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https://github.com/Dariasteam/Cows-Revenge.git
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Add switch for CRT shader
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633f4270ab
commit
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8 changed files with 62 additions and 3 deletions
1
Locales/.~lock.locales.csv#
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1
Locales/.~lock.locales.csv#
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@ -0,0 +1 @@
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,darias,darias-laptop,28.02.2018 18:33,file:///home/darias/.config/libreoffice/4;
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@ -3,6 +3,7 @@ PLAY_GAME,Jugar,Play
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SETTINGS,Ajustes,Settings
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ABOUT,Info,About
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SWITCH_SCREEN_CONTROLS,Usar botones táctiles,Use onsceen controls
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SWITCH_RETRO_EFFECT,Emular pantalla retro,Simulate retro TV
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BTTN_BACK,Volver,Back
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TEXT_LICENSE,"El código fuente de este juego está licenciado bajo Geneal Public License versión 3. Todos los recursos gráficos, sonidos y música han sido creados por nosotos y están licenciados como Creative Commons Attribution-NonCommercial-ShareAlike 4.0. La tipografía utilizada es Press Start 2P creada por CodeMan38 (Open Font License)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=32 format=1]
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[gd_scene load_steps=33 format=1]
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[ext_resource path="res://Scenes/Menu/level_selector.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Maps/map_0.tscn" type="PackedScene" id=2]
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@ -89,6 +89,18 @@ func _on_Back_pressed():
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get_node(\"in_game_menu\").show()
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"
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[sub_resource type="GDScript" id=5]
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script/source = "extends TextureFrame
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# class member variables go here, for example:
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# var a = 2
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# var b = \"textvar\"
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func _ready():
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set_hidden(global.retro_effect)
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"
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[node name="Global" type="Node2D" groups=[
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"control",
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]]
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@ -396,6 +408,7 @@ margin/bottom = 686.0
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[node name="ScanLine" parent="." instance=ExtResource( 27 )]
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visibility/visible = false
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script/script = SubResource( 5 )
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[connection signal="pressed" from="Control/Buttons/Bttn_U" to="Control/Buttons" method="_on_Bttn_U_pressed"]
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@ -12,6 +12,7 @@ var hearts_buyed = 0
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var milk_buyed = 0
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var can_show_in_game_menu = true
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var retro_effect = true
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var level = 0
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var unlocked_levels = 1
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@ -74,7 +75,8 @@ func save_game():
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max_life = max_life,
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life = life,
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milk_buyed = milk_buyed,
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hearts_buyed = hearts_buyed
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hearts_buyed = hearts_buyed,
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retro_effect=retro_effect
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}
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save_game.store_line(data.to_json())
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save_game.close()
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@ -100,4 +102,6 @@ func load_game():
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milk_buyed = current_line["milk_buyed"]
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hearts_buyed = current_line["hearts_buyed"]
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retro_effect = current_line["retro_effect"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=1]
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[gd_scene load_steps=7 format=1]
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[ext_resource path="res://Fonts/pixelated_regular.fnt" type="BitmapFont" id=1]
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[ext_resource path="res://Scenes/Menu/button_back.tscn" type="PackedScene" id=2]
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@ -15,6 +15,24 @@ func _ready():
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func _on_CheckButton_toggled( pressed ):
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global.toggle_on_screen_buttons(pressed)
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"
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[sub_resource type="GDScript" id=2]
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script/source = "extends CheckButton
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# class member variables go here, for example:
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# var a = 2
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# var b = \"textvar\"
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func _ready():
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set_pressed(!global.retro_effect)
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func _on_CheckButton1_toggled( pressed ):
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global.retro_effect = !pressed
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"
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[node name="Control" type="Control"]
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@ -76,6 +94,26 @@ flat = false
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align = 0
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script/script = SubResource( 1 )
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[node name="CheckButton1" type="CheckButton" parent="Panel/VButtonArray"]
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rect/scale = Vector2( 2, 2 )
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focus/ignore_mouse = false
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focus/stop_mouse = true
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size_flags/horizontal = 2
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size_flags/vertical = 2
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margin/left = 96.0
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margin/top = 54.0
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margin/right = 502.0
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margin/bottom = 93.0
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custom_fonts/font = ExtResource( 1 )
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toggle_mode = true
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enabled_focus_mode = 2
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shortcut = null
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text = "SWITCH_RETRO_EFFECT"
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flat = false
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align = 0
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script/script = SubResource( 2 )
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[node name="Button" parent="Panel/VButtonArray" instance=ExtResource( 2 )]
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margin/left = 372.0
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@ -104,4 +142,6 @@ max_lines_visible = -1
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[connection signal="toggled" from="Panel/VButtonArray/CheckButton" to="Panel/VButtonArray/CheckButton" method="_on_CheckButton_toggled"]
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[connection signal="toggled" from="Panel/VButtonArray/CheckButton1" to="Panel/VButtonArray/CheckButton1" method="_on_CheckButton1_toggled"]
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BIN
icon.png
BIN
icon.png
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Before Width: | Height: | Size: 2.4 KiB |
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