Cows-Revenge/map_damage_limits.gd
2017-07-26 22:28:45 +01:00

17 lines
330 B
GDScript

extends Area2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
signal damage
func _ready():
print ("as")
connect("damage", get_tree().get_root().get_node("Node2D"), "on_damage")
func _on_Area2D_body_enter( body ):
print ("asdasd")
if(body.is_in_group("player")):
emit_signal("damage", 3)