Dispatcharr/frontend/src/components/FloatingVideo.jsx

245 lines
7.5 KiB
JavaScript

// frontend/src/components/FloatingVideo.js
import React, { useEffect, useRef, useState } from 'react';
import Draggable from 'react-draggable';
import useVideoStore from '../store/useVideoStore';
import mpegts from 'mpegts.js';
import { CloseButton, Flex, Loader, Text, Box } from '@mantine/core';
export default function FloatingVideo() {
const isVisible = useVideoStore((s) => s.isVisible);
const streamUrl = useVideoStore((s) => s.streamUrl);
const hideVideo = useVideoStore((s) => s.hideVideo);
const videoRef = useRef(null);
const playerRef = useRef(null);
const videoContainerRef = useRef(null);
// Convert ref to state so we can use it for rendering
const [isLoading, setIsLoading] = useState(false);
const [loadError, setLoadError] = useState(null);
// Safely destroy the player to prevent errors
const safeDestroyPlayer = () => {
try {
if (playerRef.current) {
// Set loading to false when destroying player
setIsLoading(false);
setLoadError(null);
// First unload the source to stop any in-progress fetches
if (videoRef.current) {
// Remove src attribute and force a load to clear any pending requests
videoRef.current.removeAttribute('src');
videoRef.current.load();
}
// Pause the player first
try {
playerRef.current.pause();
} catch (e) {
// Ignore pause errors
}
// Use a try-catch block specifically for the destroy call
try {
playerRef.current.destroy();
} catch (error) {
// Ignore expected abort errors
if (error.name !== 'AbortError' && !error.message?.includes('aborted')) {
console.log("Error during player destruction:", error.message);
}
} finally {
playerRef.current = null;
}
}
} catch (error) {
console.log("Error during player cleanup:", error);
playerRef.current = null;
}
};
useEffect(() => {
if (!isVisible || !streamUrl) {
safeDestroyPlayer();
return;
}
// Check if we have an existing player and clean it up
safeDestroyPlayer();
// Set loading state to true when starting a new stream
setIsLoading(true);
setLoadError(null);
// Debug log to help diagnose stream issues
console.log("Attempting to play stream:", streamUrl);
try {
// If the browser supports MSE for live playback, initialize mpegts.js
if (mpegts.getFeatureList().mseLivePlayback) {
// Set loading flag
setIsLoading(true);
const player = mpegts.createPlayer({
type: 'mpegts', // MPEG-TS format
url: streamUrl,
isLive: true,
enableWorker: true,
enableStashBuffer: false, // Try disabling stash buffer for live streams
liveBufferLatencyChasing: true,
liveSync: true,
cors: true, // Enable CORS for cross-domain requests
// Add error recovery options
autoCleanupSourceBuffer: true,
autoCleanupMaxBackwardDuration: 10,
autoCleanupMinBackwardDuration: 5,
reuseRedirectedURL: true,
});
player.attachMediaElement(videoRef.current);
// Add events to track loading state
player.on(mpegts.Events.LOADING_COMPLETE, () => {
setIsLoading(false);
});
player.on(mpegts.Events.METADATA_ARRIVED, () => {
setIsLoading(false);
});
// Add error event handler
player.on(mpegts.Events.ERROR, (errorType, errorDetail) => {
setIsLoading(false);
// Filter out aborted errors
if (errorType !== 'NetworkError' || !errorDetail?.includes('aborted')) {
console.error('Player error:', errorType, errorDetail);
setLoadError(`Error: ${errorType}${errorDetail ? ` - ${errorDetail}` : ''}`);
}
});
player.load();
// Don't auto-play until we've loaded properly
player.on(mpegts.Events.MEDIA_INFO, () => {
setIsLoading(false);
try {
player.play().catch(e => {
console.log("Auto-play prevented:", e);
setLoadError("Auto-play was prevented. Click play to start.");
});
} catch (e) {
console.log("Error during play:", e);
setLoadError(`Playback error: ${e.message}`);
}
});
// Store player instance so we can clean up later
playerRef.current = player;
}
} catch (error) {
setIsLoading(false);
setLoadError(`Initialization error: ${error.message}`);
console.error("Error initializing player:", error);
}
// Cleanup when component unmounts or streamUrl changes
return () => {
safeDestroyPlayer();
};
}, [isVisible, streamUrl]);
// Modified hideVideo handler to clean up player first
const handleClose = () => {
safeDestroyPlayer();
// Small delay before hiding the video component to ensure cleanup is complete
setTimeout(() => {
hideVideo();
}, 50);
};
// If the floating video is hidden or no URL is selected, do not render
if (!isVisible || !streamUrl) {
return null;
}
return (
<Draggable nodeRef={videoContainerRef}>
<div
ref={videoContainerRef}
style={{
position: 'fixed',
bottom: '20px',
right: '20px',
width: '320px',
zIndex: 9999,
backgroundColor: '#333',
borderRadius: '8px',
overflow: 'hidden',
boxShadow: '0 2px 10px rgba(0,0,0,0.7)',
}}
>
{/* Simple header row with a close button */}
<Flex justify="flex-end" style={{ padding: 3 }}>
<CloseButton onClick={handleClose} />
</Flex>
{/* Video container with relative positioning for the overlay */}
<Box style={{ position: 'relative' }}>
{/* The <video> element used by mpegts.js */}
<video
ref={videoRef}
controls
style={{ width: '100%', height: '180px', backgroundColor: '#000' }}
/>
{/* Loading overlay */}
{isLoading && (
<Box
style={{
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
backgroundColor: 'rgba(0, 0, 0, 0.7)',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
zIndex: 5,
}}
>
<Loader color="cyan" size="md" />
<Text color="white" size="sm" mt={10}>
Loading stream...
</Text>
</Box>
)}
{/* Error message overlay */}
{!isLoading && loadError && (
<Box
style={{
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
backgroundColor: 'rgba(0, 0, 0, 0.7)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
zIndex: 5,
padding: '0 10px',
textAlign: 'center',
}}
>
<Text color="red" size="sm">
{loadError}
</Text>
</Box>
)}
</Box>
</div>
</Draggable>
);
}