No hay tildes

This commit is contained in:
dariasteam 2017-07-30 22:09:48 +01:00
parent 6f18e1ff3e
commit 65e58ed105
14 changed files with 141 additions and 57 deletions

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.directory Normal file
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@ -0,0 +1,7 @@
[Dolphin]
PreviewsShown=true
Timestamp=2017,7,30,22,3,44
Version=4
[Settings]
HiddenFilesShown=true

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@ -5,7 +5,7 @@ signal damage
const GRAVITY = 3000.0
var vertical
export var velocity = 300
export var velocity = 350
var v = Vector2(-velocity, 0)
onready var sprite = get_node("Sprite")

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@ -13,17 +13,17 @@
[ext_resource path="res://malvado_caminando0009.tex" type="Texture" id=11]
[ext_resource path="res://sangre.png" type="Texture" id=12]
[sub_resource type="ConvexPolygonShape2D" id=1]
[sub_resource type="ConvexPolygonShape2D" id=10]
custom_solver_bias = 0.0
points = Vector2Array( 8.90625, -8.09232, 8.57639, -19.4815, 26.3889, -19.4815, 26.7188, 8.39203 )
points = Vector2Array( 8.90625, -8.09232, 8.57639, -19.4815, 23.6279, -19.5115, 26.7188, 8.39203 )
[sub_resource type="ConvexPolygonShape2D" id=2]
[sub_resource type="ConvexPolygonShape2D" id=11]
custom_solver_bias = 0.0
points = Vector2Array( 2.63889, -0.899147, 8.90625, -8.09232, 26.7188, 8.39203, 20.1215, 15.8849, 5.27778, 15.5852, 0.989584, 8.09231 )
[sub_resource type="ConvexPolygonShape2D" id=3]
[sub_resource type="ConvexPolygonShape2D" id=12]
custom_solver_bias = 0.0
points = Vector2Array( -3.29861, -5.99431, 2.63889, -0.899147, 0.989584, 8.09231, -7.91667, 2.09801, -8.24653, -3.59659 )
@ -33,17 +33,17 @@ points = Vector2Array( -3.29861, -5.99431, 2.63889, -0.899147, 0.989584, 8.09231
custom_solver_bias = 0.0
extents = Vector2( 13.0125, 38.3532 )
[sub_resource type="ConvexPolygonShape2D" id=5]
[sub_resource type="ConvexPolygonShape2D" id=13]
custom_solver_bias = 0.0
points = Vector2Array( 8.90625, -8.09232, 8.57639, -19.4815, 26.3889, -19.4815, 26.7188, 8.39203 )
points = Vector2Array( 8.90625, -8.09232, 8.57639, -19.4815, 23.744, -19.0929, 26.7188, 8.39203 )
[sub_resource type="ConvexPolygonShape2D" id=6]
[sub_resource type="ConvexPolygonShape2D" id=14]
custom_solver_bias = 0.0
points = Vector2Array( 2.63889, -0.899147, 8.90625, -8.09232, 26.7188, 8.39203, 20.1215, 15.8849, 5.27778, 15.5852, 0.989584, 8.09231 )
[sub_resource type="ConvexPolygonShape2D" id=7]
[sub_resource type="ConvexPolygonShape2D" id=15]
custom_solver_bias = 0.0
points = Vector2Array( -3.29861, -5.99431, 2.63889, -0.899147, 0.989584, 8.09231, -7.91667, 2.09801, -8.24653, -3.59659 )
@ -70,20 +70,20 @@ colors = ColorArray( 0.773438, 0.773438, 0.773438, 1, 0.1875, 0.1875, 0.1875, 1
transform/pos = Vector2( 64.3, -80 )
transform/scale = Vector2( 2, 2 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/shape = SubResource( 10 )
shapes/0/transform = Matrix32( 1.68421, 0, 0, 1.85361, -19.4444, 6.66667 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/shape = SubResource( 11 )
shapes/1/transform = Matrix32( 1.68421, 0, 0, 1.85361, -19.4444, 6.66667 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/shape = SubResource( 12 )
shapes/2/transform = Matrix32( 1.68421, 0, 0, 1.85361, -19.4444, 6.66667 )
shapes/2/trigger = false
collision/layers = 5
collision/mask = 4
collision/margin = 0.08
script/script = ExtResource( 1 )
velocity = 250
velocity = 350
dir_left = true
life = 2
damage = 1
@ -93,14 +93,14 @@ damage = 1
transform/pos = Vector2( -19.4444, 6.66667 )
transform/scale = Vector2( 1.68421, 1.85361 )
build_mode = 0
polygon = Vector2Array( 8.57639, -19.4815, 8.90625, -8.09232, 2.63889, -0.899147, -3.29861, -5.99431, -8.24653, -3.59659, -7.91667, 2.09801, 0.989584, 8.09231, 5.27778, 15.5852, 20.1215, 15.8849, 26.7188, 8.39203, 26.3889, -19.4815 )
polygon = Vector2Array( 8.57639, -19.4815, 8.90625, -8.09232, 2.63889, -0.899147, -3.29861, -5.99431, -8.24653, -3.59659, -7.91667, 2.09801, 0.989584, 8.09231, 5.27778, 15.5852, 20.1215, 15.8849, 26.7188, 8.39203, 23.6279, -19.5115 )
shape_range = Vector2( 0, 2 )
trigger = false
[node name="area_head" type="Area2D" parent="."]
transform/pos = Vector2( 9.60559, -33.6111 )
transform/scale = Vector2( 0.47993, 0.112847 )
transform/pos = Vector2( 7.79891, -33.6111 )
transform/scale = Vector2( 0.423471, 0.112847 )
input/pickable = false
shapes/0/shape = SubResource( 4 )
shapes/0/transform = Matrix32( 2.41445, 0, 0, 0.77017, 0.581818, 2.46155 )
@ -126,13 +126,13 @@ _update_shape_index = 0
transform/pos = Vector2( -4.07679, 1.11111 )
transform/scale = Vector2( 0.9363, 1.08512 )
input/pickable = false
shapes/0/shape = SubResource( 5 )
shapes/0/shape = SubResource( 13 )
shapes/0/transform = Matrix32( 1.79879, 0, 0, 1.7082, -16.6219, 4.86533 )
shapes/0/trigger = true
shapes/1/shape = SubResource( 6 )
shapes/1/shape = SubResource( 14 )
shapes/1/transform = Matrix32( 1.79879, 0, 0, 1.7082, -16.6219, 4.86533 )
shapes/1/trigger = true
shapes/2/shape = SubResource( 7 )
shapes/2/shape = SubResource( 15 )
shapes/2/transform = Matrix32( 1.79879, 0, 0, 1.7082, -16.6219, 4.86533 )
shapes/2/trigger = true
gravity_vec = Vector2( 0, 1 )
@ -148,7 +148,7 @@ collision/mask = 34
transform/pos = Vector2( -16.6219, 4.86533 )
transform/scale = Vector2( 1.79879, 1.7082 )
build_mode = 0
polygon = Vector2Array( 8.57639, -19.4815, 8.90625, -8.09232, 2.63889, -0.899147, -3.29861, -5.99431, -8.24653, -3.59659, -7.91667, 2.09801, 0.989584, 8.09231, 5.27778, 15.5852, 20.1215, 15.8849, 26.7188, 8.39203, 26.3889, -19.4815 )
polygon = Vector2Array( 8.57639, -19.4815, 8.90625, -8.09232, 2.63889, -0.899147, -3.29861, -5.99431, -8.24653, -3.59659, -7.91667, 2.09801, 0.989584, 8.09231, 5.27778, 15.5852, 20.1215, 15.8849, 26.7188, 8.39203, 23.744, -19.0929 )
shape_range = Vector2( 0, 2 )
trigger = true
@ -157,6 +157,7 @@ trigger = true
transform/pos = Vector2( 3.8147e-06, 0 )
frames = SubResource( 8 )
animation = "walking"
frame = 1
playing = true
[node name="hit_ray_particle" type="Particles2D" parent="."]

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@ -32,12 +32,12 @@ command_line/extra_args=""
custom_package/debug=""
custom_package/release=""
debug/debugging_enabled=true
keystore/release=""
keystore/release_password=""
keystore/release_user=""
keystore/release="/home/darias/debug.keystore"
keystore/release_password="android"
keystore/release_user="androiddebugkey"
one_click_deploy/clear_previous_install=true
package/icon=""
package/name=""
package/name="Cow Revenge"
package/signed=true
package/unique_name="org.godotengine.$genname"
permissions/access_checkin_properties=false

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@ -71,7 +71,7 @@ script/script = ExtResource( 1 )
JUMP_SPEED = 500
MAX_JUMP_TIME = 60
altitude = 0.5
MAX_WALK_SPEED = 450
MAX_WALK_SPEED = 550
max_milk = 500
milk_level = 0
invulneravility_time = 1
@ -109,7 +109,7 @@ _update_shape_index = 1
frames = SubResource( 3 )
animation = "Idle"
frame = 3
frame = 2
playing = true
[node name="Camera2D" type="Camera2D" parent="sprite"]

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@ -8,7 +8,7 @@ enum WEAPONS {
laser
}
var weapon = WEAPONS.laser
var weapon = WEAPONS.regular
var shoot = false
var recharge = false

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@ -1,24 +1,24 @@
[gd_scene load_steps=28 format=1]
[ext_resource path="res://tile full.tex" type="Texture" id=1]
[ext_resource path="res://árbol.png" type="Texture" id=2]
[ext_resource path="res://arbol.png" type="Texture" id=2]
[ext_resource path="res://cochinada.png" type="Texture" id=3]
[ext_resource path="res://cochinada_right.png" type="Texture" id=4]
[ext_resource path="res://cochinada_left.png" type="Texture" id=5]
[ext_resource path="res://cochinada_single.png" type="Texture" id=6]
[ext_resource path="res://cochinada_alone.png" type="Texture" id=7]
[sub_resource type="ConvexPolygonShape2D" id=21]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( -21.2298, -23.8952, -16.2848, -26.453, -9.37893, -26.9645, 32, -28, 32, 32, -27, 32, -26.601, -15.7957, -24.4696, -20.3144 )
[sub_resource type="ConvexPolygonShape2D" id=22]
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( -32, -28, 32, -28, 32, 32, -32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=23]
[sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0
points = Vector2Array( -32, -28, 13.8965, -27.135, 19.9498, -24.2363, 24.2127, -19.4618, 25.4063, -15.7105, 26, 32, -32, 32 )
@ -103,7 +103,7 @@ points = Vector2Array( -32, -32, 27, -32, -32, 28 )
custom_solver_bias = 0.0
points = Vector2Array( 32, -32, 32, 28, -28, -32 )
[sub_resource type="ConvexPolygonShape2D" id=24]
[sub_resource type="ConvexPolygonShape2D" id=20]
custom_solver_bias = 0.0
points = Vector2Array( 16, 16, 22, 19, 22, 26, 18, 32, -20, 32, -23, 27, -23, 22, -19, 16 )
@ -122,7 +122,7 @@ region_rect = Rect2( 0, 0, 64, 64 )
[node name="StaticBody2D" type="StaticBody2D" parent="Arriba_Izquierda"]
input/pickable = false
shapes/0/shape = SubResource( 21 )
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 2
@ -149,7 +149,7 @@ region_rect = Rect2( 64, 0, 64, 64 )
transform/pos = Vector2( -0.0852547, -0.0852585 )
input/pickable = false
shapes/0/shape = SubResource( 22 )
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.0852547, 0.0852585 )
shapes/0/trigger = false
collision/layers = 2
@ -179,7 +179,7 @@ region_rect = Rect2( 128, 0, 64, 64 )
transform/pos = Vector2( -0.0852547, -0.0852585 )
input/pickable = false
shapes/0/shape = SubResource( 23 )
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.0852547, 0.0852585 )
shapes/0/trigger = false
collision/layers = 2
@ -663,7 +663,7 @@ region_rect = Rect2( 0, 256, 64, 64 )
transform/pos = Vector2( -0.0852547, -0.0852585 )
input/pickable = false
shapes/0/shape = SubResource( 24 )
shapes/0/shape = SubResource( 20 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.0852547, 0.0852585 )
shapes/0/trigger = false
collision/layers = 2

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