got remote sdp");
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