diff --git a/Scenes/Menu/back_button.gd b/Scenes/Menu/back_button.gd index 685bd4d..08085bf 100644 --- a/Scenes/Menu/back_button.gd +++ b/Scenes/Menu/back_button.gd @@ -7,9 +7,9 @@ func _ready(): func _on_Button_pressed(): global.save_game() - get_tree().set_pause(false) - get_tree().quit() + get_tree().set_pause(false) + get_tree().change_scene_to(scene) func _input(ev): - if (ev.is_action_pressed("ui_cancel")): + if (ev.is_action_pressed("ui_cancel")): _on_Button_pressed() \ No newline at end of file diff --git a/Scenes/Menu/main_menu.tscn b/Scenes/Menu/main_menu.tscn index b8ee998..30fe143 100644 --- a/Scenes/Menu/main_menu.tscn +++ b/Scenes/Menu/main_menu.tscn @@ -48,12 +48,12 @@ button/align = 1065353216 [node name="Button" type="Button" parent="VButtonArray"] -rect/scale = Vector2( 0.08, 0.12 ) +rect/scale = Vector2( 0.06, 0.1 ) focus/ignore_mouse = false focus/stop_mouse = true size_flags/horizontal = 2 size_flags/vertical = 2 -margin/left = -3.09944e-06 +margin/left = 0.0 margin/top = 0.0 margin/right = 42.0 margin/bottom = 37.0