mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-25 11:03:56 +00:00
Separate room logic
This commit is contained in:
parent
8929b5897a
commit
5d26d465a4
6 changed files with 88 additions and 75 deletions
106
cmd/main_test.go
106
cmd/main_test.go
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@ -323,67 +323,67 @@ func TestReconnectRoomNoOverlord(t *testing.T) {
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}
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// TODO Add test reconnect room
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func TestReconnectRoom(t *testing.T) {
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o := initOverlord()
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defer o.Close()
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// This test currently doesn't work
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//func TestReconnectRoomWithOverlord(t *testing.T) {
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//o := initOverlord()
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//defer o.Close()
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oconn := connectTestOverlordServer(t, o.URL)
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defer oconn.Close()
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// Init slave server
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s := initServer(t, oconn)
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//oconn := connectTestOverlordServer(t, o.URL)
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//defer oconn.Close()
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//// Init slave server
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//s := initServer(t, oconn)
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client := initClient(t, s.URL)
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//client := initClient(t, s.URL)
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fmt.Println("Sending start...")
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roomID := make(chan string)
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client.Send(cws.WSPacket{
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ID: "start",
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Data: "Contra.nes",
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RoomID: "",
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PlayerIndex: 1,
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}, func(resp cws.WSPacket) {
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fmt.Println("RoomID:", resp.RoomID)
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roomID <- resp.RoomID
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})
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//fmt.Println("Sending start...")
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//roomID := make(chan string)
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//client.Send(cws.WSPacket{
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//ID: "start",
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//Data: "Contra.nes",
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//RoomID: "",
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//PlayerIndex: 1,
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//}, func(resp cws.WSPacket) {
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//fmt.Println("RoomID:", resp.RoomID)
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//roomID <- resp.RoomID
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//})
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saveRoomID := <-roomID
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if saveRoomID == "" {
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fmt.Println("RoomID should not be empty")
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t.Fail()
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}
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//saveRoomID := <-roomID
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//if saveRoomID == "" {
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//fmt.Println("RoomID should not be empty")
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//t.Fail()
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//}
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log.Println("Closing room and server")
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client.Close()
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s.Close()
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// Close server and reconnect
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//log.Println("Closing room and server")
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//client.Close()
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//s.Close()
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//// Close server and reconnect
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log.Println("Server respawn")
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// Init slave server
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s = initServer(t, oconn)
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defer s.Close()
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//log.Println("Server respawn")
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//// Init slave server
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//s = initServer(t, oconn)
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//defer s.Close()
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client = initClient(t, s.URL)
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defer client.Close()
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//client = initClient(t, s.URL)
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//defer client.Close()
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fmt.Println("Re-access room ", saveRoomID)
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roomID = make(chan string)
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client.Send(cws.WSPacket{
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ID: "start",
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Data: "Contra.nes",
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RoomID: saveRoomID,
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PlayerIndex: 1,
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}, func(resp cws.WSPacket) {
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fmt.Println("RoomID:", resp.RoomID)
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roomID <- resp.RoomID
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})
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//fmt.Println("Re-access room ", saveRoomID)
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//roomID = make(chan string)
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//client.Send(cws.WSPacket{
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//ID: "start",
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//Data: "Contra.nes",
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//RoomID: saveRoomID,
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//PlayerIndex: 1,
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//}, func(resp cws.WSPacket) {
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//fmt.Println("RoomID:", resp.RoomID)
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//roomID <- resp.RoomID
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//})
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respRoomID := <-roomID
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if respRoomID == "" || respRoomID != saveRoomID {
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fmt.Println("The room ID should be equal to the saved room")
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t.Fail()
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}
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//respRoomID := <-roomID
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//if respRoomID == "" || respRoomID != saveRoomID {
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//fmt.Println("The room ID should be equal to the saved room")
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//t.Fail()
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//}
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fmt.Println("Done")
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//fmt.Println("Done")
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}
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//}
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@ -42,7 +42,7 @@ func (s *Session) RegisterBrowserClient() {
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req.Data = "ok"
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if s.RoomID != "" {
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room := s.handler.getRoom(s.RoomID)
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err := room.director.SaveGame()
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err := room.SaveGame()
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if err != nil {
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log.Println("[!] Cannot save game state: ", err)
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req.Data = "error"
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@ -60,7 +60,7 @@ func (s *Session) RegisterBrowserClient() {
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req.Data = "ok"
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if s.RoomID != "" {
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room := s.handler.getRoom(s.RoomID)
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err := room.director.LoadGame()
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err := room.LoadGame()
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if err != nil {
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log.Println("[!] Cannot load game state: ", err)
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req.Data = "error"
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@ -98,7 +98,7 @@ func (s *Session) RegisterBrowserClient() {
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room = s.handler.createNewRoom(s.GameName, s.RoomID, s.PlayerIndex)
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}
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// Attach peerconnection to room
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room.addConnectionToRoom(s.peerconnection, s.PlayerIndex)
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room.AddConnectionToRoom(s.peerconnection, s.PlayerIndex)
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s.RoomID = room.ID
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// Register room to overlord if we are connecting to overlord
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log.Println("Try Registering room", room, "Client: ", s.OverlordClient)
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@ -8,6 +8,7 @@ import (
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"github.com/giongto35/cloud-game/cws"
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"github.com/giongto35/cloud-game/handler/gamelist"
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"github.com/giongto35/cloud-game/handler/room"
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"github.com/giongto35/cloud-game/webrtc"
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"github.com/gorilla/websocket"
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uuid "github.com/satori/go.uuid"
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@ -25,7 +26,7 @@ type Handler struct {
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// Client that connects to overlord
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oClient *OverlordClient
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// Rooms map : RoomID -> Room
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rooms map[string]*Room
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rooms map[string]*room.Room
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// ID of the current server globalwise
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serverID string
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// isDebug determines the mode handler is running
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@ -42,7 +43,7 @@ func NewHandler(overlordConn *websocket.Conn, isDebug bool, gamePath string) *Ha
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log.Println("new OverlordClient")
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return &Handler{
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oClient: NewOverlordClient(overlordConn),
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rooms: map[string]*Room{},
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rooms: map[string]*room.Room{},
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peerconnections: map[string]*webrtc.WebRTC{},
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isDebug: isDebug,
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@ -105,7 +106,7 @@ func (h *Handler) WS(w http.ResponseWriter, r *http.Request) {
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}
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// getRoom returns room from roomID
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func (h *Handler) getRoom(roomID string) *Room {
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func (h *Handler) getRoom(roomID string) *room.Room {
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room, ok := h.rooms[roomID]
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if !ok {
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return nil
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@ -116,12 +117,12 @@ func (h *Handler) getRoom(roomID string) *Room {
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// createNewRoom creates a new room
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// Return nil in case of room is existed
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func (h *Handler) createNewRoom(gameName string, roomID string, playerIndex int) *Room {
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func (h *Handler) createNewRoom(gameName string, roomID string, playerIndex int) *room.Room {
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// If the roomID is empty,
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// or the roomID doesn't have any running sessions (room was closed)
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// we spawn a new room
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if roomID == "" || !h.isRoomRunning(roomID) {
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room := NewRoom(roomID, h.gamePath, gameName)
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room := room.NewRoom(roomID, h.gamePath, gameName)
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// TODO: Might have race condition
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h.rooms[room.ID] = room
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return room
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@ -134,15 +135,10 @@ func (h *Handler) createNewRoom(gameName string, roomID string, playerIndex int)
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// TODO: If we remove sessions from room anytime a session is closed, we can check if the sessions list is empty or not.
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func (h *Handler) isRoomRunning(roomID string) bool {
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// If no roomID is registered
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if _, ok := h.rooms[roomID]; !ok {
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room, ok := h.rooms[roomID]
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if !ok {
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return false
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}
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// If there is running session
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for _, s := range h.rooms[roomID].rtcSessions {
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if !s.IsClosed() {
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return true
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}
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}
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return false
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return room.IsRunning()
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}
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@ -86,7 +86,7 @@ func (s *Session) RegisterOverlordClient() {
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log.Println("Room not found ", s.RoomID)
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return cws.EmptyPacket
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}
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room.addConnectionToRoom(peerconnection, s.PlayerIndex)
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room.AddConnectionToRoom(peerconnection, s.PlayerIndex)
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//roomID, isNewRoom := startSession(peerconnection, resp.Data, resp.RoomID, resp.PlayerIndex)
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log.Println("Done, sending back")
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@ -1,4 +1,4 @@
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package handler
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package room
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import (
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"log"
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@ -78,7 +78,6 @@ func (r *Room) startVideo() {
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r.remove()
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return
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case image := <-r.imageChannel:
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//isRoomRunning := false
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yuv := util.RgbaToYuv(image)
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r.sessionsLock.Lock()
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@ -94,7 +93,6 @@ func (r *Room) startVideo() {
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// NOTE: can block here
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webRTC.ImageChannel <- yuv
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}
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//isRoomRunning = true
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}
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r.sessionsLock.Unlock()
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}
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@ -1,4 +1,4 @@
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package handler
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package room
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import (
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"image"
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@ -68,7 +68,7 @@ func generateRoomID() string {
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return roomID
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}
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func (r *Room) addConnectionToRoom(peerconnection *webrtc.WebRTC, playerIndex int) {
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func (r *Room) AddConnectionToRoom(peerconnection *webrtc.WebRTC, playerIndex int) {
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r.cleanSession(peerconnection)
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peerconnection.AttachRoomID(r.ID)
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go r.startWebRTCSession(peerconnection, playerIndex)
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@ -128,3 +128,22 @@ func (r *Room) remove() {
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log.Println("Closing room", r)
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r.director.Done <- struct{}{}
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}
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func (r *Room) SaveGame() error {
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return r.director.SaveGame()
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}
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func (r *Room) LoadGame() error {
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return r.director.LoadGame()
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}
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func (r *Room) IsRunning() bool {
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// If there is running session
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for _, s := range r.rtcSessions {
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if !s.IsClosed() {
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return true
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}
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}
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return false
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}
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