Add one way collision to trees

This commit is contained in:
dariasteam 2017-08-14 12:26:23 +01:00
parent a71646688e
commit 88e5ba9f73
5 changed files with 887 additions and 380 deletions

777
.tmp
View file

@ -1,369 +1,840 @@
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13/shape_offset=Vector2( 32, 32 )
13/shape_offset=Vector2( 31.9147, 31.9147 )
13/shapes=[ ]
14/name="Inner_Izquierda_Arriba"
13/one_way_collision_direction=Vector2( 0, 0 )
13/one_way_collision_max_depth=0.0
14/name="Rampa1"
14/texture=null
14/tex_offset=Vector2( 0, 0 )
14/material=null
14/modulate=Color( 1, 1, 1, 1 )
14/region=Rect2( 192, 192, 64, 64 )
14/occluder_offset=Vector2( 32, 32 )
14/region=Rect2( 0, 192, 64, 64 )
14/occluder_offset=Vector2( 31.9147, 31.9147 )
14/occluder=null
14/navigation_offset=Vector2( 32, 32 )
14/navigation_offset=Vector2( 31.9147, 31.9147 )
14/navigation=null
14/shape_offset=Vector2( 32, 32 )
14/shape_offset=Vector2( 31.9147, 31.9147 )
14/shapes=[ ]
15/name="Inner_Izquierda_Abajo"
14/one_way_collision_direction=Vector2( 0, 0 )
14/one_way_collision_max_depth=0.0
15/name="Rampa2"
15/texture=null
15/tex_offset=Vector2( 0, 0 )
15/material=null
15/modulate=Color( 1, 1, 1, 1 )
15/region=Rect2( 192, 256, 64, 64 )
15/occluder_offset=Vector2( 32, 32 )
15/region=Rect2( 64, 192, 64, 64 )
15/occluder_offset=Vector2( 31.9147, 31.9147 )
15/occluder=null
15/navigation_offset=Vector2( 32, 32 )
15/navigation_offset=Vector2( 31.9147, 31.9147 )
15/navigation=null
15/shape_offset=Vector2( 32, 32 )
15/shape_offset=Vector2( 31.9147, 31.9147 )
15/shapes=[ ]
16/name="Unico"
15/one_way_collision_direction=Vector2( 0, 0 )
15/one_way_collision_max_depth=0.0
16/name="Rampa3"
16/texture=null
16/tex_offset=Vector2( 0, 0 )
16/material=null
16/modulate=Color( 1, 1, 1, 1 )
16/region=Rect2( 192, 64, 64, 64 )
16/occluder_offset=Vector2( 32, 32 )
16/region=Rect2( 64, 256, 64, 64 )
16/occluder_offset=Vector2( 31.9147, 31.9147 )
16/occluder=null
16/navigation_offset=Vector2( 32, 32 )
16/navigation_offset=Vector2( 31.9147, 31.9147 )
16/navigation=null
16/shape_offset=Vector2( 32, 32 )
16/shape_offset=Vector2( 31.9147, 31.9147 )
16/shapes=[ ]
17/name="Rampa1"
16/one_way_collision_direction=Vector2( 0, 0 )
16/one_way_collision_max_depth=0.0
17/name="Rampa4"
17/texture=null
17/tex_offset=Vector2( 0, 0 )
17/material=null
17/modulate=Color( 1, 1, 1, 1 )
17/region=Rect2( 0, 192, 64, 64 )
17/occluder_offset=Vector2( 32, 32 )
17/region=Rect2( 0, 256, 64, 64 )
17/occluder_offset=Vector2( 31.9147, 31.9147 )
17/occluder=null
17/navigation_offset=Vector2( 32, 32 )
17/navigation_offset=Vector2( 31.9147, 31.9147 )
17/navigation=null
17/shape_offset=Vector2( 32, 32 )
17/shape_offset=Vector2( 31.9147, 31.9147 )
17/shapes=[ ]
18/name="Rampa2"
17/one_way_collision_direction=Vector2( 0, 0 )
17/one_way_collision_max_depth=0.0
18/name="Tronco_up"
18/texture=null
18/tex_offset=Vector2( 0, 0 )
18/material=null
18/modulate=Color( 1, 1, 1, 1 )
18/region=Rect2( 64, 192, 64, 64 )
18/occluder_offset=Vector2( 32, 32 )
18/region=Rect2( 256, 64, 64, 64 )
18/occluder_offset=Vector2( 31.9147, 31.9147 )
18/occluder=null
18/navigation_offset=Vector2( 32, 32 )
18/navigation_offset=Vector2( 31.9147, 31.9147 )
18/navigation=null
18/shape_offset=Vector2( 32, 32 )
18/shape_offset=Vector2( 31.9147, 31.9147 )
18/shapes=[ ]
19/name="Rampa3"
18/one_way_collision_direction=Vector2( 0, 0 )
18/one_way_collision_max_depth=0.0
19/name="Tronco_down"
19/texture=null
19/tex_offset=Vector2( 0, 0 )
19/material=null
19/modulate=Color( 1, 1, 1, 1 )
19/region=Rect2( 64, 256, 64, 64 )
19/region=Rect2( 256, 128, 64, 64 )
19/occluder_offset=Vector2( 32, 32 )
19/occluder=null
19/navigation_offset=Vector2( 32, 32 )
19/navigation=null
19/shape_offset=Vector2( 32, 32 )
19/shape_offset=Vector2( 0, 0 )
19/shapes=[ ]
20/name="Rampa4"
19/one_way_collision_direction=Vector2( 0, 0 )
19/one_way_collision_max_depth=0.0
20/name="Cochinada"
20/texture=null
20/tex_offset=Vector2( 0, 0 )
20/material=null
20/modulate=Color( 1, 1, 1, 1 )
20/region=Rect2( 0, 256, 64, 64 )
20/region=Rect2( 192, 320, 64, 64 )
20/occluder_offset=Vector2( 32, 32 )
20/occluder=null
20/navigation_offset=Vector2( 32, 32 )
20/navigation=null
20/shape_offset=Vector2( 32, 32 )
20/shape_offset=Vector2( 0, 0 )
20/shapes=[ ]
20/one_way_collision_direction=Vector2( 0, 0 )
20/one_way_collision_max_depth=0.0
21/name="Cochinada_left"
21/texture=null
21/tex_offset=Vector2( 0, 0 )
21/material=null
21/modulate=Color( 1, 1, 1, 1 )
21/region=Rect2( 128, 320, 64, 64 )
21/occluder_offset=Vector2( 32, 32 )
21/occluder=null
21/navigation_offset=Vector2( 32, 32 )
21/navigation=null
21/shape_offset=Vector2( 0, 0 )
21/shapes=[ ]
21/one_way_collision_direction=Vector2( 0, 0 )
21/one_way_collision_max_depth=0.0
22/name="Cochinada_right"
22/texture=null
22/tex_offset=Vector2( 0, 0 )
22/material=null
22/modulate=Color( 1, 1, 1, 1 )
22/region=Rect2( 256, 320, 64, 64 )
22/occluder_offset=Vector2( 32, 32 )
22/occluder=null
22/navigation_offset=Vector2( 32, 32 )
22/navigation=null
22/shape_offset=Vector2( 0, 0 )
22/shapes=[ ]
22/one_way_collision_direction=Vector2( 0, 0 )
22/one_way_collision_max_depth=0.0
23/name="Cochinada_single"
23/texture=null
23/tex_offset=Vector2( 0, 0 )
23/material=null
23/modulate=Color( 1, 1, 1, 1 )
23/region=Rect2( 64, 320, 64, 64 )
23/occluder_offset=Vector2( 32, 32 )
23/occluder=null
23/navigation_offset=Vector2( 32, 32 )
23/navigation=null
23/shape_offset=Vector2( 0, 0 )
23/shapes=[ ]
23/one_way_collision_direction=Vector2( 0, 0 )
23/one_way_collision_max_depth=0.0
24/name="Cochinada_alone"
24/texture=null
24/tex_offset=Vector2( 0, 0 )
24/material=null
24/modulate=Color( 1, 1, 1, 1 )
24/region=Rect2( 0, 320, 64, 64 )
24/occluder_offset=Vector2( 32, 32 )
24/occluder=null
24/navigation_offset=Vector2( 32, 32 )
24/navigation=null
24/shape_offset=Vector2( 0, 0 )
24/shapes=[ ]
24/one_way_collision_direction=Vector2( 0, 0 )
24/one_way_collision_max_depth=0.0
25/name="Tocon_up"
25/texture=null
25/tex_offset=Vector2( 0, 0 )
25/material=null
25/modulate=Color( 1, 1, 1, 1 )
25/region=Rect2( 64, 384, 64, 64 )
25/occluder_offset=Vector2( 29, 32 )
25/occluder=null
25/navigation_offset=Vector2( 29, 32 )
25/navigation=null
25/shape_offset=Vector2( 29, 32 )
25/shapes=[ ]
25/one_way_collision_direction=Vector2( 0, 0 )
25/one_way_collision_max_depth=0.0
26/name="Tocon_down"
26/texture=null
26/tex_offset=Vector2( 0, 0 )
26/material=null
26/modulate=Color( 1, 1, 1, 1 )
26/region=Rect2( 64, 448, 64, 64 )
26/occluder_offset=Vector2( 32, 32 )
26/occluder=null
26/navigation_offset=Vector2( 32, 32 )
26/navigation=null
26/shape_offset=Vector2( 0, 0 )
26/shapes=[ ]
26/one_way_collision_direction=Vector2( 0, 0 )
26/one_way_collision_max_depth=0.0
27/name="Tocon2_up"
27/texture=null
27/tex_offset=Vector2( 0, 0 )
27/material=null
27/modulate=Color( 1, 1, 1, 1 )
27/region=Rect2( 0, 384, 64, 64 )
27/occluder_offset=Vector2( 29, 32 )
27/occluder=null
27/navigation_offset=Vector2( 29, 32 )
27/navigation=null
27/shape_offset=Vector2( 29, 32 )
27/shapes=[ , ]
27/one_way_collision_direction=Vector2( 0, 0 )
27/one_way_collision_max_depth=0.0
28/name="Tocon2_down"
28/texture=null
28/tex_offset=Vector2( 0, 0 )
28/material=null
28/modulate=Color( 1, 1, 1, 1 )
28/region=Rect2( 0, 448, 64, 64 )
28/occluder_offset=Vector2( 32, 32 )
28/occluder=null
28/navigation_offset=Vector2( 32, 32 )
28/navigation=null
28/shape_offset=Vector2( 0, 0 )
28/shapes=[ ]
28/one_way_collision_direction=Vector2( 0, 0 )
28/one_way_collision_max_depth=0.0
29/name="Tronco_largo_up"
29/texture=null
29/tex_offset=Vector2( 0, 0 )
29/material=null
29/modulate=Color( 1, 1, 1, 1 )
29/region=Rect2( 192, 384, 64, 64 )
29/occluder_offset=Vector2( 29, 32 )
29/occluder=null
29/navigation_offset=Vector2( 29, 32 )
29/navigation=null
29/shape_offset=Vector2( 29, 32 )
29/shapes=[ , ]
29/one_way_collision_direction=Vector2( 0, 0 )
29/one_way_collision_max_depth=0.0
30/name="Tronco_largo_init"
30/texture=null
30/tex_offset=Vector2( 0, 0 )
30/material=null
30/modulate=Color( 1, 1, 1, 1 )
30/region=Rect2( 256, 384, 64, 64 )
30/occluder_offset=Vector2( 29, 32 )
30/occluder=null
30/navigation_offset=Vector2( 29, 32 )
30/navigation=null
30/shape_offset=Vector2( 29, 32 )
30/shapes=[ , ]
30/one_way_collision_direction=Vector2( 0, 0 )
30/one_way_collision_max_depth=0.0
31/name="Tronco_largo_tiling"
31/texture=null
31/tex_offset=Vector2( 0, 0 )
31/material=null
31/modulate=Color( 1, 1, 1, 1 )
31/region=Rect2( 0, 512, 64, 64 )
31/occluder_offset=Vector2( 29, 32 )
31/occluder=null
31/navigation_offset=Vector2( 29, 32 )
31/navigation=null
31/shape_offset=Vector2( 29, 32 )
31/shapes=[ ]
31/one_way_collision_direction=Vector2( 0, 0 )
31/one_way_collision_max_depth=0.0
32/name="Tronco_largo_end"
32/texture=null
32/tex_offset=Vector2( 0, 0 )
32/material=null
32/modulate=Color( 1, 1, 1, 1 )
32/region=Rect2( 64, 512, 64, 64 )
32/occluder_offset=Vector2( 29, 32 )
32/occluder=null
32/navigation_offset=Vector2( 29, 32 )
32/navigation=null
32/shape_offset=Vector2( 29, 32 )
32/shapes=[ ]
32/one_way_collision_direction=Vector2( 0, 0 )
32/one_way_collision_max_depth=0.0
33/name="Tronco_rama_right"
33/texture=null
33/tex_offset=Vector2( 0, 0 )
33/material=null
33/modulate=Color( 1, 1, 1, 1 )
33/region=Rect2( 128, 512, 64, 64 )
33/occluder_offset=Vector2( 29, 32 )
33/occluder=null
33/navigation_offset=Vector2( 29, 32 )
33/navigation=null
33/shape_offset=Vector2( 29, 32 )
33/shapes=[ , , , ]
33/one_way_collision_direction=Vector2( 0, 0 )
33/one_way_collision_max_depth=0.0
34/name="Rama_right1"
34/texture=null
34/tex_offset=Vector2( 0, 0 )
34/material=null
34/modulate=Color( 1, 1, 1, 1 )
34/region=Rect2( 192, 512, 64, 64 )
34/occluder_offset=Vector2( 32, 32 )
34/occluder=null
34/navigation_offset=Vector2( 32, 32 )
34/navigation=null
34/shape_offset=Vector2( 32, 32 )
34/shapes=[ ]
34/one_way_collision_direction=Vector2( 0, 0 )
34/one_way_collision_max_depth=0.0
35/name="Tronco_rama_left"
35/texture=null
35/tex_offset=Vector2( 0, 0 )
35/material=null
35/modulate=Color( 1, 1, 1, 1 )
35/region=Rect2( 256, 512, 64, 64 )
35/occluder_offset=Vector2( 29, 32 )
35/occluder=null
35/navigation_offset=Vector2( 29, 32 )
35/navigation=null
35/shape_offset=Vector2( 29, 32 )
35/shapes=[ , , , ]
35/one_way_collision_direction=Vector2( 0, 0 )
35/one_way_collision_max_depth=0.0
36/name="Rama_right2"
36/texture=null
36/tex_offset=Vector2( 0, 0 )
36/material=null
36/modulate=Color( 1, 1, 1, 1 )
36/region=Rect2( 256, 448, 64, 64 )
36/occluder_offset=Vector2( 32, 32 )
36/occluder=null
36/navigation_offset=Vector2( 32, 32 )
36/navigation=null
36/shape_offset=Vector2( 32, 32 )
36/shapes=[ ]
36/one_way_collision_direction=Vector2( 0, 0 )
36/one_way_collision_max_depth=0.0
37/name="Rama_1"
37/texture=null
37/tex_offset=Vector2( 0, 0 )
37/material=null
37/modulate=Color( 1, 1, 1, 1 )
37/region=Rect2( 0, 576, 64, 64 )
37/occluder_offset=Vector2( 32, 32 )
37/occluder=null
37/navigation_offset=Vector2( 32, 32 )
37/navigation=null
37/shape_offset=Vector2( 32, 32 )
37/shapes=[ ]
37/one_way_collision_direction=Vector2( 0, 0 )
37/one_way_collision_max_depth=0.0
38/name="Rama_end_right"
38/texture=null
38/tex_offset=Vector2( 0, 0 )
38/material=null
38/modulate=Color( 1, 1, 1, 1 )
38/region=Rect2( 192, 512, 64, 64 )
38/occluder_offset=Vector2( 29, 32 )
38/occluder=null
38/navigation_offset=Vector2( 29, 32 )
38/navigation=null
38/shape_offset=Vector2( 29, 32 )
38/shapes=[ ]
38/one_way_collision_direction=Vector2( 0, 0 )
38/one_way_collision_max_depth=0.0
39/name="Rama_end_left"
39/texture=null
39/tex_offset=Vector2( 0, 0 )
39/material=null
39/modulate=Color( 1, 1, 1, 1 )
39/region=Rect2( 256, 448, 64, 64 )
39/occluder_offset=Vector2( 29, 32 )
39/occluder=null
39/navigation_offset=Vector2( 29, 32 )
39/navigation=null
39/shape_offset=Vector2( 29, 32 )
39/shapes=[ ]
39/one_way_collision_direction=Vector2( 0, 0 )
39/one_way_collision_max_depth=0.0
40/name="Rama"
40/texture=null
40/tex_offset=Vector2( 0, 0 )
40/material=null
40/modulate=Color( 1, 1, 1, 1 )
40/region=Rect2( 0, 576, 64, 64 )
40/occluder_offset=Vector2( 29, 32 )
40/occluder=null
40/navigation_offset=Vector2( 29, 32 )
40/navigation=null
40/shape_offset=Vector2( 29, 32 )
40/shapes=[ ]
40/one_way_collision_direction=Vector2( 0, -1 )
40/one_way_collision_max_depth=50000.0
41/name="Tronco_rama_doble"
41/texture=null
41/tex_offset=Vector2( 0, 0 )
41/material=null
41/modulate=Color( 1, 1, 1, 1 )
41/region=Rect2( 64, 576, 64, 64 )
41/occluder_offset=Vector2( 29, 32 )
41/occluder=null
41/navigation_offset=Vector2( 29, 32 )
41/navigation=null
41/shape_offset=Vector2( 29, 32 )
41/shapes=[ , , , , , ]
41/one_way_collision_direction=Vector2( 0, 0 )
41/one_way_collision_max_depth=0.0

File diff suppressed because one or more lines are too long

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=48 format=1]
[gd_scene load_steps=47 format=1]
[ext_resource path="res://Sprites/Tilesets/tile full.png" type="Texture" id=1]
@ -167,40 +167,35 @@ points = Vector2Array( 23, -12, 35, -12, 35, -1, 24, 3 )
custom_solver_bias = 0.0
points = Vector2Array( -9, 30, 16, 17, 16, 30 )
[sub_resource type="ConvexPolygonShape2D" id=35]
[sub_resource type="ConvexPolygonShape2D" id=47]
custom_solver_bias = 0.0
points = Vector2Array( -9, -34, 16, -34, 16, 30, -9, -18 )
[sub_resource type="ConvexPolygonShape2D" id=36]
[sub_resource type="ConvexPolygonShape2D" id=35]
custom_solver_bias = 0.0
points = Vector2Array( -16, -12, -9, -18, 16, 30, -9, 14, -15, 4 )
[sub_resource type="ConvexPolygonShape2D" id=37]
[sub_resource type="ConvexPolygonShape2D" id=36]
custom_solver_bias = 0.0
points = Vector2Array( 16, 30, -9, 30, -9, 14 )
[sub_resource type="ConvexPolygonShape2D" id=38]
[sub_resource type="ConvexPolygonShape2D" id=37]
custom_solver_bias = 0.0
points = Vector2Array( -16, -12, -15, 4, -29, -1, -29, -12 )
[sub_resource type="ConvexPolygonShape2D" id=34]
[sub_resource type="RectangleShape2D" id=50]
custom_solver_bias = 0.0
points = Vector2Array( -25, -12, -25, -1, -29, -1, -29, -12 )
extents = Vector2( 2, 6 )
[sub_resource type="ConvexPolygonShape2D" id=39]
[sub_resource type="RectangleShape2D" id=49]
custom_solver_bias = 0.0
points = Vector2Array( 35, -1, 31, -1, 31, -12, 35, -12 )
[sub_resource type="ConvexPolygonShape2D" id=40]
custom_solver_bias = 0.0
points = Vector2Array( -29, -12, 35, -12, 35, -1, -29, -1 )
extents = Vector2( 32, 6 )
[sub_resource type="ConvexPolygonShape2D" id=41]
@ -1193,16 +1188,16 @@ region_rect = Rect2( 0, 256, 64, 64 )
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 35 )
shapes/0/shape = SubResource( 47 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 36 )
shapes/1/shape = SubResource( 35 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 37 )
shapes/2/shape = SubResource( 36 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 38 )
shapes/3/shape = SubResource( 37 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/3/trigger = false
collision/layers = 2
@ -1222,8 +1217,6 @@ trigger = false
[node name="Rama_end_right" type="Sprite" parent="."]
editor/display_folded = true
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
@ -1236,28 +1229,27 @@ region_rect = Rect2( 0, 256, 64, 64 )
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 34 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/0/shape = SubResource( 50 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, -27, -5 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 20.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Rama_end_right/StaticBody2D1"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Rama_end_right/StaticBody2D1"]
transform/pos = Vector2( 0, 2 )
build_mode = 0
polygon = Vector2Array( -29, -12, -29, -1, -25, -1, -25, -12 )
shape_range = Vector2( 0, 0 )
transform/pos = Vector2( -27, -5 )
shape = SubResource( 50 )
trigger = false
_update_shape_index = 0
[node name="Rama_end_left" type="Sprite" parent="."]
editor/display_folded = true
visibility/visible = false
transform/pos = Vector2( -64, -64 )
z/z = 2
texture = ExtResource( 1 )
@ -1270,23 +1262,24 @@ region_rect = Rect2( 0, 256, 64, 64 )
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 39 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/0/shape = SubResource( 50 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 33, -5 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 20.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Rama_end_left/StaticBody2D1"]
[node name="CollisionShape2D1" type="CollisionShape2D" parent="Rama_end_left/StaticBody2D1"]
transform/pos = Vector2( 0, 2 )
build_mode = 0
polygon = Vector2Array( 35, -12, 31, -12, 31, -1, 35, -1 )
shape_range = Vector2( 0, 0 )
transform/pos = Vector2( 33, -5 )
shape = SubResource( 50 )
trigger = false
_update_shape_index = 0
[node name="Rama" type="Sprite" parent="."]
@ -1304,26 +1297,29 @@ region_rect = Rect2( 0, 256, 64, 64 )
transform/pos = Vector2( -3, 0 )
input/pickable = false
shapes/0/shape = SubResource( 40 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
shapes/0/shape = SubResource( 49 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -4 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 15
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 20.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 0.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Rama/StaticBody2D1"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Rama/StaticBody2D1"]
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z/z = 2
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View file

@ -1,5 +1,5 @@
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<resource name="41/texture" external="0"> </resource>
<vector2 name="41/tex_offset"> 0, 0 </vector2>
<resource name="41/material"></resource> <color name="41/modulate"> 1, 1, 1, 1 </color>
<rect2 name="41/region"> 64, 576, 64, 64 </rect2>
<vector2 name="41/occluder_offset"> 32, 32 </vector2>
<resource name="41/occluder"></resource> <vector2 name="41/navigation_offset"> 32, 32 </vector2>
<resource name="41/navigation"></resource> <vector2 name="41/shape_offset"> 32, 32 </vector2>
<array name="41/shapes" len="6" shared="false">
<rect2 name="38/region"> 64, 576, 64, 64 </rect2>
<vector2 name="38/occluder_offset"> 29, 32 </vector2>
<resource name="38/occluder"></resource> <vector2 name="38/navigation_offset"> 29, 32 </vector2>
<resource name="38/navigation"></resource> <vector2 name="38/shape_offset"> 29, 32 </vector2>
<array name="38/shapes" len="6" shared="false">
<resource resource_type="Shape2D" path="local://41"> </resource>
<resource resource_type="Shape2D" path="local://42"> </resource>
<resource resource_type="Shape2D" path="local://43"> </resource>
@ -701,6 +739,8 @@
<resource resource_type="Shape2D" path="local://45"> </resource>
<resource resource_type="Shape2D" path="local://46"> </resource>
</array>
<vector2 name="38/one_way_collision_direction"> 0, 0 </vector2>
<real name="38/one_way_collision_max_depth"> 0 </real>
</main_resource>
</resource_file>

View file

@ -49,6 +49,7 @@ fixed_fps=60
[physics_2d]
default_gravity=98
thread_model=1
[rasterizer]