From e2f5e6751d94cd408b361c9ec58cf9eb78f71414 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?B=C3=A1lint=20Kiss?= Date: Sat, 12 Dec 2020 00:13:34 +0100 Subject: [PATCH] Edit typo --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index 935a0d4..14d2d35 100644 --- a/readme.md +++ b/readme.md @@ -67,7 +67,7 @@ The list template was generated by [generator-awesome-list](https://github.com/d - [Alex Russell's Dos Game Programming in C for Beginners](https://web.archive.org/web/20201112023702/http://www3.telus.net/alexander_russell/course/introduction.htm) - This series contains a tutorial for making [buffered input handling](https://web.archive.org/web/20200203195410/http://www3.telus.net/alexander_russell/course/chapter_4.htm) - [PC Game Programmer's Encyclopedia on the Web](https://web.archive.org/web/20201111164240/http://bespin.org/~qz/pc-gpe/) -- [The Art of Demomaking by flipcode](http://web.archive.org/web/20190123060222/http://www.flipcode.com/archives/The_Art_of_Demomaking-Issue_02_Introduction_To_Computer_Graphics.shtml)) +- [The Art of Demomaking by flipcode](http://web.archive.org/web/20190123060222/http://www.flipcode.com/archives/The_Art_of_Demomaking-Issue_02_Introduction_To_Computer_Graphics.shtml) - Series from 1999 that introduces to graphics programming under DOS. The home site contains other late 90s/early 2000s game programming articles as well. ### DOS API