Arreglado subir rampas

This commit is contained in:
dariasteam 2017-04-16 16:38:09 +02:00
parent 5911166d0b
commit eac94906be
2 changed files with 6 additions and 6 deletions

View file

@ -19,11 +19,9 @@ func _ready():
connect("damage", get_tree().get_root().get_node("Node2D"), "on_damage")
set_fixed_process(true)
func _fixed_process(delta):
func _fixed_process(delta):
var motion = v * delta
motion = move(motion)
motion = move(motion)
v.y += delta * GRAVITY
if (is_colliding()):
@ -42,9 +40,11 @@ func _fixed_process(delta):
if (normal.y < 0):
if (normal.y > -1):
v.y = -velocity
var aux = v.x
motion = normal.slide(motion)
v = normal.slide(v)
move(motion)
v.x = aux
if (normal.x < -0.75):
sprite.set_flip_h(false)
v = Vector2(-velocity,0)

View file

@ -35,12 +35,12 @@ __meta__ = {
] instance=ExtResource( 2 )]
editor/display_folded = true
transform/pos = Vector2( 640, -736 )
transform/pos = Vector2( -1216, -928 )
JUMP_SPEED = 500
[node name="Enemy3" parent="." instance=ExtResource( 3 )]
transform/pos = Vector2( 384, -704 )
transform/pos = Vector2( -1472, -896 )
velocity = 200
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]