Cows-Revenge/engine.cfg
2018-02-26 12:31:34 +00:00

73 lines
1.1 KiB
INI

[application]
name="Cow's Revenge"
main_scene="res://Scenes/Menu/main_menu.tscn"
icon="res://Sprites/GUI/Buttons/btn_shoot.png"
[autoload]
global="*res://Scenes/Menu/global.gd"
[debug]
force_fps=60
[display]
use_vsync=true
stretch_mode="viewport"
use_2d_pixel_snap=true
width=1280
height=720
emulate_touchscreen=true
driver="GLES2"
stretch_aspect="keep"
test_width=1280
test_height=720
fullscreen=false
orientation="landscape"
[display.Android]
driver="GLES2"
[image_loader]
filter=false
gen_mipmaps=false
[input]
ui_cancel=[key(Escape), jbutton(0, 11)]
ui_left=[key(Left), jbutton(0, 14)]
ui_right=[key(Right), jbutton(0, 15)]
ui_jump=[key(A), key(Space), jbutton(0, 0)]
ui_shoot=[key(S), jbutton(0, 1)]
ui_change_weapon=[key(R), jbutton(0, 6), jbutton(0, 5)]
[locale]
translations=["res://Locales/locales.xl", "res://Locales/locales.es.xl", "res://Locales/locales.en.xl"]
[physics]
default_gravity=9.8
fixed_fps=60
[physics_2d]
default_gravity=98
thread_model=1
[rasterizer]
low_memory_2d_mode=true
[rasterizer.Android]
fp16_framebuffer=true
[render]
thread_model=2
mipmap_policy=2