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README.md
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README.md
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@ -10,10 +10,9 @@ on generic solution for cloudgaming
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Discord: [Join Us](https://discord.gg/sXRQZa2zeP)
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## Announcement
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**Due to the current economic recession, i'm unable to keep demo server. Google Stadia also shutdown the Cloud service because of high cost and low adoption. I still believe Cloud Gaming is a brilliant idea and it should keep getting more investment. I open source my works so that everyone can experience self-hosting cloud gaming service to hold this spirit. You can check the rest of idea in the wiki**
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## Try the service at **[cloudretro.io](https://cloudretro.io)**
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## Try it at **[cloudretro.io](https://cloudretro.io)**
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Direct play an existing game: **[Pokemon Emerald](https://cloudretro.io/?id=1bd37d4b5dfda87c___Pokemon%20-%20Emerald%20Version%20(U))**
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## Introduction
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@ -92,10 +91,11 @@ the service on `localhost:8000`.
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## Configuration
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The configuration parameters are stored in the [`configs/config.yaml`](configs/config.yaml) file which is shared for all
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application instances on the same host system. It is possible to specify individual configuration files for each
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instance as well as override some parameters, for that purpose, please refer to the list of command-line options of the
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apps.
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The default configuration file is stored in the [`pkg/configs/config.yaml`](pkg/config/config.yaml) file.
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This configuration file will be embedded into the applications and loaded automatically during startup.
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In order to override (change) the default parameters you can specify environment variables with the `CLOUD_GAME_` prefix
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(except list params), or place a custom `config.yaml` file into one of these places: just near the application or in the `configs` folder,
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`.cr` folder in user's home, or specify own directory with `-w-conf` application param (`worker -w-conf /usr/conf`).
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## Deployment
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@ -106,15 +106,11 @@ application [installed](https://docs.docker.com/compose/install/).
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## Technical documents
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- [Design document v2](DESIGNv2.md)
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- [webrtchacks Blog: Open Source Cloud Gaming with WebRTC](https://webrtchacks.com/open-source-cloud-gaming-with-webrtc/)
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- [Wiki (outdated)](https://github.com/giongto35/cloud-game/wiki)
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- [Code Pointer Wiki](https://github.com/giongto35/cloud-game/wiki/Code-Deep-Dive)
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| High level | Worker internal |
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| :----------------------------------: | :-----------------------------------------: |
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|  |  |
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## FAQ
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- [FAQ](https://github.com/giongto35/cloud-game/wiki/FAQ)
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@ -131,11 +127,6 @@ By clicking these deep link, you can join the game directly and play it together
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And you can host the new game by yourself by accessing [cloudretro.io](https://cloudretro.io) and click "share" button
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to generate a permanent link to your game.
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<p align="center">
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<img width="420" height="300" src="docs/img/multiplatform.png"> <br>
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Synchronize a game session on multiple devices
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</p>
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## Credits
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We are very much thankful to [everyone](https://github.com/giongto35/cloud-game/graphs/contributors) we've been lucky to
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