Cows-Revenge/Scenes/Maps/tileset.tscn
2018-03-30 15:52:11 +01:00

2449 lines
64 KiB
Text

[gd_scene load_steps=75 format=1]
[ext_resource path="res://Sprites/Tilesets/tile full.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Tilesets/tile_back.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Tilesets/pipes.png" type="Texture" id=3]
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custom_solver_bias = 0.0
points = Vector2Array( -32, -28, 32, -28, 32, 32, -32, 32 )
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
points = Vector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
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custom_solver_bias = 0.0
points = Vector2Array( 27, -32, 27, 32, -32, 32, -32, -32 )
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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[sub_resource type="ConvexPolygonShape2D" id=10]
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[sub_resource type="ConvexPolygonShape2D" id=13]
custom_solver_bias = 0.0
points = Vector2Array( -32, -32, 32, -32, 32, 28, 30, 30, 28, 32, -32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=14]
custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
points = Vector2Array( -27, 32, 32, -28, 32.0174, 31.9257 )
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custom_solver_bias = 0.0
points = Vector2Array( -32, -28, -29, -25, 28, 32, -32, 32 )
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
points = Vector2Array( 32, -32, 32, 28, -28, -32 )
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custom_solver_bias = 0.0
points = Vector2Array( 16, 20, 31, 32, 18, 32, -25, 32, -11, 20 )
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custom_solver_bias = 0.0
points = Vector2Array( 14, 24, 27, 30, -22, 30, -8, 24 )
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
points = Vector2Array( 27, 30, -21, 30, -9, 23, 16, 23 )
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custom_solver_bias = 0.0
points = Vector2Array( -9, -31, 16, -31, 16, 23, -9, 23 )
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custom_solver_bias = 0.0
points = Vector2Array( 27, 30, -21, 30, -9, 23, 16, 23 )
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
extents = Vector2( 12.0968, 32 )
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
extents = Vector2( 32, 12 )
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custom_solver_bias = 0.0
extents = Vector2( 2, 6 )
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points = Vector2Array( -9, -18, -9, -34, 16, -34, 16, -18 )
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
extents = Vector2( 12, 32 )
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custom_solver_bias = 0.0
extents = Vector2( 32, 12 )
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custom_solver_bias = 0.0
extents = Vector2( 12, 32 )
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custom_solver_bias = 0.0
points = Vector2Array( 15, -2, 15, 32, -10, 32, -10, 12 )
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custom_solver_bias = 0.0
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points = Vector2Array( 15, 12, 15, 32, -10, 32, -10, -7 )
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custom_solver_bias = 0.0
points = Vector2Array( -10, 2, -10, -32, 15, -32, 15, -13 )
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custom_solver_bias = 0.0
points = Vector2Array( 6, 12, -29, 12, -29, -13, -10, -13, 16, 2, 13, 9 )
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custom_solver_bias = 0.0
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points = Vector2Array( -10, -13, 15, -13, 15, 12, -10, 12 )
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[node name="Node2D" type="Node2D"]
transform/pos = Vector2( 32, 32 )
[node name="Arriba_Izquierda1" type="Sprite" parent="."]
editor/display_folded = true
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[node name="StaticBody2D" type="StaticBody2D" parent="Arriba"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Arriba/StaticBody2D"]
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[node name="Arriba_Derecha" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Arriba_Derecha/StaticBody2D"]
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hframes = 5
frame = 40
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Tronco_largo_tiling"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 28 )
shapes/0/transform = Matrix32( 1.03333, 0, 0, 1, 3.5, 0 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tronco_largo_tiling/StaticBody2D1"]
transform/pos = Vector2( 3.5, 0 )
transform/scale = Vector2( 1.03333, 1 )
shape = SubResource( 28 )
trigger = false
_update_shape_index = 0
[node name="Tronco_largo_end" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 41
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Tronco_largo_end"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 29 )
shapes/0/transform = Matrix32( 1.03333, 0, 0, 1, 3.5, 2 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tronco_largo_end/StaticBody2D1"]
transform/pos = Vector2( 3.5, 2 )
transform/scale = Vector2( 1.03333, 1 )
shape = SubResource( 29 )
trigger = false
_update_shape_index = 0
[node name="Tronco_rama_right" type="Sprite" parent="."]
editor/display_folded = true
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 42
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Tronco_rama_right"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 30 )
shapes/0/transform = Matrix32( 0.357143, 0, 0, 1, 24, -4 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Tronco_rama_right/StaticBody2D1"]
transform/pos = Vector2( 24, -4 )
transform/scale = Vector2( 0.357143, 1 )
shape = SubResource( 30 )
trigger = false
_update_shape_index = 0
[node name="Tronco_rama_left" type="Sprite" parent="."]
editor/display_folded = true
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 44
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Tronco_rama_left"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 30 )
shapes/0/transform = Matrix32( 0.357143, 0, 0, 1, -17.5, -4 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D1" type="CollisionShape2D" parent="Tronco_rama_left/StaticBody2D1"]
transform/pos = Vector2( -17.5, -4 )
transform/scale = Vector2( 0.357143, 1 )
shape = SubResource( 30 )
trigger = false
_update_shape_index = 0
[node name="Rama_end_right" type="Sprite" parent="."]
editor/display_folded = true
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 43
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Rama_end_right"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 31 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, -27, -5 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 20.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Rama_end_right/StaticBody2D1"]
transform/pos = Vector2( -27, -5 )
shape = SubResource( 31 )
trigger = false
_update_shape_index = 0
[node name="Rama_end_left" type="Sprite" parent="."]
editor/display_folded = true
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 39
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Rama_end_left"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 31 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 33, -5 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 20.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D1" type="CollisionShape2D" parent="Rama_end_left/StaticBody2D1"]
transform/pos = Vector2( 33, -5 )
shape = SubResource( 31 )
trigger = false
_update_shape_index = 0
[node name="Rama" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 45
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Rama"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 30 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -4 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Rama/StaticBody2D1"]
transform/pos = Vector2( 3, -4 )
shape = SubResource( 30 )
trigger = false
_update_shape_index = 0
[node name="Tronco_rama_doble" type="Sprite" parent="."]
editor/display_folded = true
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 46
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D1" type="StaticBody2D" parent="Tronco_rama_doble"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 32 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 33 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 34 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 35 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 36 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 37 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/5/trigger = false
collision/layers = 2
collision/mask = 15
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Tronco_rama_doble/StaticBody2D1"]
transform/pos = Vector2( 0, 2 )
build_mode = 0
polygon = Vector2Array( -9, -34, 16, -34, 16, -18, 23, -12, 35, -12, 35, -1, 23, 4, 16, 19, 16, 30, -9, 30, -9, 18, -14, 6, -24, -1, -29, -1, -29, -12, -17, -12, -9, -18 )
shape_range = Vector2( 0, 5 )
trigger = false
[node name="hoja_1" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 50
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_2" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 51
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_3" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 52
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_4" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 55
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_5" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 56
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_6" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 57
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_7" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 58
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_9" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 58
region_rect = Rect2( 0, 256, 64, 64 )
[node name="hoja_10" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 1 )
vframes = 13
hframes = 5
frame = 49
region_rect = Rect2( 0, 256, 64, 64 )
[node name="pipe1" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 5
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe1"]
visibility/visible = false
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 38 )
shapes/0/transform = Matrix32( 1.03333, 0, 0, 1, 2.5, 0 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe1/StaticBody2D2"]
transform/pos = Vector2( 2.5, 0 )
transform/scale = Vector2( 1.03333, 1 )
shape = SubResource( 38 )
trigger = false
_update_shape_index = 0
[node name="pipe2" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 1
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe2"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 30 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -1 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe2/StaticBody2D2"]
transform/pos = Vector2( 3, -1 )
shape = SubResource( 30 )
trigger = false
_update_shape_index = 0
[node name="pipe3" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 2
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe3"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 30 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -1 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe3/StaticBody2D2"]
transform/pos = Vector2( 3, -1 )
shape = SubResource( 30 )
trigger = false
_update_shape_index = 0
[node name="pipe4" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 3
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe4"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 30 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -1 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe4/StaticBody2D2"]
transform/pos = Vector2( 3, -1 )
shape = SubResource( 30 )
trigger = false
_update_shape_index = 0
[node name="pipe5" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe5"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 39 )
shapes/0/transform = Matrix32( 1, 0, 0, 1.03333, 3, -0.5 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe5/StaticBody2D2"]
transform/pos = Vector2( 3, -0.5 )
transform/scale = Vector2( 1, 1.03333 )
shape = SubResource( 39 )
trigger = false
_update_shape_index = 0
[node name="pipe6" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 6
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe6"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 40 )
shapes/0/transform = Matrix32( 1.03333, 0, 0, 1, 2.5, 0 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe6/StaticBody2D2"]
transform/pos = Vector2( 2.5, 0 )
transform/scale = Vector2( 1.03333, 1 )
shape = SubResource( 40 )
trigger = false
_update_shape_index = 0
[node name="pipe7" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 7
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe7"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 41 )
shapes/0/transform = Matrix32( 1.03333, 0, 0, 1, 2.5, 0 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe7/StaticBody2D2"]
transform/pos = Vector2( 2.5, 0 )
transform/scale = Vector2( 1.03333, 1 )
shape = SubResource( 41 )
trigger = false
_update_shape_index = 0
[node name="pipe8" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 9
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe8"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 42 )
shapes/0/transform = Matrix32( 1.03333, 0, 0, 1, 2.5, 0 )
shapes/0/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe8/StaticBody2D2"]
transform/pos = Vector2( 2.5, 0 )
transform/scale = Vector2( 1.03333, 1 )
shape = SubResource( 42 )
trigger = false
_update_shape_index = 0
[node name="pipe9" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 4
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe9"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 43 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 44 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe9/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( -29, -13, 5, -13, 13, -9, 15, -2, 15, 32, -10, 32, -10, 12, -29, 12 )
shape_range = Vector2( 0, 1 )
trigger = false
[node name="pipe10" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 8
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe10"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 45 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 46 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe10/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( 35, -13, -1, -13, -6, -11, -10, -7, -10, 32, 15, 32, 15, 12, 35, 12 )
shape_range = Vector2( 0, 1 )
trigger = false
[node name="pipe11" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 13
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe11"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 47 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 48 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe11/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( 35, 12, -1, 12, -7, 9, -10, 2, -10, -32, 15, -32, 15, -13, 35, -13 )
shape_range = Vector2( 0, 1 )
trigger = false
[node name="pipe12" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 14
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe12"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 49 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 50 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe12/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( -29, 12, 6, 12, 13, 9, 16, 2, 16, -32, -10, -32, -10, -13, -29, -13 )
shape_range = Vector2( 0, 1 )
trigger = false
[node name="pipe13" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 10
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe13"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 51 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 52 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 53 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 54 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 55 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe13/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( -10, -32, 15, -32, 15, -13, 35, -13, 35, 12, 15, 12, 15, 32, -10, 32, -10, 12, -29, 12, -29, -13, -10, -13 )
shape_range = Vector2( 0, 4 )
trigger = false
[node name="pipe14" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 11
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe14"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 56 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 57 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 58 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 59 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe14/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( -29, -13, 35, -13, 35, 12, 15, 12, 15, 32, -10, 32, -10, 12, -29, 12 )
shape_range = Vector2( 0, 3 )
trigger = false
[node name="pipe15" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 12
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe15"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 60 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 61 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 62 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 63 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe15/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( -29, 12, 35, 12, 35, -13, 15, -13, 15, -32, -10, -32, -10, -13, -29, -13 )
shape_range = Vector2( 0, 3 )
trigger = false
[node name="pipe16" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 15
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe16"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 64 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 65 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 66 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 67 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe16/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( 15, 32, 15, 12, 35, 12, 35, -13, 15, -13, 15, -32, -10, -32, -10, 32 )
shape_range = Vector2( 0, 3 )
trigger = false
[node name="pipe17" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 16
region_rect = Rect2( 0, 256, 64, 64 )
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe17"]
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 68 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 69 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 70 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 71 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
collision/layers = 0
collision/mask = 0
one_way_collision/max_depth = 1.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe17/StaticBody2D2"]
build_mode = 0
polygon = Vector2Array( -10, 32, -10, 12, -29, 12, -29, -13, -10, -13, -10, -32, 15, -32, 15, 32 )
shape_range = Vector2( 0, 3 )
trigger = false
[node name="pipe18" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 19
region_rect = Rect2( 0, 256, 64, 64 )
[node name="pipe19" type="Sprite" parent="."]
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 3
texture = ExtResource( 3 )
vframes = 6
hframes = 5
frame = 18
region_rect = Rect2( 0, 256, 64, 64 )