Cows-Revenge/DeathLine.gd
2017-04-19 11:40:57 +02:00

18 lines
392 B
GDScript

extends Area2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _on_DeathLine_body_enter( body ):
if(body.is_in_group("player")):
get_tree().get_root().get_node("Node2D").on_damage(3)
queue_free()
elif(body.is_in_group("enemy")):
body.queue_free()