Commit inicial

This commit is contained in:
dariasteam 2017-04-15 20:07:39 +02:00
commit b95d7a9f8a
16 changed files with 939 additions and 0 deletions

254
All.tscn Normal file
View file

@ -0,0 +1,254 @@
[gd_scene load_steps=7 format=1]
[ext_resource path="res://Controles.gd" type="Script" id=1]
[ext_resource path="res://top.tscn" type="PackedScene" id=2]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://tile.png" type="Texture" id=4]
[sub_resource type="Environment" id=1]
ambient_light/enabled = false
ambient_light/color = Color( 0, 0, 0, 1 )
ambient_light/energy = 1.0
fxaa/enabled = false
background/mode = 1
background/color = Color( 0, 0, 0, 1 )
background/energy = 1.0
background/scale = 1.0
background/glow = 0.0
background/canvas_max_layer = null
glow/enabled = false
glow/blur_passes = 1
glow/blur_scale = 1
glow/blur_strength = 1
glow/blur_blend_mode = null
glow/bloom = 0.0
glow/bloom_treshold = 0.5
dof_blur/enabled = false
dof_blur/blur_passes = 1
dof_blur/begin = 100.0
dof_blur/range = 10.0
hdr/enabled = false
hdr/tonemapper = 0
hdr/exposure = 0.4
hdr/white = 1.0
hdr/glow_treshold = 0.95
hdr/glow_scale = 0.2
hdr/min_luminance = 0.4
hdr/max_luminance = 8.0
hdr/exposure_adj_speed = 0.5
fog/enabled = false
fog/begin = 100.0
fog/begin_color = Color( 0, 0, 0, 1 )
fog/end_color = Color( 0, 0, 0, 1 )
fog/attenuation = 1.0
fog/bg = true
bcs/enabled = false
bcs/brightness = 1.0
bcs/contrast = 1.0
bcs/saturation = 1.0
srgb/enabled = false
[sub_resource type="World" id=2]
environment = SubResource( 1 )
[node name="Node2D" type="Node2D"]
script/script = ExtResource( 1 )
[node name="Control" type="Control" parent="."]
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 1280.0
margin/bottom = 768.0
[node name="Viewport" type="Viewport" parent="Control"]
rect = Rect2( 0, 0, 1280, 768 )
own_world = true
world = SubResource( 2 )
transparent_bg = false
render_target/enabled = false
render_target/v_flip = false
render_target/clear_on_new_frame = true
render_target/filter = false
render_target/gen_mipmaps = false
render_target/update_mode = 2
audio_listener/enable_2d = false
audio_listener/enable_3d = false
physics/object_picking = false
gui/disable_input = false
[node name="Node2D" parent="Control/Viewport" instance=ExtResource( 2 )]
[node name="Buttons" type="Node2D" parent="Control"]
[node name="Bttn_U" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 160, 320 )
transform/scale = Vector2( 2, 2 )
normal = ExtResource( 3 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_A" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 1088, 576 )
transform/scale = Vector2( 2, 2 )
normal = ExtResource( 3 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_AS" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 1088, 416 )
transform/scale = Vector2( 2, 2 )
normal = ExtResource( 3 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_S" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 896, 576 )
transform/scale = Vector2( 2, 2 )
normal = ExtResource( 3 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_D" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 160, 576 )
transform/scale = Vector2( 2, 2 )
normal = ExtResource( 3 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_DR" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 288, 576 )
transform/scale = Vector2( 0.25, 0.25 )
normal = ExtResource( 4 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_DL" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 32, 576 )
transform/scale = Vector2( 0.25, 0.25 )
normal = ExtResource( 4 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_R" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 288, 448 )
transform/scale = Vector2( 2, 2 )
normal = ExtResource( 3 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[node name="Bttn_L" type="TouchScreenButton" parent="Control/Buttons"]
transform/pos = Vector2( 32, 448 )
transform/scale = Vector2( 2, 2 )
normal = ExtResource( 3 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = ""
visibility_mode = 0
[connection signal="pressed" from="Control/Buttons/Bttn_U" to="." method="_on_Bttn_U_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_U" to="." method="_on_Bttn_U_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_A" to="." method="_on_Bttn_A_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_A" to="." method="_on_Bttn_A_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_AS" to="." method="_on_Bttn_AS_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_AS" to="." method="_on_Bttn_AS_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_S" to="." method="_on_Bttn_S_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_S" to="." method="_on_Bttn_S_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_D" to="." method="_on_Bttn_D_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_D" to="." method="_on_Bttn_D_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_DR" to="." method="_on_Bttn_DR_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_DR" to="." method="_on_Bttn_DR_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_DL" to="." method="_on_Bttn_DL_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_DL" to="." method="_on_Bttn_DL_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_R" to="." method="_on_Bttn_R_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_R" to="." method="_on_Bttn_R_released"]
[connection signal="pressed" from="Control/Buttons/Bttn_L" to="." method="_on_Bttn_L_pressed"]
[connection signal="released" from="Control/Buttons/Bttn_L" to="." method="_on_Bttn_L_released"]

78
Controles.gd Normal file
View file

@ -0,0 +1,78 @@
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
# UP
func _on_Bttn_U_pressed():
Input.action_press("ui_up")
func _on_Bttn_U_released():
Input.action_release("ui_up")
# DOWN
func _on_Bttn_D_pressed():
Input.action_press("ui_down")
func _on_Bttn_D_released():
Input.action_release("ui_down")
# RIGHT
func _on_Bttn_R_pressed():
Input.action_press("ui_right")
func _on_Bttn_R_released():
Input.action_release("ui_right")
# LEFT
func _on_Bttn_L_pressed():
Input.action_press("ui_left")
func _on_Bttn_L_released():
Input.action_release("ui_left")
# JUMP
func _on_Bttn_A_pressed():
Input.action_press("ui_jump")
func _on_Bttn_A_released():
Input.action_release("ui_jump")
func _ready():
pass
# DOWN_RIGHT
func _on_Bttn_DR_pressed():
Input.action_press("ui_down")
Input.action_press("ui_right")
func _on_Bttn_DR_released():
Input.action_release("ui_right")
Input.action_release("ui_down")
# DOWN_LEFT
func _on_Bttn_DL_pressed():
Input.action_press("ui_down")
Input.action_press("ui_left")
func _on_Bttn_DL_released():
Input.action_release("ui_left")
Input.action_release("ui_down")
# SHOOT
func _on_Bttn_S_pressed():
Input.action_press("ui_shoot")
func _on_Bttn_S_released():
Input.action_release("ui_shoot")
# MIX
func _on_Bttn_AS_pressed():
Input.action_press("ui_jump")
Input.action_press("ui_shoot")
func _on_Bttn_AS_released():
Input.action_release("ui_jump")
Input.action_release("ui_shoot")

10
Controles.tres.gd Normal file
View file

@ -0,0 +1,10 @@
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _on_button_pressed():
pritn("asd")
func _ready():
get_node("Bttn_U").connect("pressed",self,"_on_button_pressed")

107
Movimiento.gd Normal file
View file

@ -0,0 +1,107 @@
extends KinematicBody2D
signal looking_left
signal looking_right
const GRAVITY = 3000.0
const FLYING_MOVEMENT_SPEED = 1
const JUMP_SPEED = 500
const SLIDE_LEVEL = 40
const MAX_JUMP_TIME = 60
const JUMP_CORRECTION_LEVEL = 1
const MAX_WALK_SPEED = 350
const WALK_SPEED_INCREMENT = 20
var walk_speed = 0
onready var shooter = get_node("shooter")
onready var sprite = get_node("sprite")
var can_jump = true
var jumping = false
var velocity = Vector2()
var jump_time = 0
var jump_key_pressed = false
func can_jump_more ():
return jump_time > 0
func horizontal_movement_amount ():
if (is_colliding() and get_collision_normal().x != 0):
return 0
else:
if (walk_speed < MAX_WALK_SPEED):
walk_speed += WALK_SPEED_INCREMENT
return walk_speed
func _fixed_process(delta):
if (jumping):
jump_time -= JUMP_CORRECTION_LEVEL
velocity.y += delta * GRAVITY
# Salto
if (Input.is_action_pressed("ui_jump")):
if (jumping and can_jump_more() and jump_key_pressed):
velocity.y = - JUMP_SPEED + (MAX_JUMP_TIME - jump_time) * 20
jumping = true
elif(can_jump):
velocity.y = - JUMP_SPEED
jump_time = MAX_JUMP_TIME
can_jump = false
jumping = true
jump_key_pressed = true
else:
jump_key_pressed = false
# Movimiento horizontal
if (Input.is_action_pressed("ui_left")):
emit_signal("looking_left");
velocity.x = - horizontal_movement_amount()
elif (Input.is_action_pressed("ui_right")):
velocity.x = horizontal_movement_amount()
emit_signal("looking_right");
else:
if (velocity.x > SLIDE_LEVEL):
velocity.x -= SLIDE_LEVEL
elif (velocity.x < -SLIDE_LEVEL):
velocity.x += SLIDE_LEVEL
else:
velocity.x = 0
walk_speed = 0
# Agacharse
if (Input.is_action_pressed("ui_down")):
get_node("Collision_Normal").set_trigger(true)
get_node("Collision_Agachado").set_trigger(false)
else:
get_node("Collision_Normal").set_trigger(false)
get_node("Collision_Agachado").set_trigger(true)
var motion = velocity * delta
motion = move(motion)
# Control de colisiones
if (is_colliding()):
if (abs(get_collision_normal().y) > 0.45):
# Está en el suelo
can_jump = true
jumping = false
var n = get_collision_normal()
motion = n.slide(motion)
velocity = n.slide(velocity)
move(motion)
elif (get_collision_normal().y > 0):
# Está chocandose contra el techo
jumping = false
can_jump = false
jump_time = 0
else:
can_jump = false
func _ready():
set_fixed_process(true)

17
bullet.gd Normal file
View file

@ -0,0 +1,17 @@
extends RigidBody2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
const LIFE_TIME = 3
func _ready():
var t = Timer.new()
t.set_wait_time(LIFE_TIME)
t.set_one_shot(true)
self.add_child(t)
t.start()
yield(t, "timeout")
queue_free()

49
bullet.tscn Normal file
View file

@ -0,0 +1,49 @@
[gd_scene load_steps=4 format=1]
[ext_resource path="res://bullet.gd" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 12.5981
[node name="RigidBody2D" type="RigidBody2D"]
visibility/behind_parent = true
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 0
mode = 0
mass = 1.0
friction = 0.0
bounce = 1.0
gravity_scale = 20.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
script/script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Sprite" type="Sprite" parent="CollisionShape2D"]
transform/pos = Vector2( -0.168064, -0.402534 )
transform/scale = Vector2( 0.324185, 0.307502 )
texture = ExtResource( 2 )

19
engine.cfg Normal file
View file

@ -0,0 +1,19 @@
[application]
name="express"
main_scene="res://All.tscn"
icon="res://icon.png"
[display]
driver="GLES2"
width=1280
height=768
fullscreen=false
orientation="landscape"
emulate_touchscreen=true
[input]
ui_shoot=[key(S)]
ui_jump=[key(A)]

BIN
icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

2
icon.png.flags Normal file
View file

@ -0,0 +1,2 @@
filter=false
gen_mipmaps=false

82
player.tscn Normal file
View file

@ -0,0 +1,82 @@
[gd_scene load_steps=6 format=1]
[ext_resource path="res://Movimiento.gd" type="Script" id=1]
[ext_resource path="res://shooter.gd" type="Script" id=2]
[ext_resource path="res://icon.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 10, 10 )
[sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 10, 10 )
[node name="Player" type="KinematicBody2D"]
transform/pos = Vector2( -326.42, -758.827 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 3, 0, 0, 3, -0.04422, -0.0804443 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 3, 0, 0, 1.5, 0.417816, 15.288 )
shapes/1/trigger = true
collision/layers = 1
collision/mask = 2
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="shooter" type="Node2D" parent="."]
transform/pos = Vector2( 50, 0 )
transform/scale = Vector2( 0.5, 0.5 )
script/script = ExtResource( 2 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="Camera2D" type="Camera2D" parent="."]
transform/pos = Vector2( -2.47144, 0.669312 )
anchor_mode = 1
rotating = false
current = true
zoom = Vector2( 1, 1 )
limit/left = -10000000
limit/top = -10000000
limit/right = 10000000
limit/bottom = 10000000
drag_margin/h_enabled = true
drag_margin/v_enabled = true
smoothing/enable = true
smoothing/speed = 5.0
drag_margin/left = 0.2
drag_margin/top = 0.2
drag_margin/right = 0.2
drag_margin/bottom = 0.2
[node name="Collision_Normal" type="CollisionShape2D" parent="."]
transform/pos = Vector2( -0.04422, -0.0804443 )
transform/scale = Vector2( 3, 3 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Collision_Agachado" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 0.417816, 15.288 )
transform/scale = Vector2( 3, 1.5 )
shape = SubResource( 2 )
trigger = true
_update_shape_index = 1
[connection signal="looking_left" from="." to="shooter" method="_on_KinematicBody2D_looking_left"]
[connection signal="looking_right" from="." to="shooter" method="_on_KinematicBody2D_looking_right"]

41
shooter.gd Normal file
View file

@ -0,0 +1,41 @@
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
const BULLET = preload("res://bullet.tscn")
var shooting = false
const SHOOT_CADENCE = 0.5
var shoot_dir = Vector2(500,-250)
func _ready():
set_fixed_process(true)
func _fixed_process(delta):
if (Input.is_action_pressed("ui_shoot") and !shooting):
var instanced_bullet = BULLET.instance()
get_parent().get_parent().add_child(instanced_bullet)
instanced_bullet.set_global_pos(get_global_pos())
instanced_bullet.set_linear_velocity(shoot_dir)
shooting = true
var t = Timer.new()
t.set_wait_time(SHOOT_CADENCE)
t.set_one_shot(true)
self.add_child(t)
t.start()
yield(t, "timeout")
shooting = false
func _on_KinematicBody2D_looking_left():
shoot_dir = Vector2(-500,-250)
set_pos(Vector2(-50, 0))
func _on_KinematicBody2D_looking_right():
shoot_dir = Vector2(500,-250)
set_pos(Vector2(50, 0))

BIN
tile.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 187 KiB

1
tile.png.flags Normal file
View file

@ -0,0 +1 @@
filter=false

157
tiles.tscn Normal file
View file

@ -0,0 +1,157 @@
[gd_scene load_steps=7 format=1]
[ext_resource path="res://tile.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( -10.6626, 9.31828, 0.8897, 9.31828, 0.780776, 9.83776, -5.15769, 9.83331 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( -10.6626, 10.4272, -10.6626, 9.31828, -5.15769, 9.83331, -5.20409, 10.4345 )
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 8.33522, 9.47213 )
[sub_resource type="CircleShape2D" id=6]
custom_solver_bias = 0.0
radius = 7.89035
[sub_resource type="SegmentShape2D" id=5]
custom_solver_bias = 0.0
a = Vector2( 11.318, -14.8356 )
b = Vector2( -8.65768, 5.31913 )
[node name="Node2D" type="Node2D"]
transform/pos = Vector2( 16, 16 )
transform/scale = Vector2( 0.5, 0.5 )
[node name="Esquina" type="Sprite" parent="."]
visibility/visible = false
transform/scale = Vector2( 2, 2 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 0, 0, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Esquina"]
transform/scale = Vector2( 0.5, 0.5 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
collision/layers = 2
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Esquina/StaticBody2D"]
build_mode = 0
polygon = Vector2Array( -5.15769, 9.83331, 0.780776, 9.83776, 0.8897, 9.31828, -10.6626, 9.31828, -10.6626, 10.4272, -5.20409, 10.4345 )
shape_range = Vector2( 0, 1 )
trigger = false
[node name="Suelo" type="Sprite" parent="."]
visibility/visible = false
transform/scale = Vector2( 2, 2 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 32, 32, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Suelo"]
transform/scale = Vector2( 0.5, 0.5 )
input/pickable = false
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Matrix32( 3.83209, 0, 0, 3.42399, 0, 0 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Suelo/StaticBody2D"]
transform/scale = Vector2( 3.83209, 3.42399 )
shape = SubResource( 3 )
trigger = false
_update_shape_index = 0
[node name="Arbusto" type="Sprite" parent="."]
visibility/visible = false
transform/scale = Vector2( 2, 2 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 64, 128, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Arbusto"]
transform/scale = Vector2( 0.5, 0.5 )
input/pickable = false
shapes/0/shape = SubResource( 6 )
shapes/0/transform = Matrix32( 3.2039, 0, 0, 3.17543, 0, 0 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Arbusto/StaticBody2D"]
visibility/light_mask = 3
transform/scale = Vector2( 3.2039, 3.17543 )
shape = SubResource( 6 )
trigger = false
_update_shape_index = 0
[node name="Rampa" type="Sprite" parent="."]
transform/scale = Vector2( 2, 2 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 128, 256, 32, 32 )
[node name="StaticBody2D" type="StaticBody2D" parent="Rampa"]
transform/pos = Vector2( 16, 16 )
transform/scale = Vector2( 0.5, 0.5 )
input/pickable = false
shapes/0/shape = SubResource( 5 )
shapes/0/transform = Matrix32( 3.2039, 0, 0, 3.17543, -4.26167, 15.1095 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Rampa/StaticBody2D"]
transform/pos = Vector2( -4.26167, 15.1095 )
transform/scale = Vector2( 3.2039, 3.17543 )
shape = SubResource( 5 )
trigger = false
_update_shape_index = 0

94
tileset.xml Normal file
View file

@ -0,0 +1,94 @@
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="TileSet" subresource_count="8" version="2.1" version_name="Godot Engine v2.1.3.stable.official">
<ext_resource path="res://tile.png" type="Texture" index="0"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> -10.6626, 9.31828, 0.8897, 9.31828, 0.780776, 9.83776, -5.15769, 9.83331 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> -10.6626, 10.4272, -10.6626, 9.31828, -5.15769, 9.83331, -5.20409, 10.4345 </vector2_array>
</resource>
<resource type="RectangleShape2D" path="local://3">
<real name="custom_solver_bias"> 0 </real>
<vector2 name="extents"> 8.33522, 9.47213 </vector2>
</resource>
<resource type="CircleShape2D" path="local://4">
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 7.890354 </real>
</resource>
<resource type="CircleShape2D" path="local://6">
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 7.89035 </real>
</resource>
<resource type="SegmentShape2D" path="local://5">
<real name="custom_solver_bias"> 0 </real>
<vector2 name="a"> 11.318, -14.8356 </vector2>
<vector2 name="b"> -8.65768, 5.31913 </vector2>
</resource>
<main_resource>
<string name="0/name"> "Esquina" </string>
<resource name="0/texture" external="0"> </resource>
<vector2 name="0/tex_offset"> 0, 0 </vector2>
<resource name="0/material"></resource> <color name="0/modulate"> 1, 1, 1, 1 </color>
<rect2 name="0/region"> 0, 0, 32, 32 </rect2>
<vector2 name="0/occluder_offset"> 16, 16 </vector2>
<resource name="0/occluder"></resource> <vector2 name="0/navigation_offset"> 16, 16 </vector2>
<resource name="0/navigation"></resource> <vector2 name="0/shape_offset"> 16, 16 </vector2>
<array name="0/shapes" len="2" shared="false">
<resource resource_type="Shape2D" path="local://1"> </resource>
<resource resource_type="Shape2D" path="local://2"> </resource>
</array>
<string name="1/name"> "Suelo" </string>
<resource name="1/texture" external="0"> </resource>
<vector2 name="1/tex_offset"> 0, 0 </vector2>
<resource name="1/material"></resource> <color name="1/modulate"> 1, 1, 1, 1 </color>
<rect2 name="1/region"> 32, 32, 32, 32 </rect2>
<vector2 name="1/occluder_offset"> 16, 16 </vector2>
<resource name="1/occluder"></resource> <vector2 name="1/navigation_offset"> 16, 16 </vector2>
<resource name="1/navigation"></resource> <vector2 name="1/shape_offset"> 16, 16 </vector2>
<array name="1/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://3"> </resource>
</array>
<string name="2/name"> "Suelo1" </string>
<resource name="2/texture" external="0"> </resource>
<vector2 name="2/tex_offset"> 0, 0 </vector2>
<resource name="2/material"></resource> <color name="2/modulate"> 1, 1, 1, 1 </color>
<rect2 name="2/region"> 64, 128, 32, 32 </rect2>
<vector2 name="2/occluder_offset"> 16, 16 </vector2>
<resource name="2/occluder"></resource> <vector2 name="2/navigation_offset"> 16, 16 </vector2>
<resource name="2/navigation"></resource> <vector2 name="2/shape_offset"> 16, 16 </vector2>
<array name="2/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://4"> </resource>
</array>
<string name="3/name"> "Arbusto" </string>
<resource name="3/texture" external="0"> </resource>
<vector2 name="3/tex_offset"> 0, 0 </vector2>
<resource name="3/material"></resource> <color name="3/modulate"> 1, 1, 1, 1 </color>
<rect2 name="3/region"> 64, 128, 32, 32 </rect2>
<vector2 name="3/occluder_offset"> 16, 16 </vector2>
<resource name="3/occluder"></resource> <vector2 name="3/navigation_offset"> 16, 16 </vector2>
<resource name="3/navigation"></resource> <vector2 name="3/shape_offset"> 16, 16 </vector2>
<array name="3/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://6"> </resource>
</array>
<string name="4/name"> "Rampa" </string>
<resource name="4/texture" external="0"> </resource>
<vector2 name="4/tex_offset"> 0, 0 </vector2>
<resource name="4/material"></resource> <color name="4/modulate"> 1, 1, 1, 1 </color>
<rect2 name="4/region"> 128, 256, 32, 32 </rect2>
<vector2 name="4/occluder_offset"> 16, 16 </vector2>
<resource name="4/occluder"></resource> <vector2 name="4/navigation_offset"> 16, 16 </vector2>
<resource name="4/navigation"></resource> <vector2 name="4/shape_offset"> 16, 16 </vector2>
<array name="4/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://5"> </resource>
</array>
</main_resource>
</resource_file>

28
top.tscn Normal file
View file

@ -0,0 +1,28 @@
[gd_scene load_steps=3 format=1]
[ext_resource path="res://tileset.xml" type="TileSet" id=1]
[ext_resource path="res://player.tscn" type="PackedScene" id=2]
[node name="Level" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
mode = 0
tile_set = ExtResource( 1 )
cell/size = Vector2( 32, 32 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 1
collision/mask = 1
occluder/light_mask = 1
tile_data = IntArray( -1966074, 1610612737, -1966073, 1610612737, -1966072, 1610612737, -1966071, 1610612737, -1966070, 1610612737, -1835007, 1610612737, -1835006, 1610612737, -1835005, 1610612737, -1835004, 1610612737, -1703949, 1, -1638413, 1, -1638405, 1610612740, -1638404, 1610612737, -1638403, 1610612737, -1638402, 1610612737, -1572877, 1, -1572870, 1610612740, -1507341, 1, -1507335, 1610612740, -1441809, 1, -1441808, 1, -1441807, 1, -1441806, 1, -1441805, 1, -1441800, 1610612740, -1376269, 1, -1376265, 1610612740, -1376260, 1, -1376259, 1, -1376258, 1, -1376257, 1, -1441792, 1, -1441791, 1, -1441788, 1, -1441784, 1, -1441781, 1, -1441778, 1, -1441775, 1, -1441773, 1, -1441771, 1, -1441765, 1, -1310733, 1, -1310690, 1, -1179670, 1, -1179669, 1, -1179668, 1, -1179667, 1, -1179666, 1, -1179665, 1, -1179664, 1, -1179663, 1, -1179662, 1, -1179661, 1, -1179660, 1, -1179659, 1, -1179658, 1, -1179657, 1, -1179656, 1, -1179655, 1, -1179654, 1, -1179615, 1, -1048596, 0, -1048595, 0, -1048594, 0, -1048593, 0, -1048592, 0, -1048591, 0, -1048590, 0, -1048589, 0, -1048588, 0, -1048587, 0, -1048586, 0, -1048585, 0, -1048584, 0, -1048583, 0, -1048582, 0, -983022, 1, -983018, 1, -983014, 1, -983010, 1, -983009, 1, -851996, 1, -851995, 1, -851994, 1, -851993, 1, -851992, 1, 65535, 0, 0, 1, 589829, 1610612737, 589830, 1610612737, 589831, 1610612737, 589832, 1610612737, 589833, 1610612737, 589834, 1610612737, 589836, 1610612737, 589837, 1610612737, 589838, 1610612737, 589839, 1610612737, 589840, 1610612737, 589841, 1610612737, 589842, 1610612737, 589843, 1610612737, 589844, 1610612737, 589845, 1610612737, 589846, 1610612737, 589847, 1610612737, 589848, 1610612737, 589849, 1610612737 )
[node name="KinematicBody2D" parent="." instance=ExtResource( 2 )]