Fix unlock levels bug

This commit is contained in:
dariasteam 2018-09-16 13:58:25 +01:00
parent 3043cd0bc3
commit 4e7c3d3da8
3 changed files with 5 additions and 5 deletions

View file

@ -1567,8 +1567,6 @@ script/script = ExtResource( 13 )
[node name="Cages" type="Node2D" parent="."]
editor/display_folded = true
[node name="jail" parent="Cages" instance=ExtResource( 14 )]
transform/pos = Vector2( -1250, -2410 )

View file

@ -5,10 +5,11 @@ export(PackedScene) var scene
func _ready():
set_process_input(true)
func _on_Button_pressed():
func _on_Button_pressed():
global.save_game()
get_tree().set_pause(false)
get_tree().change_scene_to(scene)
func _input(ev):
if (ev.is_action_pressed("ui_cancel")):
if (ev.is_action_pressed("ui_cancel")):
_on_Button_pressed()

View file

@ -19,7 +19,8 @@ func _ready():
func next_level():
if (global.level < levels.size()):
global.level += 1
global.unlocked_levels += 1
if (global.level >= global.unlocked_levels):
global.unlocked_levels += 1
global.save_game()
viewport.get_child(0).queue_free()
#reset_hud()