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id,es,en
PLAY_GAME,Jugar,Play
SETTINGS,Ajustes,Settings
ABOUT,Info,About
SWITCH_SCREEN_CONTROLS,Usar botones táctiles,Use onsceen controls
SWITCH_RETRO_EFFECT,Emular pantalla retro,Simulate retro TV
SWITCH_MUSIC,Música,Music
SWITCH_SOUND,Sonidos,Sounds
BTTN_BACK,Volver,Back
TEXT_LICENSE,"El código fuente de este juego está licenciado bajo Geneal Public License versión 3. Todos los recursos gráficos, sonidos y música han sido creados por nosotos y están licenciados como Creative Commons Attribution-NonCommercial-ShareAlike 4.0. La tipografía utilizada es Press Start 2P creada por CodeMan38 (Open Font License)
id,es,en,de,EXPLANATIONS
PLAY_GAME,Jugar,Play,Starten,
SETTINGS,Ajustes,Settings,Optionen,
ABOUT,Info,About,Über,
SWITCH_SCREEN_CONTROLS,Usar botones táctiles,Use onscreen controls,Touch-Steuerung anzeigen,
SWITCH_RETRO_EFFECT,Simular pantalla retro,Simulate retro TV,Röhrenfernseher simulieren,
SWITCH_MUSIC,Música,Music,Musik,
SWITCH_SOUND,Sonidos,Sound,Ton,
SWITCH_BOTTOM_PARTICLES,Resaltar final del nivel,Show level end,,
BTTN_BACK,Volver,Back,Zurück,
TEXT_LICENSE,"El código fuente de este juego está licenciado bajo Geneal Public License versión 3. Todos los recursos gráficos, sonidos y música han sido creados por nosotros y están licenciados como Creative Commons Attribution-Non Commercial-Share Alike 4.0. La tipografía utilizada es Press Start 2P creada por CodeMan38 (Open Font License)
Puedes obtener el código fuente y los recusos en gitlab.com/dariasteam/cows-revenge
Hecho en Godot Engine 2.1.5 (MIT)","This game's code is licensed as General Public License version 3. All the graphics, sounds and music resources were made by us and are published as Creative Commons Attribution-onCommercial-ShareAlike 4.0 International. Font is Press Start 2P by CodeMan38 (Open Font License)
Hecho en Godot Engine 2.1.5 (MIT)","This game's code is licensed as General Public License version 3. All the graphics, sounds and music resources were made by us and are published as Creative Commons Attribution-Non Commercial-Share Alike 4.0 International. Font is Press Start 2P by CodeMan38 (Open Font License)
You can get the source code and assets at gitlab.com/dariasteam/cows-revenge
Made with Godot Engine 2.1.5 (MIT)
"
CHAPTERS,Capítulos,Chapters
EP1,La escuela,The school
EP2,Gatear antes de caminar,Crawl before you walk
EP3,Independizándose,Independence
EP4,Una ubre y sus consecuencias,An udder and her consequences
EP5,Siempre fiel,Always faithful
EP6,Ucronía,Ucrony
EP7,Sístole y Diástole,Sistole and Diastole
EP8,Anfibios,Amphibious
EP9,R.U.B.E.N,R.U.B.E.N
UFO_JAIL_COUNTER,Vuelve cuando hayas salvado a todas las gallinas. Te quedan: ,Come back when you have rescued all the hens. Remaining:
","Der Code dieses Spiels ist unter der General Public License Version 3 lizensiert. Alle Grafiken, Klänge und Musikstücke wurden von uns erstellt und unter Creative Commons Attribution-Non Commercial-Share Alike 4.0 International veröffentlicht. Als Schriftart wird Press Start 2P von CodeMan38 unter der Open Font License verwendet.
Der Quell-Code und alle weiteren Materialien stehen unter gitlab.com/dariasteam/cows-revenge zur Verfügung.
Erstellt mit Godot Engine 2.1.5 (MIT)",
CHAPTERS,Capítulos,Chapters,Kapitel,
EP1,La escuela,The school,Die Schule,
EP2,Gatear antes de caminar,Crawl before you walk,"Erst krabbeln, dann laufen",
EP3,Independizándose,Independence,Unabhängigkeit,
EP4,Una ubre y sus consecuencias,An udder and her consequences,Ein Euter und seine Folgen,
EP5,Siempre fiel,Always faithful,Immer treu,
EP6,Ucronía,Uchronia,Uchronie,
EP7,Sístole y Diástole,Systole and Diastole,Systole und Diastole,
EP8,Anfibios,Amphibious,Amphibisch,
EP9,R.U.B.E.N,R.U.B.E.N,R.U.B.E.N,
UFO_JAIL_COUNTER,Vuelve cuando hayas salvado a todas las gallinas. Te quedan: ,Come back when you have rescued all the hens. Remaining:,Komm wieder wenn du alle Hennen gerettet hast. Verbleibend: ,
DANIEL_INFO,"dariasteam94@gmail.com
Mastodo.social/@darias
Mastodon.social/@darias
- Código
- Gráficos
- Música
- Animaciones","dariasteam94@gmail.com
Mastodo.social/@darias
mastodon.social/@darias
- Code
- Sprites
- Music
- Animations"
- Animations","dariasteam94@gmail.com
Mastodon.social/@darias
- Code
- Sprites
- Musik
- Animationen",
YANARA_INFO,"needafreefall-@hotmail.com
twitter.com/yanaronna
instagam.com/yanaronna
@ -54,107 +65,114 @@ instagam.com/yanaronna
- Sprites
- Animations
- Character design"
BUY_HEART,Corazón,Heart
BUY_MILK,Leche,Milk
BTTN_LIFTOFF,Despegar,Liftoff
BTTN_RESUME,Reanudar,Resume
BTTN_RESET,Reiniciar,Reset
BTTN_EXIT,Salir,Exit
BTTN_RESET_LEVEL,Reiniciar nivel,Reset level
BTTN_MAIN_MENU,Ir al menú principal,Go to main menu
TUT_0,Este camino está bloqueado. Busca otra forma de desplazarte.,This way is blocked. Find another path.
TUT_1,Utiliza las teclas de dirección para moverte,Use arrows buttons to move
TUT_2,Pulsa A o el botón del resorte para saltar por encima de estos bloques.,Press A or the spring button to jump above these blocks
TUT_3,Puedes subir a las ramas de los árboles saltando desde abajo,You can climb to the branches jumping from below
TUT_4,Salta!,Jump!
TUT_5,Puedes volver a bajar pulsando abajo,You can go down by pessing down button
TUT_6,"Recoge cencerros para obtener mejoras.
",Collect cowbells to obtain upgrades
TUT_7,Bien hecho!,Well done!
- Character design","needafreefall-@hotmail.com
twitter.com/yanaronna
instagam.com/yanaronna
- Sprites
- Animationen
- Charaktergestaltung",
BUY_HEART,Corazón,Heart,Herz,
BUY_MILK,Leche,Milk,Milch,
BTTN_LIFTOFF,Despegar,Liftoff,Abheben,
BTTN_RESUME,Reanudar,Resume,Fortfahren,
BTTN_RESET,Reiniciar,Reset,Zurücksetzen,
BTTN_EXIT,Salir,Exit,Verlassen,
BTTN_RESET_LEVEL,Reiniciar nivel,Reset level,Ebene zurücksetzen,
BTTN_MAIN_MENU,Ir al menú principal,Go to main menu,Zum Hauptmenü,
UFO_STORE,UFO Store,UFO Store,UFO Store,
TUT_0,Este camino está bloqueado. Busca otra forma de desplazarte.,This way is blocked. Find another path.,Dieser weg ist versperrt. Finde einen anderen.,
TUT_1,Utiliza las teclas de dirección para moverte,Use arrows buttons to move,Laufe mit den Pfeiltasten,
TUT_2,Pulsa A o el botón del resorte para saltar por encima de estos bloques.,Press A or the space button to jump above these blocks,Drücke A oder die Leertaste um über diese Blöcke zu springen,
TUT_3,Puedes subir a las ramas de los árboles saltando desde abajo,You can climb to the branches jumping from below,Kletter auf Zweige indem du von unten hochspringst,
TUT_4,Salta!,Jump!,Spring!,
TUT_5,Puedes volver a bajar pulsando abajo,You can go down by pressing down button,Drücke nach unten um dich fallen zu lassen,
TUT_6,"Recoge cencerros para comprar mejoras.
",Collect cowbells and buy upgrades,Sammel Kuhglocken um dir Verbesserungen zu kaufen,
TUT_7,Bien hecho!,Well done!,Gut gemacht!,
TUT_8,"Si recoges muchos cencerros en muy poco tiempo conseguirás bonificaciones!
",If you collect a lot of cowbells quickly you'll obtain bonifications
",If you collect a lot of cowbells quickly you'll gain a bonus,"Wenn du schnell viele Kuhglocken sammelst, erhältst du einen Bonus",
TUT_9,"Puedes guardar los cencerros en la nave volviendo a ella para ser abducido en cualquier momento.
",You can store the cowbells in the space ship by going back to it to be abducted anytime
",You can store the cowbells in the space ship by going back to it to be abducted anytime,Du kannst Kuhglocken im UFO bunkern wenn du zurückkehrst und dich erneut entführen lässt,
TUT_10,"A veces es más seguro no continuar avanzando si nada indica que el camino continúa
",Sometimes is safer to stop if you see the path finishing
TUT_11,"Esta vez era broma, pero no vuelvas a hacerlo!",It was joke
TUT_12,"¡Cuidado! Eso que ves es un carnicero, para aniquilarlo salta sobre su cabeza","Cuation! That is a butcher, jump on his head to annihilate him."
",Sometimes is safer to stop if you see the path finishing,"Manchmal ist es sicherer anzuhalten, wenn du merkst dass der Weg endet",
TUT_11,"Esta vez era broma, pero no vuelvas a hacerlo!",It was joke ,"War nur ein Scherz, aber pass nächstes Mal mehr auf",
TUT_12,"¡Cuidado! Eso que ves es un carnicero, para aniquilarlo salta sobre su cabeza","Caution! That is a butcher, jump on his head to defeat him.","Achtung! Dort ist ein Metzger, springe auf seinen Kopf um ihn zu besiegen",
TUT_13,"Si has perdido vida puedes recuperarla recogiendo corazones
",You can restore your life taking hearts
",You can recover your life with hearts,Du kannst deine Leben mit Herzen widerherstellen,
TUT_14,"Recoge manzanas para poder producir leche con la que atacar
",Collect apples to produce milk to attack
",Collect apples to produce milk and being able to attack,Sammel Äpfel um Milch zu produzieren and angreifen zu können,
TUT_15,"Ataca con la tecla S o el botón de la ubre. Conmuta entre leche desnatada o semidesnatada con R o el botón en blanco.
",Press S or the udder button to attack. Change between skimmed and semi skimmed milk with R or the black button
TUT_16,"Menudo pasillo más largo, ¿eh?","Such a long corridor, uh?"
TUT_17,Rompe la jaula acercándote a ella para liberar a los animales,Break the cage by touching it to free the animals
TUT_18,Vuelve a la nave y pulsa la tecla arriba para ser abducido,Get back to the ship and press up to be abducted
TUT_19,En este juego NO respetamos las leyes de la física. Puedes saltar y en el aire modificar tu dirección.,In this game we DON'T obey the laws of physics. You can jump and change your direction in the air.
MAP3_TEXT0,A veces la maleza es tan densa que te impide ver. ¡Abre bien los ojos!,Sometimes the bushes is so dense don't allow you to see beyond. Keep your ayes open!
,,
,,
,,
CHICKEN_ADVICE_0,Vamos señores wuuu!,Cmon! Yijaa
CHICKEN_ADVICE_1,Los astronautas no existen,Nasa is a lie
CHICKEN_ADVICE_2,e=mc^2,e=mc^2
CHICKEN_ADVICE_3,e_e,e_e
CHICKEN_ADVICE_4,Wiii,Wii
CHICKEN_ADVICE_5,cocococo,cluck cluck cluck
CHICKEN_ADVICE_6,Zzz...,Zzz…
CHICKEN_ADVICE_7,¡Ya era hora!,It was about time!
CHICKEN_ADVICE_8,:D,:D
CHICKEN_ADVICE_9,#NotAllMen,#NotAllMen
CHICKEN_ADVICE_10,Aléjate primo aléjate,Get out of this place
CHICKEN_ADVICE_11,Efectivamente,Effectively
CHICKEN_ADVICE_12,Porque quiero que sepas que tú para mi eres un amigo pa siempre,I want you to know that for me you are a true friend forever
CHICKEN_ADVICE_13,La gravedad no existe,The earth is flat
CHICKEN_ADVICE_14,La caida de la gran babilonia,Tim's your uncle
CHICKEN_ADVICE_15,FUAAAA!!,Zzz…
CHICKEN_ADVICE_16,Tú no me mandas,I dont receive orders from you
CHICKEN_ADVICE_17,:C,:C
CHICKEN_ADVICE_18,No te pongas nervioso,Dont get nervous
CHICKEN_ADVICE_19,¿Dónde está la contaminacion que yo la vea?,"Will, will Will will Will Wills will?"
CHICKEN_ADVICE_20,seh seh seh seh,yep yep yep
CHICKEN_ADVICE_21,Tu crees que arcadio va a llevar el coche al para?,
CHICKEN_ADVICE_22,La psicología es útil,The psichology is useful
CHICKEN_ADVICE_23,C++ > Java,C++ > Java
CHICKEN_ADVICE_24,GNU Not Unix,GNU Not Unix
CHICKEN_ADVICE_25,Salchichas comodoro,Are you talkin to me?
CHICKEN_ADVICE_26,Ostia el workbook!,And I say HEEEEEEEYYYY Whats going on?
CHICKEN_ADVICE_27,Macarrones con tomatico ,ringdingringdingrinding BANANA PHONE!
CHICKEN_ADVICE_28,Yo soy tu padre,I am your father
CHICKEN_ADVICE_29,No quiero hablar contigo,I dont wanna talk to you
CHICKEN_ADVICE_30,Déjame en paz,Let me alone
CHICKEN_ADVICE_31,...,
CHICKEN_ADVICE_32,La oronja verde o amanita phalloides es el hongo más venenoso del mundo,Amanita phalloides is the most poisonous fungi in the world
CHICKEN_ADVICE_33,Poesía eres tú,You are poetry
CHICKEN_ADVICE_34,Illuminati confirmed,Illuminati confirmed
CHICKEN_ADVICE_35,Soy dueño de la canaca,I have to go to Walmart
CHICKEN_ADVICE_36,Yo soy un pollo cobarde,But will it blend?
CHICKEN_ADVICE_37,"¡Macrocéfalo, anfitrión, Rocambole, ectoplasma, filoxera, caníbal!",Billions of blue blistering boiled and barbecued barnacles!
CHICKEN_ADVICE_38,"Para pasar a binario solo debes dividir entre 2, el resultado son los restos ordenados al revés","To change a number to binary you only have to divide it by 2, the result are the remainings in inverse order"
CHICKEN_ADVICE_39,Si no estás conmigo eres mi enemigo,If you are not with me then you are my enemy
CHICKEN_ADVICE_40,Mírame a los ojos cuando te hablo,Look at my eyes when i'm talking to you
CHICKEN_ADVICE_41,¡Duro con ellos!,Go and get hard on them!
CHICKEN_ADVICE_42,"Rambo está en la trinchera, tiene una herida de bala en la pierna",I cant feel my legs!
CHICKEN_ADVICE_43,Sosio aflójate un eurito ahí,Hey man give me a buck plz
CHICKEN_ADVICE_44,"Mira no más, esta cara, este cuerpo. Tú jamás tendrás este cuerpo","Oh dear look at my pretty face, isn't it fabulous?"
CHICKEN_ADVICE_45,¡Mi pueblo se muere por falta de conocimiento!,Checkmate atheist!
CHICKEN_ADVICE_46,"Y volé de él, y él voló allá por la arbolada",I believe I can flyyy
CHICKEN_ADVICE_47,Yo soy un pirata y tu mente es el mar y la psicología es mi barco,Im a pirate and your mind is the sea and the psichology is my boat
CHICKEN_ADVICE_48,"Si recomiendas a la gente usar homeopatía, te sugiero amablemente que te vayas a hacer puñetas",If water has memory then homeopathy is full of shit
CHICKEN_ADVICE_49,"Si estás en un bosque y gritas y nadie te oye, ¿Por qué sigo suspendiendo Álgebra?","If you are in a forest a shout and no one hears you, why I keep failing Algebra?"
CHICKEN_ADVICE_50,Deja de xorfirar anda,Stop xorfiring now
CHICKEN_ADVICE_51,Para mí será un placer vencerte,For me it would be a pleasure to defeat you
CHICKEN_ADVICE_52,No me toques que yo no te he tocao,Dont touch me cause I didn't touched you!
CHICKEN_ADVICE_53,"A que no adivinas quién fue primero, ¿Mi huevo o yo?","I bet you can answer this, which was first, my egg or me?"
CHICKEN_ADVICE_54,"¡Ay vida mía, soy taaan desdichada!",I am soo unfortunate!
CHICKEN_ADVICE_55,Ay quién tuviera la dicha que tiene el gallo,What does the fox say?
CHICKEN_ADVICE_56,"¡Tengo miedo, tengo miedo, tengo miego, tengo muchísimo miedo!",¡Im so so so afraid!
CHICKEN_ADVICE_57,"¿Y qué hago mi niño, me lo cargo al hombro?",Look at my horse my horse is amazing
CHICKEN_ADVICE_58,Eres un mago Harry,You're a wizard harry
CHICKEN_ADVICE_59,Me hago pipí :/,I have to wee :/
CHICKEN_ADVICE_60,Dime algo que no sepa ya,Tell me something I didnt know
CHICKEN_ADVICE_61,No puedo ni confirmar ni desmentir que yo sea un pollo,I can neither confirm nor deny Im a chicken
CHICKEN_ADVICE_62,Pienso luego existo,I think therefore I exist
CHICKEN_ADVICE_63,Pos coman pinocha,Yolooo
",Press S or the udder button to attack. Change between skimmed and semi-skimmed milk with R or the black button,Drücke S oder den Euter-Knopf um anzugreifen. Wechsel zwischen Magermilch und fettarmer Milch mit R oder dem schwarzen Knopf,
TUT_16,"Menudo pasillo más largo, ¿eh?","Such a long corridor, uh?","Was ein langer Gang, ne?",
TUT_17,Rompe la jaula acercándote a ella para liberar a los animales,Break the cage by touching it and free the animals,Breche den Käfig auf indem du ihn berührst und befreie die Tiere,
TUT_18,Vuelve a la nave y pulsa la tecla arriba para ser abducido,Get back to the ship and press up to be abducted,Gehe zurück ins UFO indem du Hoch drückst und dich entführen lässt,
TUT_19,En este juego NO respetamos las leyes de la física. Puedes saltar y en el aire modificar tu dirección.,In this game we DON'T obey the laws of physics. You can jump and change your direction in the air.,In diesem Spiel folgen wir den Gesetzen der Physik NICHT. Während du springst kannst du in der Luft die Richtung ändern,
MAP3_TEXT0,A veces la maleza es tan densa que te impide ver. ¡Abre bien los ojos!,Sometimes the bushes is so dense don't allow you to see beyond. Keep your eyes open!,"Manche Büsche sind so dicht, dass man nicht durch sie hindurchsehen kann. Halte die Augen offen!",
,,,,
,,,,
,,,,
CHICKEN_ADVICE_0,Vamos señores wuuu!,Cmon! Yeehaw,Auf gehts! Vollgas!,LITERAL_TRANSLATION
CHICKEN_ADVICE_1,Los astronautas no existen,Nasa is a lie,Die Mondlandung war nachgedreht,MEME (flat eartch and nasa conspiracy)
CHICKEN_ADVICE_2,e=mc²,e=mc²,e=mc²,KEEP
CHICKEN_ADVICE_3,e_e,e_e,e_e,KEEP
CHICKEN_ADVICE_4,Wiii,Wiii,Wiii,"LITERAL_TRANSLATION (its like a sound, not the console)"
CHICKEN_ADVICE_5,cocococo,cluck cluck cluck cluck,gack gack gack gack,LITERAL_TRANSLATION (sound made by a hen)
CHICKEN_ADVICE_6,Zzz...,Zzz…,-,LITERAL_TRANSLATION (sound for sleep)
CHICKEN_ADVICE_7,¡Ya era hora!,It was about time!,Wurde aber auch Zeit!,LITERAL_TRANSLATION
CHICKEN_ADVICE_8,:D,:D,:D,KEEP
CHICKEN_ADVICE_9,#NotAllMen,#NotAllMen,#NotAllMen,KEEP
CHICKEN_ADVICE_10,Aléjate primo aléjate,Get out of this place,Verpiss dich von meinem Körper!,LITERAL_TRANSLATION
CHICKEN_ADVICE_11,Efectivamente,Indeed,Tatsächlich,LITERAL_TRANSLATION
CHICKEN_ADVICE_12,Porque quiero que sepas que tú para mi eres un amigo pa siempre,I want you to know that for me you are a true friend forever,"Du musst wissen, wirst ",SIMILAR_TRANSLATION (what a drunk person would say to his best friend)
CHICKEN_ADVICE_13,La gravedad no existe,The earth is flat,Die Erde ist eine Scheibe,MEME (flat eartch and nasa conspiracy)
CHICKEN_ADVICE_14,La caida de la gran babilonia,Tim's your uncle,,MEME (random)
CHICKEN_ADVICE_15,FUAAAA!!,Zzz…,,MEME (random)
CHICKEN_ADVICE_16,Tú no me mandas,I dont receive orders from you,Ich lass mir von dir nichts sagen,LITERAL_TRANSLATION
CHICKEN_ADVICE_17,:C,:C,:C,KEEP
CHICKEN_ADVICE_18,No te pongas nervioso,Dont get nervous,Nicht nervös werden,LITERAL_TRANSLATION
CHICKEN_ADVICE_19,¿Dónde está la contaminacion que yo la vea?,"Will, will Will will Will Wills will?",,MEME (random)
CHICKEN_ADVICE_20,seh seh seh seh,yep yep yep,,LITERAL_TRANSLATION (say yes a lot of times)
CHICKEN_ADVICE_21,Tu crees que arcadio va a llevar el coche al para?,,,MEME (random)
CHICKEN_ADVICE_22,La psicología es útil,The psychology is useful,Die Psychologie ist nützlich,MEME (random)
CHICKEN_ADVICE_23,C++ > Java,C++ > Java,C++ > Java,KEEP
CHICKEN_ADVICE_24,GNUs Not Unix,GNUs Not Unix,GNUs Not Unix,KEEP
CHICKEN_ADVICE_25,Salchichas comodoro,Are you talkin to me?,,MEME (random)
CHICKEN_ADVICE_26,Ostia el workbook!,And I say HEEEEEEEYYYY Whats going on?,,MEME (random)
CHICKEN_ADVICE_27,Macarrones con tomatico ,ring ring ring ring ring ring ring BANANA PHONE!,Ich esse gerne Sauerkraut und tanze gerne Polka,MEME (random)
CHICKEN_ADVICE_28,Yo soy tu padre,I am your father,Ich bin dein Vater,LITERAL_TRANSLATION
CHICKEN_ADVICE_29,No quiero hablar contigo,I dont wanna talk to you,Ich will nicht mit dir reden,LITERAL_TRANSLATION
CHICKEN_ADVICE_30,Déjame en paz,Let me alone,Lass mich in Frieden,LITERAL_TRANSLATION
CHICKEN_ADVICE_31,...,,,KEEP
CHICKEN_ADVICE_32,La oronja verde o amanita phalloides es el hongo más venenoso del mundo,Amanita phalloides or death cap is the most poisonous fungi in the world,Der Grüne Knollenblätterpilz oder Grüne Gift-Wulstling ist der giftigste Pilz der Welt,LITERAL_TRANSLATION
CHICKEN_ADVICE_33,Poesía eres tú,You are poetry,,SIMILAR_TRANSLATION (the original is a sentence from a spanish poem)
CHICKEN_ADVICE_34,Illuminati confirmed,Illuminati confirmed,,KEEP
CHICKEN_ADVICE_35,Soy dueño de la canaca,I have to go to Walmart,,MEME (random)
CHICKEN_ADVICE_36,Yo soy un pollo cobarde,But will it blend?,,MEME (random)
CHICKEN_ADVICE_37,"¡Macrocéfalo, anfitrión, Rocambole, ectoplasma, filoxera, caníbal!",Billions of blue blistering boiled and barbecued barnacles!,,SIMILAR_TRANSLATION (some random insults of Captain Haddock from tintin series )
CHICKEN_ADVICE_38,"Para pasar a binario solo debes dividir entre 2, el resultado son los restos ordenados al revés","To change a number to binary you only have to divide it by 2, the result are the remainings in inverse order",,LITERAL_TRANSLATION
CHICKEN_ADVICE_39,Si no estás conmigo eres mi enemigo,If you are not with me then you are my enemy,,LITERAL_TRANSLATION
CHICKEN_ADVICE_40,Mírame a los ojos cuando te hablo,Look at my eyes when i'm talking to you,,LITERAL_TRANSLATION
CHICKEN_ADVICE_41,¡Duro con ellos!,Go and get hard on them!,,LITERAL_TRANSLATION
CHICKEN_ADVICE_42,"Rambo está en la trinchera, tiene una herida de bala en la pierna",I cant feel my legs!,,SIMILAR_TRANSLATION (a sentence from the rambo saga)
CHICKEN_ADVICE_43,Sosio aflójate un eurito ahí,Hey man give me a buck plz,,SIMILAR_TRANSLATION (the thing a yonki would say asking you money)
CHICKEN_ADVICE_44,"Mira no más, esta cara, este cuerpo. Tú jamás tendrás este cuerpo","Oh dear look at my pretty face, isn't it fabulous?",,SIMILAR_TRANSLATION (the thing a very egotistical person would say about how beautifull face or body has)
CHICKEN_ADVICE_45,¡Mi pueblo se muere por falta de conocimiento!,Checkmate atheist!,,MEME (random)
CHICKEN_ADVICE_46,"Y volé de él, y él voló allá por la arbolada",I believe I can flyyy,,MEME (random)
CHICKEN_ADVICE_47,Yo soy un pirata y tu mente es el mar y la psicología es mi barco,Im a pirate and your mind is the sea and the psichology is my boat,,MEME (random)
CHICKEN_ADVICE_48,"Si recomiendas a la gente usar homeopatía, te sugiero amablemente que te vayas a hacer puñetas",If water has memory then homeopathy is full of shit,,SIMILAR_TRANSLATION (homeopathy is a serious scam and health problem)
CHICKEN_ADVICE_49,"Si estás en un bosque y gritas y nadie te oye, ¿Por qué sigo suspendiendo Álgebra?","If you are in a forest a shout and no one hears you, why I keep failing Algebra?",,LITERAL_TRANSLATION (the phylosophicall problem of forest and sound but with my own problems in it)
CHICKEN_ADVICE_50,Deja de xorfirar anda,Stop xorfiring now,,MEME (random)
CHICKEN_ADVICE_51,Para mí será un placer vencerte,For me it would be a pleasure to defeat you,,SIMILAR_TRANSLATION (the thing a classic bad guy from a comic would say to the hero)
CHICKEN_ADVICE_52,No me toques que yo no te he tocao,Dont touch me cause I didn't touched you!,,LITERAL_TRANSLATION
CHICKEN_ADVICE_53,"A que no adivinas quién fue primero, ¿Mi huevo o yo?","I bet you can answer this, which was first, my egg or me?",,LITERAL_TRANSLATION (another phylosophicall question but tweaked to be said by a hen)
CHICKEN_ADVICE_54,"¡Ay vida mía, soy taaan desdichada!",I am soo unfortunate!,,LITERAL_TRANSLATION
CHICKEN_ADVICE_55,Ay quién tuviera la dicha que tiene el gallo,What does the fox say?,,MEME (veguely related with hens if possible)
CHICKEN_ADVICE_56,"¡Tengo miedo, tengo miedo, tengo miego, tengo muchísimo miedo!",Im so so so afraid!,,LITERAL_TRANSLATION
CHICKEN_ADVICE_57,"¿Y qué hago mi niño, me lo cargo al hombro?",Look at my horse my horse is amazing,,MEME (random)
CHICKEN_ADVICE_58,Eres un mago Harry,You're a wizard harry,Du bist ein Zauberer Harry,LITERAL_TRANSLATION
CHICKEN_ADVICE_59,Me hago pipí :/,I have to wee :/,Ich muss Pipi machen :/,LITERAL_TRANSLATION
CHICKEN_ADVICE_60,Dime algo que no sepa ya,Tell me something I didnt know,,LITERAL_TRANSLATION
CHICKEN_ADVICE_61,No puedo ni confirmar ni desmentir que yo sea un pollo,I can neither confirm nor deny Im a chicken,,LITERAL_TRANSLATION (joke with the CIA first tweet)
CHICKEN_ADVICE_62,Pienso luego existo,I think therefore I exist,,LITERAL_TRANSLATION (Cogito ergo sum)
CHICKEN_ADVICE_63,Pos coman pinocha,Yolooo,,MEME (random)

1 id es en de EXPLANATIONS
2 PLAY_GAME Jugar Play Starten
3 SETTINGS Ajustes Settings Optionen
4 ABOUT Info About Über
5 SWITCH_SCREEN_CONTROLS Usar botones táctiles Use onsceen controls Use onscreen controls Touch-Steuerung anzeigen
6 SWITCH_RETRO_EFFECT Emular pantalla retro Simular pantalla retro Simulate retro TV Röhrenfernseher simulieren
7 SWITCH_MUSIC Música Music Musik
8 SWITCH_SOUND Sonidos Sounds Sound Ton
9 BTTN_BACK SWITCH_BOTTOM_PARTICLES Volver Resaltar final del nivel Back Show level end
10 TEXT_LICENSE BTTN_BACK El código fuente de este juego está licenciado bajo Geneal Public License versión 3. Todos los recursos gráficos, sonidos y música han sido creados por nosotos y están licenciados como Creative Commons Attribution-NonCommercial-ShareAlike 4.0. La tipografía utilizada es Press Start 2P creada por CodeMan38 (Open Font License) Puedes obtener el código fuente y los recusos en gitlab.com/dariasteam/cows-revenge Hecho en Godot Engine 2.1.5 (MIT) Volver This game's code is licensed as General Public License version 3. All the graphics, sounds and music resources were made by us and are published as Creative Commons Attribution-onCommercial-ShareAlike 4.0 International. Font is Press Start 2P by CodeMan38 (Open Font License) You can get the source code and assets at gitlab.com/dariasteam/cows-revenge Made with Godot Engine 2.1.5 (MIT) Back Zurück
11 TEXT_LICENSE El código fuente de este juego está licenciado bajo Geneal Public License versión 3. Todos los recursos gráficos, sonidos y música han sido creados por nosotros y están licenciados como Creative Commons Attribution-Non Commercial-Share Alike 4.0. La tipografía utilizada es Press Start 2P creada por CodeMan38 (Open Font License) Puedes obtener el código fuente y los recusos en gitlab.com/dariasteam/cows-revenge Hecho en Godot Engine 2.1.5 (MIT) This game's code is licensed as General Public License version 3. All the graphics, sounds and music resources were made by us and are published as Creative Commons Attribution-Non Commercial-Share Alike 4.0 International. Font is Press Start 2P by CodeMan38 (Open Font License) You can get the source code and assets at gitlab.com/dariasteam/cows-revenge Made with Godot Engine 2.1.5 (MIT) Der Code dieses Spiels ist unter der General Public License Version 3 lizensiert. Alle Grafiken, Klänge und Musikstücke wurden von uns erstellt und unter Creative Commons Attribution-Non Commercial-Share Alike 4.0 International veröffentlicht. Als Schriftart wird Press Start 2P von CodeMan38 unter der Open Font License verwendet. Der Quell-Code und alle weiteren Materialien stehen unter gitlab.com/dariasteam/cows-revenge zur Verfügung. Erstellt mit Godot Engine 2.1.5 (MIT)
12 CHAPTERS Capítulos Chapters Kapitel
13 EP1 La escuela The school Die Schule
14 EP2 Gatear antes de caminar Crawl before you walk Erst krabbeln, dann laufen
15 EP3 Independizándose Independence Unabhängigkeit
16 EP4 Una ubre y sus consecuencias An udder and her consequences Ein Euter und seine Folgen
17 EP5 Siempre fiel Always faithful Immer treu
18 EP6 Ucronía Ucrony Uchronia Uchronie
19 EP7 Sístole y Diástole Sistole and Diastole Systole and Diastole Systole und Diastole
20 EP8 Anfibios Amphibious Amphibisch
21 EP9 R.U.B.E.N R.U.B.E.N R.U.B.E.N
22 UFO_JAIL_COUNTER Vuelve cuando hayas salvado a todas las gallinas. Te quedan: Come back when you have rescued all the hens. Remaining: Komm wieder wenn du alle Hennen gerettet hast. Verbleibend:
23 DANIEL_INFO dariasteam94@gmail.com Mastodo.social/@darias - Código - Gráficos - Música - Animaciones dariasteam94@gmail.com Mastodon.social/@darias - Código - Gráficos - Música - Animaciones dariasteam94@gmail.com Mastodo.social/@darias - Code - Sprites - Music - Animations dariasteam94@gmail.com mastodon.social/@darias - Code - Sprites - Music - Animations dariasteam94@gmail.com Mastodon.social/@darias - Code - Sprites - Musik - Animationen
24 YANARA_INFO needafreefall-@hotmail.com twitter.com/yanaronna instagam.com/yanaronna - Gráficos - Animaciones - Diseño de personajes needafreefall-@hotmail.com twitter.com/yanaronna instagam.com/yanaronna - Sprites - Animations - Character design needafreefall-@hotmail.com twitter.com/yanaronna instagam.com/yanaronna - Sprites - Animationen - Charaktergestaltung
25 BUY_HEART Corazón Heart Herz
26 BUY_MILK Leche Milk Milch
27 BTTN_LIFTOFF Despegar Liftoff Abheben
28 BTTN_RESUME Reanudar Resume Fortfahren
29 BTTN_RESET Reiniciar Reset Zurücksetzen
30 BTTN_EXIT Salir Exit Verlassen
31 BTTN_RESET_LEVEL Reiniciar nivel Reset level Ebene zurücksetzen
32 BTTN_MAIN_MENU Ir al menú principal Go to main menu Zum Hauptmenü
33 UFO_STORE UFO Store UFO Store UFO Store
34 TUT_0 Este camino está bloqueado. Busca otra forma de desplazarte. This way is blocked. Find another path. Dieser weg ist versperrt. Finde einen anderen.
35 TUT_1 Utiliza las teclas de dirección para moverte Use arrows buttons to move Laufe mit den Pfeiltasten
36 BTTN_MAIN_MENU TUT_2 Ir al menú principal Pulsa A o el botón del resorte para saltar por encima de estos bloques. Go to main menu Press A or the space button to jump above these blocks Drücke A oder die Leertaste um über diese Blöcke zu springen
37 TUT_0 TUT_3 Este camino está bloqueado. Busca otra forma de desplazarte. Puedes subir a las ramas de los árboles saltando desde abajo This way is blocked. Find another path. You can climb to the branches jumping from below Kletter auf Zweige indem du von unten hochspringst
38 TUT_1 TUT_4 Utiliza las teclas de dirección para moverte Salta! Use arrows buttons to move Jump! Spring!
39 TUT_2 TUT_5 Pulsa A o el botón del resorte para saltar por encima de estos bloques. Puedes volver a bajar pulsando abajo Press A or the spring button to jump above these blocks You can go down by pressing down button Drücke nach unten um dich fallen zu lassen
40 TUT_3 TUT_6 Puedes subir a las ramas de los árboles saltando desde abajo Recoge cencerros para comprar mejoras. You can climb to the branches jumping from below Collect cowbells and buy upgrades Sammel Kuhglocken um dir Verbesserungen zu kaufen
41 TUT_4 TUT_7 Salta! Bien hecho! Jump! Well done! Gut gemacht!
42 TUT_5 TUT_8 Puedes volver a bajar pulsando abajo Si recoges muchos cencerros en muy poco tiempo conseguirás bonificaciones! You can go down by pessing down button If you collect a lot of cowbells quickly you'll gain a bonus Wenn du schnell viele Kuhglocken sammelst, erhältst du einen Bonus
43 TUT_6 TUT_9 Recoge cencerros para obtener mejoras. Puedes guardar los cencerros en la nave volviendo a ella para ser abducido en cualquier momento. Collect cowbells to obtain upgrades You can store the cowbells in the space ship by going back to it to be abducted anytime Du kannst Kuhglocken im UFO bunkern wenn du zurückkehrst und dich erneut entführen lässt
44 TUT_7 TUT_10 Bien hecho! A veces es más seguro no continuar avanzando si nada indica que el camino continúa Well done! Sometimes is safer to stop if you see the path finishing Manchmal ist es sicherer anzuhalten, wenn du merkst dass der Weg endet
45 TUT_8 TUT_11 Si recoges muchos cencerros en muy poco tiempo conseguirás bonificaciones! Esta vez era broma, pero no vuelvas a hacerlo! If you collect a lot of cowbells quickly you'll obtain bonifications It was joke War nur ein Scherz, aber pass nächstes Mal mehr auf
46 TUT_9 TUT_12 Puedes guardar los cencerros en la nave volviendo a ella para ser abducido en cualquier momento. ¡Cuidado! Eso que ves es un carnicero, para aniquilarlo salta sobre su cabeza You can store the cowbells in the space ship by going back to it to be abducted anytime Caution! That is a butcher, jump on his head to defeat him. Achtung! Dort ist ein Metzger, springe auf seinen Kopf um ihn zu besiegen
47 TUT_10 TUT_13 A veces es más seguro no continuar avanzando si nada indica que el camino continúa Si has perdido vida puedes recuperarla recogiendo corazones Sometimes is safer to stop if you see the path finishing You can recover your life with hearts Du kannst deine Leben mit Herzen widerherstellen
48 TUT_11 TUT_14 Esta vez era broma, pero no vuelvas a hacerlo! Recoge manzanas para poder producir leche con la que atacar It was joke Collect apples to produce milk and being able to attack Sammel Äpfel um Milch zu produzieren and angreifen zu können
49 TUT_15 Ataca con la tecla S o el botón de la ubre. Conmuta entre leche desnatada o semidesnatada con R o el botón en blanco. Press S or the udder button to attack. Change between skimmed and semi-skimmed milk with R or the black button Drücke S oder den Euter-Knopf um anzugreifen. Wechsel zwischen Magermilch und fettarmer Milch mit R oder dem schwarzen Knopf
50 TUT_16 Menudo pasillo más largo, ¿eh? Such a long corridor, uh? Was ein langer Gang, ne?
51 TUT_17 Rompe la jaula acercándote a ella para liberar a los animales Break the cage by touching it and free the animals Breche den Käfig auf indem du ihn berührst und befreie die Tiere
52 TUT_18 Vuelve a la nave y pulsa la tecla arriba para ser abducido Get back to the ship and press up to be abducted Gehe zurück ins UFO indem du Hoch drückst und dich entführen lässt
53 TUT_19 En este juego NO respetamos las leyes de la física. Puedes saltar y en el aire modificar tu dirección. In this game we DON'T obey the laws of physics. You can jump and change your direction in the air. In diesem Spiel folgen wir den Gesetzen der Physik NICHT. Während du springst kannst du in der Luft die Richtung ändern
54 MAP3_TEXT0 A veces la maleza es tan densa que te impide ver. ¡Abre bien los ojos! Sometimes the bushes is so dense don't allow you to see beyond. Keep your eyes open! Manche Büsche sind so dicht, dass man nicht durch sie hindurchsehen kann. Halte die Augen offen!
55 TUT_12 ¡Cuidado! Eso que ves es un carnicero, para aniquilarlo salta sobre su cabeza Cuation! That is a butcher, jump on his head to annihilate him.
56 TUT_13 Si has perdido vida puedes recuperarla recogiendo corazones You can restore your life taking hearts
57 TUT_14 Recoge manzanas para poder producir leche con la que atacar Collect apples to produce milk to attack
65 CHICKEN_ADVICE_7 ¡Ya era hora! It was about time! Wurde aber auch Zeit! LITERAL_TRANSLATION
66 CHICKEN_ADVICE_8 :D :D :D KEEP
67 CHICKEN_ADVICE_0 CHICKEN_ADVICE_9 Vamos señores wuuu! #NotAllMen C’mon! Yijaa #NotAllMen #NotAllMen KEEP
68 CHICKEN_ADVICE_1 CHICKEN_ADVICE_10 Los astronautas no existen Aléjate primo aléjate Nasa is a lie Get out of this place Verpiss dich von meinem Körper! LITERAL_TRANSLATION
69 CHICKEN_ADVICE_2 CHICKEN_ADVICE_11 e=mc^2 Efectivamente e=mc^2 Indeed Tatsächlich LITERAL_TRANSLATION
70 CHICKEN_ADVICE_3 CHICKEN_ADVICE_12 e_e Porque quiero que sepas que tú para mi eres un amigo pa siempre e_e I want you to know that for me you are a true friend forever Du musst wissen, wirst SIMILAR_TRANSLATION (what a drunk person would say to his best friend)
71 CHICKEN_ADVICE_4 CHICKEN_ADVICE_13 Wiii La gravedad no existe Wii The earth is flat Die Erde ist eine Scheibe MEME (flat eartch and nasa conspiracy)
72 CHICKEN_ADVICE_5 CHICKEN_ADVICE_14 cocococo La caida de la gran babilonia cluck cluck cluck Tim's your uncle MEME (random)
73 CHICKEN_ADVICE_6 CHICKEN_ADVICE_15 Zzz... FUAAAA!! Zzz… MEME (random)
74 CHICKEN_ADVICE_7 CHICKEN_ADVICE_16 ¡Ya era hora! Tú no me mandas It was about time! I don’t receive orders from you Ich lass mir von dir nichts sagen LITERAL_TRANSLATION
75 CHICKEN_ADVICE_8 CHICKEN_ADVICE_17 :D :C :D :C :C KEEP
76 CHICKEN_ADVICE_9 CHICKEN_ADVICE_18 #NotAllMen No te pongas nervioso #NotAllMen Don’t get nervous Nicht nervös werden LITERAL_TRANSLATION
77 CHICKEN_ADVICE_10 CHICKEN_ADVICE_19 Aléjate primo aléjate ¿Dónde está la contaminacion que yo la vea? Get out of this place Will, will Will will Will Will’s will? MEME (random)
78 CHICKEN_ADVICE_11 CHICKEN_ADVICE_20 Efectivamente seh seh seh seh Effectively yep yep yep LITERAL_TRANSLATION (say yes a lot of times)
79 CHICKEN_ADVICE_12 CHICKEN_ADVICE_21 Porque quiero que sepas que tú para mi eres un amigo pa siempre Tu crees que arcadio va a llevar el coche al para? I want you to know that for me you are a true friend forever MEME (random)
80 CHICKEN_ADVICE_13 CHICKEN_ADVICE_22 La gravedad no existe La psicología es útil The earth is flat The psychology is useful Die Psychologie ist nützlich MEME (random)
81 CHICKEN_ADVICE_14 CHICKEN_ADVICE_23 La caida de la gran babilonia C++ > Java Tim's your uncle C++ > Java C++ > Java KEEP
82 CHICKEN_ADVICE_15 CHICKEN_ADVICE_24 FUAAAA!! GNU‘s Not Unix Zzz… GNU‘s Not Unix GNU‘s Not Unix KEEP
83 CHICKEN_ADVICE_16 CHICKEN_ADVICE_25 Tú no me mandas Salchichas comodoro I don’t receive orders from you Are you talkin‘ to me? MEME (random)
84 CHICKEN_ADVICE_17 CHICKEN_ADVICE_26 :C Ostia el workbook! :C And I say HEEEEEEEYYYY Whats going on? MEME (random)
85 CHICKEN_ADVICE_18 CHICKEN_ADVICE_27 No te pongas nervioso Macarrones con tomatico Don’t get nervous ring ring ring ring ring ring ring BANANA PHONE! Ich esse gerne Sauerkraut und tanze gerne Polka MEME (random)
86 CHICKEN_ADVICE_28 Yo soy tu padre I am your father Ich bin dein Vater LITERAL_TRANSLATION
87 CHICKEN_ADVICE_29 No quiero hablar contigo I don’t wanna talk to you Ich will nicht mit dir reden LITERAL_TRANSLATION
88 CHICKEN_ADVICE_30 Déjame en paz Let me alone Lass mich in Frieden LITERAL_TRANSLATION
89 CHICKEN_ADVICE_31 ... KEEP
90 CHICKEN_ADVICE_32 La oronja verde o amanita phalloides es el hongo más venenoso del mundo Amanita phalloides or death cap is the most poisonous fungi in the world Der Grüne Knollenblätterpilz oder Grüne Gift-Wulstling ist der giftigste Pilz der Welt LITERAL_TRANSLATION
91 CHICKEN_ADVICE_33 Poesía eres tú You are poetry SIMILAR_TRANSLATION (the original is a sentence from a spanish poem)
92 CHICKEN_ADVICE_34 Illuminati confirmed Illuminati confirmed KEEP
93 CHICKEN_ADVICE_19 CHICKEN_ADVICE_35 ¿Dónde está la contaminacion que yo la vea? Soy dueño de la canaca Will, will Will will Will Will’s will? I have to go to Walmart MEME (random)
94 CHICKEN_ADVICE_20 CHICKEN_ADVICE_36 seh seh seh seh Yo soy un pollo cobarde yep yep yep But will it blend? MEME (random)
95 CHICKEN_ADVICE_21 CHICKEN_ADVICE_37 Tu crees que arcadio va a llevar el coche al para? ¡Macrocéfalo, anfitrión, Rocambole, ectoplasma, filoxera, caníbal! Billions of blue blistering boiled and barbecued barnacles! SIMILAR_TRANSLATION (some random insults of Captain Haddock from tintin series )
96 CHICKEN_ADVICE_22 CHICKEN_ADVICE_38 La psicología es útil Para pasar a binario solo debes dividir entre 2, el resultado son los restos ordenados al revés The psichology is useful To change a number to binary you only have to divide it by 2, the result are the remainings in inverse order LITERAL_TRANSLATION
97 CHICKEN_ADVICE_23 CHICKEN_ADVICE_39 C++ > Java Si no estás conmigo eres mi enemigo C++ > Java If you are not with me then you are my enemy LITERAL_TRANSLATION
98 CHICKEN_ADVICE_24 CHICKEN_ADVICE_40 GNU Not Unix Mírame a los ojos cuando te hablo GNU Not Unix Look at my eyes when i'm talking to you LITERAL_TRANSLATION
99 CHICKEN_ADVICE_25 CHICKEN_ADVICE_41 Salchichas comodoro ¡Duro con ellos! Are you talkin to me? Go and get hard on them! LITERAL_TRANSLATION
100 CHICKEN_ADVICE_26 CHICKEN_ADVICE_42 Ostia el workbook! Rambo está en la trinchera, tiene una herida de bala en la pierna And I say HEEEEEEEYYYY Whats going on? I can’t feel my legs! SIMILAR_TRANSLATION (a sentence from the rambo saga)
101 CHICKEN_ADVICE_27 CHICKEN_ADVICE_43 Macarrones con tomatico Sosio aflójate un eurito ahí ringdingringdingrinding BANANA PHONE! Hey man give me a buck plz SIMILAR_TRANSLATION (the thing a yonki would say asking you money)
102 CHICKEN_ADVICE_28 CHICKEN_ADVICE_44 Yo soy tu padre Mira no más, esta cara, este cuerpo. Tú jamás tendrás este cuerpo I am your father Oh dear look at my pretty face, isn't it fabulous? SIMILAR_TRANSLATION (the thing a very egotistical person would say about how beautifull face or body has)
103 CHICKEN_ADVICE_29 CHICKEN_ADVICE_45 No quiero hablar contigo ¡Mi pueblo se muere por falta de conocimiento! I don’t wanna talk to you Checkmate atheist! MEME (random)
104 CHICKEN_ADVICE_30 CHICKEN_ADVICE_46 Déjame en paz Y volé de él, y él voló allá por la arbolada Let me alone I believe I can flyyy MEME (random)
105 CHICKEN_ADVICE_31 CHICKEN_ADVICE_47 ... Yo soy un pirata y tu mente es el mar y la psicología es mi barco I’m a pirate and your mind is the sea and the psichology is my boat MEME (random)
106 CHICKEN_ADVICE_32 CHICKEN_ADVICE_48 La oronja verde o amanita phalloides es el hongo más venenoso del mundo Si recomiendas a la gente usar homeopatía, te sugiero amablemente que te vayas a hacer puñetas Amanita phalloides is the most poisonous fungi in the world If water has memory then homeopathy is full of shit SIMILAR_TRANSLATION (homeopathy is a serious scam and health problem)
107 CHICKEN_ADVICE_33 CHICKEN_ADVICE_49 Poesía eres tú Si estás en un bosque y gritas y nadie te oye, ¿Por qué sigo suspendiendo Álgebra? You are poetry If you are in a forest a shout and no one hears you, why I keep failing Algebra? LITERAL_TRANSLATION (the phylosophicall problem of forest and sound but with my own problems in it)
108 CHICKEN_ADVICE_34 CHICKEN_ADVICE_50 Illuminati confirmed Deja de xorfirar anda Illuminati confirmed Stop xorfiring now MEME (random)
109 CHICKEN_ADVICE_35 CHICKEN_ADVICE_51 Soy dueño de la canaca Para mí será un placer vencerte I have to go to Walmart For me it would be a pleasure to defeat you SIMILAR_TRANSLATION (the thing a classic bad guy from a comic would say to the hero)
110 CHICKEN_ADVICE_36 CHICKEN_ADVICE_52 Yo soy un pollo cobarde No me toques que yo no te he tocao But will it blend? Don’t touch me cause I didn't touched you! LITERAL_TRANSLATION
111 CHICKEN_ADVICE_37 CHICKEN_ADVICE_53 ¡Macrocéfalo, anfitrión, Rocambole, ectoplasma, filoxera, caníbal! A que no adivinas quién fue primero, ¿Mi huevo o yo? Billions of blue blistering boiled and barbecued barnacles! I bet you can answer this, which was first, my egg or me? LITERAL_TRANSLATION (another phylosophicall question but tweaked to be said by a hen)
112 CHICKEN_ADVICE_38 CHICKEN_ADVICE_54 Para pasar a binario solo debes dividir entre 2, el resultado son los restos ordenados al revés ¡Ay vida mía, soy taaan desdichada! To change a number to binary you only have to divide it by 2, the result are the remainings in inverse order I am soo unfortunate! LITERAL_TRANSLATION
113 CHICKEN_ADVICE_39 CHICKEN_ADVICE_55 Si no estás conmigo eres mi enemigo Ay quién tuviera la dicha que tiene el gallo If you are not with me then you are my enemy What does the fox say? MEME (veguely related with hens if possible)
114 CHICKEN_ADVICE_40 CHICKEN_ADVICE_56 Mírame a los ojos cuando te hablo ¡Tengo miedo, tengo miedo, tengo miego, tengo muchísimo miedo! Look at my eyes when i'm talking to you I’m so so so afraid! LITERAL_TRANSLATION
115 CHICKEN_ADVICE_41 CHICKEN_ADVICE_57 ¡Duro con ellos! ¿Y qué hago mi niño, me lo cargo al hombro? Go and get hard on them! Look at my horse my horse is amazing MEME (random)
116 CHICKEN_ADVICE_42 CHICKEN_ADVICE_58 Rambo está en la trinchera, tiene una herida de bala en la pierna Eres un mago Harry I can’t feel my legs! You're a wizard harry Du bist ein Zauberer Harry LITERAL_TRANSLATION
117 CHICKEN_ADVICE_43 CHICKEN_ADVICE_59 Sosio aflójate un eurito ahí Me hago pipí :/ Hey man give me a buck plz I have to wee :/ Ich muss Pipi machen :/ LITERAL_TRANSLATION
118 CHICKEN_ADVICE_44 CHICKEN_ADVICE_60 Mira no más, esta cara, este cuerpo. Tú jamás tendrás este cuerpo Dime algo que no sepa ya Oh dear look at my pretty face, isn't it fabulous? Tell me something I didn’t know LITERAL_TRANSLATION
119 CHICKEN_ADVICE_45 CHICKEN_ADVICE_61 ¡Mi pueblo se muere por falta de conocimiento! No puedo ni confirmar ni desmentir que yo sea un pollo Checkmate atheist! I can neither confirm nor deny I’m a chicken LITERAL_TRANSLATION (joke with the CIA first tweet)
120 CHICKEN_ADVICE_46 CHICKEN_ADVICE_62 Y volé de él, y él voló allá por la arbolada Pienso luego existo I believe I can flyyy I think therefore I exist LITERAL_TRANSLATION (Cogito ergo sum)
121 CHICKEN_ADVICE_47 CHICKEN_ADVICE_63 Yo soy un pirata y tu mente es el mar y la psicología es mi barco Pos coman pinocha I’m a pirate and your mind is the sea and the psichology is my boat Yolooo MEME (random)
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@ -1,22 +1,25 @@
prefix ?= usr/local
DESTDIR :=
ICONSIZES := 64 128
BIT := $(shell getconf LONG_BIT)
define \n
endef
build/cowsrevenge: $(wildcard "Scenes/*/*") $(wildcard "Locales/*") $(wildcard "Sound/*") $(wildcard "Music/*") $(wildcard "Sprites/*") $(wildcard "Sprites/*/*") $(wildcard "Fonts/*") $(wildcard "Fonts/*/*") export.cfg engine.cfg d.tscn build/godot/bin/godot_server.server.opt.tools.64
cd build/godot; scons platform=x11 tools=no target=release bits=`getconf LONG_BIT` use_llvm=yes -j `nproc`
mkdir -p build/templates/
cp build/godot/bin/godot.x11*.llvm build/templates/linux_x11_`getconf LONG_BIT`_release
build/godot/bin/godot_server.server.opt.tools.64 -export "Linux X11" build/cowsrevenge
build/cowsrevenge: $(wildcard "Scenes/*/*") $(wildcard "Locales/*") $(wildcard "Sound/*") $(wildcard "Music/*") $(wildcard "Sprites/*") $(wildcard "Sprites/*/*") $(wildcard "Fonts/*") $(wildcard "Fonts/*/*") export.cfg engine.cfg d.tscn build/godot/bin/godot_server.server.opt.tools.$(BIT)
# put into self contained mode
touch build/godot/bin/._sc_
cd build/godot; scons -j `nproc` platform=x11 target=release bits=$(BIT) use_llvm=yes tools=no
mkdir -p build/godot/bin/editor_data/templates/
cp build/godot/bin/godot.x11*.llvm build/godot/bin/editor_data/templates/linux_x11_$(BIT)_release
build/godot/bin/godot_server.server.opt.tools.$(BIT) -export "Linux X11" build/cowsrevenge
#build engine
build/godot/bin/godot_server.server.opt.tools.64:
build/godot/bin/godot_server.server.opt.tools.$(BIT):
mkdir -p build
cd build; git clone -b 2.1 --single-branch https://github.com/godotengine/godot || true
cd build/godot; scons -j `nproc` platform=server target=release_debug use_llvm=yes unix_global_settings_path=".."
cd build/godot; scons -j `nproc` platform=server target=release_debug bits=$(BIT) use_llvm=yes unix_global_settings_path=".."
.PHONY: install
install: build/cowsrevenge $(wildcard "linux_build/*")

View file

@ -1,4 +1,10 @@
# Cow's Revenge ![]() [![Download](Misc/itch.io_badge.png)](https://pipoypipagames.itch.io/cows-revenge)
# Cow's Revenge
![]()[![Download](Misc/itch.io_badge.png)](https://pipoypipagames.itch.io/cows-revenge)
<a href='https://flathub.org/apps/details/com.github.dariasteam.cowsrevenge'><img width='120' alt='Download on Flathub' src='https://flathub.org/assets/badges/flathub-badge-en.png'/></a>
<a href="https://f-droid.org/app/org.pipoypipagames.cowsrevenge">
<img src="https://f-droid.org/badge/get-it-on.png"
alt="Get it on F-Droid" height="60">
</a>
> You are a cow abducted and genetically improved by aliens which now have the opportunity to rebel against livestock industry by freeing the encaged hens and killing butchers. You used to be a regular cow raised as a dairy cow, but you ain't that anymore. You have become better. You are... THE COWEST.
@ -16,7 +22,7 @@ Code licensed as [GPL v3](LICENSE_CODE), assets as [Creative Commons Attribution
## Authors
- **Daniel Darias Sánchez** [mastodon](https://mastodon.social/@darias), [email](dariasteam94@gmail.com)
code, music, sprites, aniamtions
code, music, sprites, animations
- **Yanara Aristiguieta** [instagram](https://www.instagram.com/yanaronna/), [twitter](twitter.com/yanaronna), [email](needafreefall-@hotmail.com)
sprites, character design, animations

View file

@ -1,15 +0,0 @@
[gd_scene load_steps=2 format=1]
[ext_resource path="res://Scenes/Events/chain.tscn" type="PackedScene" id=1]
[node name="Node2D" type="Node2D"]
transform/scale = Vector2( 2, 2 )
[node name="Node2D" parent="." instance=ExtResource( 1 )]
transform/pos = Vector2( 482.349, 310.512 )
START = null
END = null

View file

@ -0,0 +1,36 @@
[gd_resource type="CanvasItemMaterial" load_steps=2 format=1]
[sub_resource type="CanvasItemShader" id=1]
_code = {
"fragment": "uniform float lines_distance = 4.0;
uniform float pixel_size = 2.0;
uniform float size_screen = 600;
uniform float scanline_alpha = 0.9;
uniform float lines_velocity = 30.0;
float line_row = floor((SCREEN_UV.y * size_screen/pixel_size) + mod(TIME*lines_velocity, lines_distance));
float n = 1.0 - ceil((mod(line_row,lines_distance)/lines_distance));
vec4 c = vec4(texscreen(SCREEN_UV),1);
c = c - n*c*(1 - scanline_alpha);
c.a = 1;
COLOR = c;",
"fragment_ofs": 0,
"light": "",
"light_ofs": 0,
"vertex": "",
"vertex_ofs": 0
}
[resource]
shader/shader = SubResource( 1 )
shader/shading_mode = 0
shader_param/lines_distance = 4.0
shader_param/pixel_size = 2.0
shader_param/size_screen = 600.0
shader_param/scanline_alpha = 0.9
shader_param/lines_velocity = 30.0

View file

@ -0,0 +1,41 @@
[gd_scene load_steps=3 format=1]
[ext_resource path="res://Sprites/Effects/leche.png" type="Texture" id=1]
[sub_resource type="ColorRamp" id=6]
offsets = FloatArray( 0, 0.995074 )
colors = ColorArray( 0, 0, 0, 0.463843, 0, 0, 0, 0 )
[node name="BottomLevelParticles" type="Particles2D"]
visibility/opacity = 0.7
transform/pos = Vector2( 623.831, 732.836 )
config/amount = 100
config/lifetime = 2.0
config/process_mode = 1
config/half_extents = Vector2( 700, 0 )
config/texture = ExtResource( 1 )
params/direction = 180.0
params/spread = 10.0
params/linear_velocity = 150.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 5.0
params/final_size = 0.0
params/hue_variation = 10.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/direction = 10.0
randomness/spread = 10.0
randomness/linear_velocity = 0.1
color/color = Color( 0, 0, 0, 1 )
color/color_ramp = SubResource( 6 )

View file

@ -1,7 +1,17 @@
extends Area2D
onready var particles = get_tree().get_nodes_in_group("bottom_level_particles")[0]
func _on_DeathLine_body_enter( body ):
if(body.is_in_group("player")):
body.on_receive_damage(1000)
elif(body.is_in_group("enemy")):
body.queue_free()
body.queue_free()
func _on_death_line_area_enter( area ):
if(area.is_in_group("bottom_level_detector") and global.bottom_particles):
particles.set_emitting(true)
func _on_death_line_area_exit( area ):
if(area.is_in_group("bottom_level_detector") and global.bottom_particles):
particles.set_emitting(false)

View file

@ -33,6 +33,10 @@ shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[connection signal="area_enter" from="." to="." method="_on_death_line_area_enter"]
[connection signal="area_exit" from="." to="." method="_on_death_line_area_exit"]
[connection signal="body_enter" from="." to="." method="_on_DeathLine_body_enter"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=1]
[gd_scene load_steps=13 format=1]
[ext_resource path="res://Scenes/Events/player.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Events/shooter.gd" type="Script" id=2]
@ -9,19 +9,18 @@
[ext_resource path="res://Sound/player_jump.ogg" type="AudioStream" id=7]
[ext_resource path="res://Scenes/Events/map_light.tscn" type="PackedScene" id=8]
[sub_resource type="ConvexPolygonShape2D" id=1]
[sub_resource type="ConvexPolygonShape2D" id=5]
custom_solver_bias = 0.0
points = Vector2Array( -13.26, -5.39603, -9.45393, -8.08105, 6.94148, -8.08105, 11.3331, -5.21703, 11.3331, 4.27004, 9.28368, 8.56607, 1.37875, 13.0411, -3.59843, 13.0411, -11.7961, 8.38707, -13.26, 4.44904 )
[sub_resource type="ConvexPolygonShape2D" id=2]
[sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0
points = Vector2Array( -13.26, -5.39603, -9.45393, -8.08105, 6.94148, -8.08105, 11.3331, -5.21703, 11.3331, 4.27004, 9.28368, 8.56607, 1.37875, 13.0411, -3.59843, 13.0411, -11.7961, 8.38707, -13.26, 4.44904 )
[sub_resource type="Animation" id=3]
[sub_resource type="Animation" id=4]
resource/name = "idle"
length = 0.6
loop = true
step = 0.1
@ -36,16 +35,21 @@ tracks/0/keys = {
"values": [ 0, 1, 2, 3, 2, 1 ]
}
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 10, 34.3036 )
[node name="Player" type="KinematicBody2D" groups=[
"player",
]]
transform/scale = Vector2( 1.8, 1.8 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/shape = SubResource( 5 )
shapes/0/transform = Matrix32( 1.89755, 0, 0, 3.10364, 2.93931, -4.91934 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/shape = SubResource( 6 )
shapes/1/transform = Matrix32( 1.89755, 0, 0, 3.10364, 2.93931, -4.91934 )
shapes/1/trigger = true
collision/layers = 1057
@ -110,7 +114,7 @@ region_rect = Rect2( 0, 0, 96, 96 )
playback/process_mode = 0
playback/default_blend_time = 0.2
root/root = NodePath("..")
anims/idle = SubResource( 3 )
anims/idle = SubResource( 4 )
anims/walk = ExtResource( 5 )
playback/active = true
playback/speed = 1.0
@ -169,6 +173,30 @@ stream/buffering_ms = 500
[node name="Light2D" parent="." instance=ExtResource( 8 )]
[node name="BottomLevelDetector" type="Area2D" parent="." groups=[
"bottom_level_detector",
]]
transform/pos = Vector2( -0.905016, 94.1209 )
input/pickable = true
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 3.16754, -0.452507 )
shapes/0/trigger = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
monitoring = false
collision/layers = 2
collision/mask = 2
[node name="CollisionShape" type="CollisionShape2D" parent="BottomLevelDetector"]
transform/pos = Vector2( 3.16754, -0.452507 )
shape = SubResource( 3 )
trigger = true
_update_shape_index = 0
[connection signal="looking_left" from="." to="shooter" method="_on_KinematicBody2D_looking_left"]
[connection signal="looking_right" from="." to="shooter" method="_on_KinematicBody2D_looking_right"]

View file

@ -1567,8 +1567,6 @@ script/script = ExtResource( 13 )
[node name="Cages" type="Node2D" parent="."]
editor/display_folded = true
[node name="jail" parent="Cages" instance=ExtResource( 14 )]
transform/pos = Vector2( -1250, -2410 )

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=35 format=1]
[gd_scene load_steps=38 format=1]
[ext_resource path="res://Scenes/Menu/level_selector.gd" type="Script" id=1]
[ext_resource path="res://Scenes/Maps/map_0.tscn" type="PackedScene" id=2]
@ -10,27 +10,34 @@
[ext_resource path="res://Scenes/Maps/map_6.tscn" type="PackedScene" id=8]
[ext_resource path="res://Scenes/Maps/map_7.tscn" type="PackedScene" id=9]
[ext_resource path="res://Scenes/Maps/map_8.tscn" type="PackedScene" id=10]
[ext_resource path="res://Scenes/Menu/life_hud.gd" type="Script" id=11]
[ext_resource path="res://Scenes/Menu/buttons_hud.gd" type="Script" id=12]
[ext_resource path="res://Sprites/GUI/Buttons/bttn_arrow.png" type="Texture" id=13]
[ext_resource path="res://Sprites/GUI/Buttons/bttn_jump.png" type="Texture" id=14]
[ext_resource path="res://Sprites/GUI/Buttons/bttn.png" type="Texture" id=15]
[ext_resource path="res://Sprites/GUI/Buttons/btn_shoot.png" type="Texture" id=16]
[ext_resource path="res://Scenes/Menu/milk_botte_hud.gd" type="Script" id=17]
[ext_resource path="res://Sprites/GUI/HUD/milbar_outter_2.png" type="Texture" id=18]
[ext_resource path="res://Sprites/GUI/HUD/milkbar_outter_3.png" type="Texture" id=19]
[ext_resource path="res://Sprites/GUI/HUD/milkbar_outter_1.png" type="Texture" id=20]
[ext_resource path="res://Scenes/Menu/cowbells_hud.gd" type="Script" id=21]
[ext_resource path="res://Fonts/pixelated_title.fnt" type="BitmapFont" id=22]
[ext_resource path="res://Sprites/Charasets/cowbell.png" type="Texture" id=23]
[ext_resource path="res://Scenes/Events/cowbell_animation_one_shot.tres" type="Animation" id=24]
[ext_resource path="res://Scenes/Events/cowbell_animations.tres" type="Animation" id=25]
[ext_resource path="res://Scenes/Menu/button_back.tscn" type="PackedScene" id=26]
[ext_resource path="res://Scenes/Menu/in_game_menu.tscn" type="PackedScene" id=27]
[ext_resource path="res://Scenes/Menu/ufo_store.tscn" type="PackedScene" id=28]
[ext_resource path="res://Scenes/Effects/scan_lines.tscn" type="PackedScene" id=29]
[ext_resource path="res://Sprites/Effects/bottom_level_particles.png" type="Texture" id=11]
[ext_resource path="res://Scenes/Menu/life_hud.gd" type="Script" id=12]
[ext_resource path="res://Scenes/Menu/buttons_hud.gd" type="Script" id=13]
[ext_resource path="res://Sprites/GUI/Buttons/bttn_arrow.png" type="Texture" id=14]
[ext_resource path="res://Sprites/GUI/Buttons/bttn_jump.png" type="Texture" id=15]
[ext_resource path="res://Sprites/GUI/Buttons/bttn.png" type="Texture" id=16]
[ext_resource path="res://Sprites/GUI/Buttons/btn_shoot.png" type="Texture" id=17]
[ext_resource path="res://Scenes/Menu/milk_botte_hud.gd" type="Script" id=18]
[ext_resource path="res://Sprites/GUI/HUD/milbar_outter_2.png" type="Texture" id=19]
[ext_resource path="res://Sprites/GUI/HUD/milkbar_outter_3.png" type="Texture" id=20]
[ext_resource path="res://Sprites/GUI/HUD/milkbar_outter_1.png" type="Texture" id=21]
[ext_resource path="res://Scenes/Menu/cowbells_hud.gd" type="Script" id=22]
[ext_resource path="res://Fonts/pixelated_title.fnt" type="BitmapFont" id=23]
[ext_resource path="res://Sprites/Charasets/cowbell.png" type="Texture" id=24]
[ext_resource path="res://Scenes/Events/cowbell_animation_one_shot.tres" type="Animation" id=25]
[ext_resource path="res://Scenes/Events/cowbell_animations.tres" type="Animation" id=26]
[ext_resource path="res://Scenes/Menu/button_back.tscn" type="PackedScene" id=27]
[ext_resource path="res://Scenes/Menu/in_game_menu.tscn" type="PackedScene" id=28]
[ext_resource path="res://Scenes/Menu/ufo_store.tscn" type="PackedScene" id=29]
[ext_resource path="res://Scenes/Effects/retro_shader.tres" type="CanvasItemMaterial" id=30]
[ext_resource path="res://Sprites/Effects/white.png" type="Texture" id=31]
[sub_resource type="Environment" id=1]
[sub_resource type="ColorRamp" id=1]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="Environment" id=2]
ambient_light/enabled = false
ambient_light/color = Color( 0, 0, 0, 1 )
@ -74,15 +81,15 @@ bcs/contrast = 1.0
bcs/saturation = 1.0
srgb/enabled = false
[sub_resource type="World" id=2]
[sub_resource type="World" id=3]
environment = SubResource( 1 )
environment = SubResource( 2 )
[sub_resource type="CanvasItemMaterial" id=3]
[sub_resource type="CanvasItemMaterial" id=4]
shader/shading_mode = 0
[sub_resource type="GDScript" id=4]
[sub_resource type="GDScript" id=5]
script/source = "extends Button
@ -91,7 +98,7 @@ func _on_Back_pressed():
get_node(\"in_game_menu\").show()
"
[sub_resource type="GDScript" id=5]
[sub_resource type="GDScript" id=6]
script/source = "extends TextureFrame
@ -122,11 +129,42 @@ margin/bottom = 768.0
script/script = ExtResource( 1 )
levels = [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ) ]
[node name="BotomLevelParticles" type="Particles2D" parent="Control" groups=[
"bottom_level_particles",
]]
visibility/opacity = 0.6
transform/pos = Vector2( 635, 708.804 )
transform/scale = Vector2( 25, 0.3 )
config/amount = 2
config/lifetime = 0.5
config/emitting = false
config/process_mode = 1
config/half_extents = Vector2( 1, 0 )
config/texture = ExtResource( 11 )
params/direction = 180.0
params/spread = 0.0
params/linear_velocity = 500.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 6.0
params/final_size = 6.0
params/hue_variation = 0.0
params/anim_speed_scale = 0.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 1 )
[node name="Viewport" type="Viewport" parent="Control"]
rect = Rect2( 0, 0, 1280, 768 )
own_world = false
world = SubResource( 2 )
world = SubResource( 3 )
transparent_bg = false
render_target/enabled = false
render_target/v_flip = false
@ -144,7 +182,7 @@ gui/disable_input = false
]]
transform/pos = Vector2( 120, 58 )
script/script = ExtResource( 11 )
script/script = ExtResource( 12 )
heart_inter_distance = 64
initial_heart_pos = Vector2( 32, 0 )
@ -154,7 +192,7 @@ initial_heart_pos = Vector2( 32, 0 )
]]
editor/display_folded = true
script/script = ExtResource( 12 )
script/script = ExtResource( 13 )
[node name="Bttn_U" type="TouchScreenButton" parent="Control/Buttons" groups=[
"onscreen_controls",
@ -163,7 +201,7 @@ script/script = ExtResource( 12 )
visibility/opacity = 0.9
transform/pos = Vector2( 160, 320 )
transform/scale = Vector2( 0.474074, 0.481203 )
normal = ExtResource( 13 )
normal = ExtResource( 14 )
pressed = null
bitmask = null
shape = null
@ -180,7 +218,7 @@ visibility_mode = 0
visibility/opacity = 0.8
transform/pos = Vector2( 1088, 576 )
transform/scale = Vector2( 0.474074, 0.481203 )
normal = ExtResource( 14 )
normal = ExtResource( 15 )
pressed = null
bitmask = null
shape = null
@ -197,7 +235,7 @@ visibility_mode = 0
visibility/opacity = 0.8
transform/pos = Vector2( 1088, 384 )
transform/scale = Vector2( 0.474074, 0.481203 )
normal = ExtResource( 15 )
normal = ExtResource( 16 )
pressed = null
bitmask = null
shape = null
@ -214,7 +252,7 @@ visibility_mode = 0
visibility/opacity = 0.9
transform/pos = Vector2( 896, 576 )
transform/scale = Vector2( 0.474074, 0.481203 )
normal = ExtResource( 16 )
normal = ExtResource( 17 )
pressed = null
bitmask = null
shape = null
@ -232,7 +270,7 @@ visibility/opacity = 0.9
transform/pos = Vector2( 288, 704 )
transform/rot = 180.0
transform/scale = Vector2( 0.474074, 0.481203 )
normal = ExtResource( 13 )
normal = ExtResource( 14 )
pressed = null
bitmask = null
shape = null
@ -250,7 +288,7 @@ visibility/opacity = 0.9
transform/pos = Vector2( 416, 448 )
transform/rot = -90.0
transform/scale = Vector2( 0.474074, 0.481203 )
normal = ExtResource( 13 )
normal = ExtResource( 14 )
pressed = null
bitmask = null
shape = null
@ -268,7 +306,7 @@ visibility/opacity = 0.9
transform/pos = Vector2( 32, 576 )
transform/rot = 90.0
transform/scale = Vector2( 0.474074, 0.481203 )
normal = ExtResource( 13 )
normal = ExtResource( 14 )
pressed = null
bitmask = null
shape = null
@ -284,13 +322,13 @@ visibility_mode = 0
transform/pos = Vector2( 1205, 73 )
transform/scale = Vector2( 2, 2 )
script/script = ExtResource( 17 )
script/script = ExtResource( 18 )
each_bottle_value = 33.0
bottle_inter_distance = 32
initial_bottle_pos = Vector2( -10, -20 )
sprite1 = ExtResource( 18 )
sprite2 = ExtResource( 19 )
sprite3 = ExtResource( 20 )
sprite1 = ExtResource( 19 )
sprite2 = ExtResource( 20 )
sprite3 = ExtResource( 21 )
[node name="Cowbells" type="Node2D" parent="Control" groups=[
"cowbell_hud",
@ -298,7 +336,7 @@ sprite3 = ExtResource( 20 )
editor/display_folded = true
transform/pos = Vector2( 3, 21 )
script/script = ExtResource( 21 )
script/script = ExtResource( 22 )
[node name="Counter" type="RichTextLabel" parent="Control/Cowbells"]
@ -310,7 +348,7 @@ margin/left = 630.0
margin/top = 30.0
margin/right = 876.0
margin/bottom = 81.0
custom_fonts/normal_font = ExtResource( 22 )
custom_fonts/normal_font = ExtResource( 23 )
bbcode/enabled = true
bbcode/bbcode = "0"
visible_characters = -1
@ -336,10 +374,10 @@ autostart = false
[node name="Sprite" type="Sprite" parent="Control/Cowbells"]
material/material = SubResource( 3 )
material/material = SubResource( 4 )
transform/pos = Vector2( 586, 45 )
transform/scale = Vector2( 3, 3 )
texture = ExtResource( 23 )
texture = ExtResource( 24 )
hframes = 3
[node name="Animation" type="AnimationPlayer" parent="Control/Cowbells/Sprite"]
@ -347,23 +385,23 @@ hframes = 3
playback/process_mode = 0
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/cowbell_animation_one_shot = ExtResource( 24 )
anims/cowbell_animations = ExtResource( 25 )
anims/cowbell_animation_one_shot = ExtResource( 25 )
anims/cowbell_animations = ExtResource( 26 )
playback/active = false
playback/speed = 2.0
blend_times = [ ]
autoplay = ""
[node name="Back" parent="Control" instance=ExtResource( 26 )]
[node name="Back" parent="Control" instance=ExtResource( 27 )]
margin/left = 36.0
margin/top = 34.0
margin/right = 97.0
margin/bottom = 89.0
text = "<"
script/script = SubResource( 4 )
script/script = SubResource( 5 )
[node name="in_game_menu" parent="Control/Back" instance=ExtResource( 27 )]
[node name="in_game_menu" parent="Control/Back" instance=ExtResource( 28 )]
visibility/visible = false
margin/left = -36.0
@ -371,11 +409,26 @@ margin/top = -34.0
margin/right = 1244.0
margin/bottom = 686.0
[node name="Control" parent="Control" instance=ExtResource( 28 )]
[node name="Control" parent="Control" instance=ExtResource( 29 )]
[node name="ScanLine" parent="." instance=ExtResource( 29 )]
[node name="ScanLine" type="TextureFrame" parent="."]
script/script = SubResource( 5 )
visibility/opacity = 0.0
visibility/self_opacity = 0.0
material/material = ExtResource( 30 )
focus/ignore_mouse = false
focus/stop_mouse = false
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 1280.0
margin/bottom = 718.0
texture = ExtResource( 31 )
modulate = Color( 1, 1, 1, 0 )
expand = true
stretch_mode = 0
script/script = SubResource( 6 )
[connection signal="pressed" from="Control/Buttons/Bttn_U" to="Control/Buttons" method="_on_Bttn_U_pressed"]

View file

@ -5,8 +5,9 @@ export(PackedScene) var scene
func _ready():
set_process_input(true)
func _on_Button_pressed():
get_tree().set_pause(false)
func _on_Button_pressed():
global.save_game()
get_tree().set_pause(false)
get_tree().change_scene_to(scene)
func _input(ev):

View file

@ -15,6 +15,7 @@ var can_show_in_game_menu = true
var retro_effect = true
var music = true
var sound = true
var bottom_particles = false
var level = 0
var unlocked_levels = 1
@ -81,7 +82,8 @@ func save_game():
retro_effect=retro_effect,
# NEW STUFF
sound=sound,
music=music
music=music,
bottom_particles=bottom_particles
}
save_game.store_line(data.to_json())
save_game.close()
@ -100,7 +102,7 @@ func load_game():
onscreen_controls = current_line["onscreen_controls"]
cowbells = current_line["saved_cowbells"]
saved_cowbells = cowbells
max_milk = current_line["max_milk"]
max_life = current_line["max_life"]
life = current_line["life"]
@ -112,4 +114,7 @@ func load_game():
if (current_line.has("sound")):
sound = current_line["sound"]
music = current_line["music"]
if (current_line.has("bottom_particles")):
bottom_particles = current_line["bottom_particles"]

View file

@ -19,7 +19,8 @@ func _ready():
func next_level():
if (global.level < levels.size()):
global.level += 1
global.unlocked_levels += 1
if (global.level >= global.unlocked_levels):
global.unlocked_levels += 1
global.save_game()
viewport.get_child(0).queue_free()
#reset_hud()

View file

@ -1,14 +1,15 @@
[gd_scene load_steps=11 format=1]
[gd_scene load_steps=12 format=1]
[ext_resource path="res://Sprites/GUI/Buttons/btn_shoot.png" type="Texture" id=1]
[ext_resource path="res://Fonts/pixelated_title.fnt" type="BitmapFont" id=2]
[ext_resource path="res://Scenes/Menu/bttn_play.gd" type="Script" id=3]
[ext_resource path="res://Scenes/Menu/about_button.gd" type="Script" id=4]
[ext_resource path="res://Music/dangerous_hills.ogg" type="AudioStream" id=5]
[ext_resource path="res://Scenes/Events/music.gd" type="Script" id=6]
[ext_resource path="res://Sprites/GUI/title_base.png" type="Texture" id=7]
[ext_resource path="res://Sprites/GUI/title_revenge.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Effects/leche.png" type="Texture" id=9]
[ext_resource path="res://Scenes/Menu/back_button.gd" type="Script" id=3]
[ext_resource path="res://Scenes/Menu/bttn_play.gd" type="Script" id=4]
[ext_resource path="res://Scenes/Menu/about_button.gd" type="Script" id=5]
[ext_resource path="res://Music/dangerous_hills.ogg" type="AudioStream" id=6]
[ext_resource path="res://Scenes/Events/music.gd" type="Script" id=7]
[ext_resource path="res://Sprites/GUI/title_base.png" type="Texture" id=8]
[ext_resource path="res://Sprites/GUI/title_revenge.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Effects/leche.png" type="Texture" id=10]
[sub_resource type="GDScript" id=1]
@ -36,8 +37,8 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = -13.0
margin/top = -2.0
margin/left = -31.0
margin/top = -31.0
margin/right = 16.0
margin/bottom = 23.0
flat = false
@ -45,6 +46,26 @@ button/count = 0
button/min_button_size = -1.0
button/align = 1065353216
[node name="Button" type="Button" parent="VButtonArray"]
rect/scale = Vector2( 0.06, 0.1 )
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 42.0
margin/bottom = 37.0
custom_fonts/font = ExtResource( 2 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
text = "<"
flat = false
script/script = ExtResource( 3 )
scene = null
[node name="play_button" type="Button" parent="VButtonArray"]
anchor/top = 3
@ -55,17 +76,17 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 1.90735e-06
margin/top = 12.5
margin/right = 290.0
margin/bottom = -35.5
margin/left = 18.0
margin/top = -2.0
margin/right = 308.0
margin/bottom = -50.0
custom_fonts/font = ExtResource( 2 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
text = "PLAY_GAME"
flat = false
script/script = ExtResource( 3 )
script/script = ExtResource( 4 )
[node name="settings_button" type="Button" parent="VButtonArray"]
@ -78,10 +99,10 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 14.5
margin/top = 3.5
margin/right = -274.5
margin/bottom = -44.5
margin/left = 5.5
margin/top = -11.0
margin/right = -283.5
margin/bottom = -59.0
custom_fonts/font = ExtResource( 2 )
toggle_mode = false
enabled_focus_mode = 2
@ -101,23 +122,23 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 14.5
margin/top = -5.5
margin/right = -274.5
margin/bottom = -53.5
margin/left = 5.5
margin/top = -20.0
margin/right = -283.5
margin/bottom = -68.0
custom_fonts/font = ExtResource( 2 )
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
text = "ABOUT"
flat = false
script/script = ExtResource( 4 )
script/script = ExtResource( 5 )
[node name="StreamPlayer" type="StreamPlayer" parent="." groups=[
"music",
]]
stream/stream = ExtResource( 5 )
stream/stream = ExtResource( 6 )
stream/play = false
stream/loop = false
stream/volume_db = 5.0
@ -125,20 +146,20 @@ stream/autoplay = false
stream/paused = false
stream/loop_restart_time = 0.0
stream/buffering_ms = 500
script/script = ExtResource( 6 )
script/script = ExtResource( 7 )
[node name="Base" type="Sprite" parent="."]
transform/pos = Vector2( 1.07855, -1.84071 )
transform/scale = Vector2( 0.0864583, 0.128739 )
z/z = -1
texture = ExtResource( 7 )
texture = ExtResource( 8 )
[node name="Revenge" type="Sprite" parent="."]
transform/pos = Vector2( 1.87856, -1.84071 )
transform/scale = Vector2( 0.0864583, 0.128739 )
texture = ExtResource( 8 )
texture = ExtResource( 9 )
[node name="Particles2D" type="Particles2D" parent="."]
@ -151,7 +172,7 @@ config/amount = 8
config/lifetime = 2.5
config/preprocess = 1.0
config/process_mode = 1
config/texture = ExtResource( 9 )
config/texture = ExtResource( 10 )
params/direction = 0.0
params/spread = 1.0
params/linear_velocity = 500.0
@ -183,7 +204,7 @@ config/amount = 8
config/lifetime = 2.5
config/preprocess = 1.0
config/process_mode = 1
config/texture = ExtResource( 9 )
config/texture = ExtResource( 10 )
params/direction = 0.0
params/spread = 1.0
params/linear_velocity = 500.0
@ -215,7 +236,7 @@ config/amount = 6
config/lifetime = 2.5
config/preprocess = 1.0
config/process_mode = 1
config/texture = ExtResource( 9 )
config/texture = ExtResource( 10 )
params/direction = 0.0
params/spread = 1.0
params/linear_velocity = 500.0
@ -247,7 +268,7 @@ config/amount = 6
config/lifetime = 2.5
config/preprocess = 1.0
config/process_mode = 1
config/texture = ExtResource( 9 )
config/texture = ExtResource( 10 )
params/direction = 0.0
params/spread = 1.0
params/linear_velocity = 500.0
@ -268,6 +289,8 @@ randomness/spread = 10.0
randomness/linear_velocity = 0.5
color/color = Color( 0.851562, 0.459045, 0.83623, 1 )
[connection signal="pressed" from="VButtonArray/Button" to="VButtonArray/Button" method="_on_Button_pressed"]
[connection signal="pressed" from="VButtonArray/play_button" to="VButtonArray/play_button" method="_on_Button_pressed"]
[connection signal="pressed" from="VButtonArray/settings_button" to="VButtonArray/settings_button" method="_on_settings_button_pressed"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=1]
[gd_scene load_steps=10 format=1]
[ext_resource path="res://Fonts/pixelated_regular.fnt" type="BitmapFont" id=1]
[ext_resource path="res://Scenes/Menu/button_back.tscn" type="PackedScene" id=2]
@ -57,6 +57,18 @@ func _ready():
func _on_CheckButton3_toggled( pressed ):
global.sound = !global.sound"
[sub_resource type="GDScript" id=5]
script/source = "extends CheckButton
func _ready():
set_pressed(global.bottom_particles)
func _on_CheckButton4_toggled( pressed ):
global.bottom_particles = !global.bottom_particles
"
[node name="Control" type="Control"]
focus/ignore_mouse = false
@ -179,6 +191,26 @@ flat = false
align = 0
script/script = SubResource( 4 )
[node name="CheckButton4" type="CheckButton" parent="Panel/VBoxContainer"]
rect/min_size = Vector2( 0, 30 )
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 136.0
margin/right = 486.0
margin/bottom = 166.0
custom_fonts/font = ExtResource( 1 )
toggle_mode = true
enabled_focus_mode = 2
shortcut = null
text = "SWITCH_BOTTOM_PARTICLES"
flat = false
align = 0
script/script = SubResource( 5 )
[node name="VButtonArray" type="VButtonArray" parent="Panel"]
focus/ignore_mouse = false
@ -228,4 +260,6 @@ max_lines_visible = -1
[connection signal="toggled" from="Panel/VBoxContainer/CheckButton3" to="Panel/VBoxContainer/CheckButton3" method="_on_CheckButton3_toggled"]
[connection signal="toggled" from="Panel/VBoxContainer/CheckButton4" to="Panel/VBoxContainer/CheckButton4" method="_on_CheckButton4_toggled"]

View file

@ -60,7 +60,7 @@ margin/top = -19.0
margin/right = 414.0
margin/bottom = 20.0
custom_fonts/font = ExtResource( 2 )
text = "UFO Store"
text = "UFO_STORE"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1

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After

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@ -0,0 +1 @@
repeat=true

BIN
Sprites/Effects/white.png Normal file

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@ -1,6 +1,6 @@
[application]
name="Cow's Revenge"
name="CowsRevenge"
main_scene="res://Scenes/Menu/main_menu.tscn"
icon="res://high_res_icon.png"
@ -14,7 +14,6 @@ force_fps=60
[display]
use_vsync=true
stretch_mode="viewport"
use_2d_pixel_snap=true
width=1280
@ -50,7 +49,7 @@ ui_jump=[key(A), key(Space), jbutton(0, 0)]
[locale]
translations=["res://Locales/locales.xl", "res://Locales/locales.es.xl", "res://Locales/locales.en.xl"]
translations=["res://Locales/locales.es.xl", "res://Locales/locales.en.xl", "res://Locales/locales.de.xl"]
[physics]

View file

@ -19,6 +19,7 @@ convert_text_scenes=true
filter=""
filter_exclude=""
filter_exclude_dir=""
type="resources"
[platform:Android]
@ -27,14 +28,15 @@ apk_expansion/SALT=""
apk_expansion/enable=false
apk_expansion/public_key=""
architecture/arm=true
architecture/arm64=false
architecture/x86=false
command_line/extra_args=""
custom_package/debug=""
custom_package/release=""
debug/debugging_enabled=false
keystore/release="/home/darias/release.keystore"
keystore/release_password="cualquierboberia"
keystore/release_user="pipoypipagames"
keystore/release_password="a"
keystore/release_user="a"
one_click_deploy/clear_previous_install=false
package/icon="res://high_res_icon.png"
package/name="Cow's Revenge"
@ -212,8 +214,8 @@ user_permissions/6=""
user_permissions/7=""
user_permissions/8=""
user_permissions/9=""
version/code=6
version/name="1.0.4"
version/code=9
version/name="1.0.5"
[platform:BlackBerry 10]
@ -259,9 +261,9 @@ application/icon="res://high_res_icon.png"
application/identifier="org.godotengine.macgame"
application/info="Made with Godot Engine"
application/name=""
application/short_version="1.0.3"
application/short_version="1.0.5"
application/signature="godotmacgame"
application/version="1.0.3"
application/version="1.0.5"
codesign/entitlements=""
codesign/identity=""
custom_package/debug=""

View file

@ -1 +1,5 @@
First F-Droid Release
- Toggle music / sound in settings menu
- Gamepad improvements(thanks to contributor basxto):
- Add Going back in menues with B
- Additionally shooting with triggers
- Changing weapons with shoulder buttons

View file

@ -1,2 +1,5 @@
Primera versión en F-Droid
- Activa o desactiva la música y los sonidos en el menú principal
- Mejoras en el soporte de mando (contribución de Basxto)
- Botón B para vovler atrás en los menús
- DIsparo con los gatillos
- Cambio de arma con los bumpers

View file

@ -68,14 +68,18 @@
<release version="1.3" date="2018-04-9" urgency="low" type="stable">
<description>
<p>
First packaged linux release featuring 8 playable levels and
gamepad support.
- Allow mute sound and music
- Add partial German translation (thanks to Basxto)
- Better gamepad support
- Minor bugfixes and improvements
</p>
</description>
<description xml:lang="es">
<p>
Primera versión linux empaquetada, ofrece 8 niveles jugables
y soporte para mandos.
- Añade la opción de desactivar el sonido y la música
- Añade soporte parcial para Alemán (Contribución de Basxto)
- Soporte para mando mejorado
- Correciones y mejoras menores
</p>
</description>
</release>