Register server IP

This commit is contained in:
giongto35 2019-04-20 04:24:13 +08:00
parent d58f8e37c8
commit 3a34fab098
3 changed files with 191 additions and 91 deletions

190
main.go
View file

@ -145,13 +145,14 @@ func isRoomRunning(roomID string) bool {
}
// startSession handles one session call
func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerIndex int) string {
func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerIndex int) (rRoomID string, isNewRoom bool) {
cleanSession(webRTC)
// If the roomID is empty,
// or the roomID doesn't have any running sessions (room was closed)
// we spawn a new room
if roomID == "" || !isRoomRunning(roomID) {
roomID = initRoom(roomID, gameName)
isNewRoom = true
}
// TODO: Might have race condition
@ -161,40 +162,14 @@ func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerI
webRTC.AttachRoomID(roomID)
go startWebRTCSession(room, webRTC, playerIndex)
return roomID
return roomID, false
}
// If it's overlord, handle overlord connection (from host to overlord)
func wso(w http.ResponseWriter, r *http.Request) {
fmt.Println("Connected")
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("[!] WS upgrade:", err)
return
}
defer c.Close()
client := NewClient(c, webrtc.NewWebRTC())
client.syncReceive("ping", func(req WSPacket) WSPacket {
log.Println("received Ping, sending Pong")
return WSPacket{
ID: "pong",
}
})
client.listen()
}
const overlordHost = "ws://localhost:9000/wso"
func createOverlordClient() (*websocket.Conn, error) {
c, _, err := websocket.DefaultDialer.Dial(overlordHost, nil)
if err != nil {
log.Fatal("dial:", err)
return nil, err
}
return c, nil
// Session represents a session connected from the browser to the current server
type Session struct {
client *Client
oclient *Client
ServerID string
}
// Handle normal traffic (from browser to host)
@ -209,11 +184,22 @@ func ws(w http.ResponseWriter, r *http.Request) {
var roomID string
var playerIndex int
var oclient *Client
// Create connection to overlord
client := NewClient(c, webrtc.NewWebRTC())
client.syncReceive("initwebrtc", func(req WSPacket) WSPacket {
wssession := Session{
client: client,
// The server session is maintaining
}
if !IsOverlord {
wssession.NewOverlordClient()
}
client.syncReceive("initwebrtc", func(resp WSPacket) WSPacket {
log.Println("Received user SDP")
localSession, err := client.peerconnection.StartClient(req.Data, width, height)
localSession, err := client.peerconnection.StartClient(resp.Data, width, height)
if err != nil {
log.Fatalln(err)
}
@ -224,84 +210,75 @@ func ws(w http.ResponseWriter, r *http.Request) {
}
})
client.syncReceive("save", func(req WSPacket) (res WSPacket) {
client.syncReceive("save", func(resp WSPacket) (req WSPacket) {
log.Println("Saving game state")
res.ID = "save"
res.Data = "ok"
req.ID = "save"
req.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.SaveGame()
if err != nil {
log.Println("[!] Cannot save game state: ", err)
res.Data = "error"
req.Data = "error"
}
} else {
res.Data = "error"
req.Data = "error"
}
return res
return req
})
client.syncReceive("load", func(req WSPacket) (res WSPacket) {
client.syncReceive("load", func(resp WSPacket) (req WSPacket) {
log.Println("Loading game state")
res.ID = "load"
res.Data = "ok"
req.ID = "load"
req.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.LoadGame()
if err != nil {
log.Println("[!] Cannot load game state: ", err)
res.Data = "error"
req.Data = "error"
}
} else {
res.Data = "error"
req.Data = "error"
}
return res
return req
})
client.syncReceive("start", func(req WSPacket) (res WSPacket) {
gameName = req.Data
roomID = req.RoomID
playerIndex = req.PlayerIndex
client.syncReceive("start", func(resp WSPacket) (req WSPacket) {
gameName = resp.Data
roomID = resp.RoomID
playerIndex = resp.PlayerIndex
isNewRoom := false
//log.Println("Ping from server with game:", gameName)
//res.ID = "pong"
log.Println("Starting game")
roomID = startSession(client.peerconnection, gameName, roomID, playerIndex)
res.ID = "start"
res.RoomID = roomID
roomID, isNewRoom = startSession(client.peerconnection, gameName, roomID, playerIndex)
if isNewRoom {
oclient.send(WSPacket{
ID: "RegisterRoom",
Data: roomID,
})
}
req.ID = "start"
req.RoomID = roomID
return res
return req
})
client.syncReceive("candidate", func(req WSPacket) (res WSPacket) {
client.syncReceive("candidate", func(resp WSPacket) (req WSPacket) {
// Unuse code
hi := pionRTC.ICECandidateInit{}
err = json.Unmarshal([]byte(req.Data), &hi)
err = json.Unmarshal([]byte(resp.Data), &hi)
if err != nil {
log.Println("[!] Cannot parse candidate: ", err)
} else {
// webRTC.AddCandidate(hi)
}
res.ID = "candidate"
req.ID = "candidate"
return res
return req
})
// Create connection to overlord
if !IsOverlord {
oc, err := createOverlordClient()
if err != nil {
log.Println("Cannot connect to overlord")
}
oclient := NewClient(oc, webrtc.NewWebRTC())
oclient.syncSend(WSPacket{
ID: "ping",
},
func(resp WSPacket) {
log.Println("pong")
},
)
}
client.listen()
}
@ -398,12 +375,57 @@ func removeSession(w *webrtc.WebRTC, room *Room) {
}
}
//func (o *Overlord) isRemoteRoom(roomID string) bool {
//err := c.WriteMessage(websocket.TextMessage, []byte(stRes))
//o.ws.WriteMessage()
//_, message, err := o.ws.ReadMessage()
//if message == "isRemoteRoom" {
//return true
//}
//return false
//}
func GetServerIDOfRoom(oc Client, roomID string) chan string {
res := make(chan string)
oc.syncSend(WSPacket{
ID: "getRoom",
}, func(resp WSPacket) {
res <- resp.Data
})
return res
}
const overlordHost = "ws://localhost:9000/wso"
func createOverlordConnection() (*websocket.Conn, error) {
c, _, err := websocket.DefaultDialer.Dial(overlordHost, nil)
if err != nil {
log.Fatal("dial:", err)
return nil, err
}
return c, nil
}
func (s *Session) NewOverlordClient() {
oc, err := createOverlordConnection()
if err != nil {
log.Println("Cannot connect to overlord")
}
oclient := NewClient(oc, webrtc.NewWebRTC())
oclient.syncSend(
WSPacket{
ID: "ping",
},
func(resp WSPacket) {
log.Println("Received pong full flow")
},
)
// Received from overlord the serverID
oclient.syncReceive(
"serverID",
func(response WSPacket) (request WSPacket) {
// Stick session with serverID got from overlord
log.Println("Received serverID ", response.Data)
s.ServerID = response.Data
return EmptyPacket
},
)
go oclient.listen()
return
}

57
overlord.go Normal file
View file

@ -0,0 +1,57 @@
package main
import (
"fmt"
"log"
"math/rand"
"net/http"
"strconv"
"github.com/giongto35/cloud-game/webrtc"
)
var overlordRooms = map[string]string{}
// servers are the map serverID to server Client
var servers = map[string]Client{}
// If it's overlord, handle overlord connection (from host to overlord)
func wso(w http.ResponseWriter, r *http.Request) {
fmt.Println("Connected")
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("[!] WS upgrade:", err)
return
}
defer c.Close()
// register new server
serverID := strconv.Itoa(rand.Int())
log.Println("A new server connected ", serverID)
client := NewClient(c, webrtc.NewWebRTC())
client.send(
WSPacket{
ID: "serverID",
Data: serverID,
},
)
client.syncReceive("ping", func(resp WSPacket) WSPacket {
log.Println("received Ping, sending Pong")
return WSPacket{
ID: "pong",
}
})
client.syncReceive("registerRoom", func(resp WSPacket) WSPacket {
log.Println("received registerRoom")
overlordRooms[resp.Data] = serverID
return WSPacket{
ID: "registerRoom",
}
})
client.listen()
}

35
ws.go
View file

@ -3,6 +3,8 @@ package main
import (
"encoding/json"
"log"
"math/rand"
"strconv"
"time"
"github.com/giongto35/cloud-game/webrtc"
@ -31,6 +33,8 @@ type WSPacket struct {
PacketID string
}
var EmptyPacket = WSPacket{}
func NewClient(conn *websocket.Conn, webrtc *webrtc.WebRTC) *Client {
sendCallback := map[string]func(WSPacket){}
recvCallback := map[string]func(WSPacket){}
@ -43,22 +47,39 @@ func NewClient(conn *websocket.Conn, webrtc *webrtc.WebRTC) *Client {
}
}
// syncSend sends a packet and trigger callback when the packet comes back
func (c *Client) syncSend(packet WSPacket, callback func(msg WSPacket)) {
data, err := json.Marshal(packet)
// send sends a normal packet
func (c *Client) send(request WSPacket) {
data, err := json.Marshal(request)
if err != nil {
return
}
c.conn.WriteMessage(websocket.TextMessage, data)
c.sendCallback[packet.PacketID] = callback
}
// syncSend sends a packet and trigger callback when the packet comes back
func (c *Client) syncSend(request WSPacket, callback func(response WSPacket)) {
request.PacketID = strconv.Itoa(rand.Int())
data, err := json.Marshal(request)
if err != nil {
return
}
c.conn.WriteMessage(websocket.TextMessage, data)
c.sendCallback[request.PacketID] = callback
}
// syncReceive receive and response back
func (c *Client) syncReceive(id string, f func(request WSPacket) (response WSPacket)) {
c.recvCallback[id] = func(request WSPacket) {
packet := f(request)
func (c *Client) syncReceive(id string, f func(response WSPacket) (request WSPacket)) {
c.recvCallback[id] = func(response WSPacket) {
packet := f(response)
// Add Meta data
packet.PacketID = response.PacketID
// Skip rqeuest if it is EmptyPacket
if packet == EmptyPacket {
return
}
resp, err := json.Marshal(packet)
if err != nil {
log.Println("[!] json marshal error:", err)