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2 changed files with 4 additions and 2 deletions
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@ -364,9 +364,11 @@ func TestReconnectRoomNoLocal(t *testing.T) {
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- A server X is initialized connecting to overlord
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- Client A creates a room K on server X
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- Server X is turned down, Client is closed
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- room on local is deleted
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- Spawn a new server and a new client connecting to the same room K
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Expected behavior:
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- The game should be continue
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- room on local storage is refetched from cloud storage
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- The game should be continue where it is closed
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TODO: Current test just make sure the game is running, not check if the game is the same
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*/
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// This test only run if GCP storage is set
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