Restore makefile

This commit is contained in:
dariasteam 2018-05-09 23:55:25 +01:00
parent fe65838b2c
commit e249f15e13
4 changed files with 27 additions and 1 deletions

17
Scenes/Events/enemy_3.gd Normal file
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extends Node2D
onready var hand_1 = get_node("Hand_Back/End")
onready var hand_2 = get_node("Hand_Front/End")
func _ready():
set_process(true)
func _process(delta):
var player = get_tree().get_nodes_in_group("player")[0]
if (player.get_global_pos().distance_to(get_global_pos()) < 100):
hand_1.set_global_pos(player.get_global_pos())
if (player.get_global_pos().distance_to(get_global_pos()) < 100):
hand_2.set_global_pos(player.get_global_pos())

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# Makefile: A standard Makefile for hello.c
all: cowsrevenge
all:
echo "making"
mkdir -p build
cd build; git clone -b 2.1 --single-branch https://github.com/godotengine/godot || true
cd build/godot; git reset --hard a524cc92e7cccd012d028d870e4648c59473d04e
cd build/godot; scons -j `nproc` platform=server use_llvm=yes unix_global_settings=".."
cd build/godot; scons platform=x11 tools=no target=release_debug bits=64 use_llvm=yes -j `nproc`
mkdir -p build/templates/
cp build/godot/bin/godot.x11.opt.debug.64.llvm build/templates/linux_x11_64_release
build/godot/bin/godot_server.server.tools.64 -export "Linux X11" build/cowsrevenge
install:
cp cowsrevenge /usr/local/bin/