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https://github.com/Dariasteam/Cows-Revenge.git
synced 2026-01-23 02:15:17 +00:00
Increase mobile performance
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parent
361b6b4386
commit
0578cdc42e
8 changed files with 15 additions and 19 deletions
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@ -25,12 +25,12 @@ func reverse_direction():
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func _ready():
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if (!dir_left):
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reverse_direction()
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set_fixed_process(true)
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set_process(true)
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#set_process(true)
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func dissapear():
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sprite.set_opacity(0)
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set_fixed_process(false)
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set_process(false)
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set_layer_mask_bit(2,false)
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hit_single.set_emitting(true)
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@ -91,7 +91,7 @@ func change_velocity(amount, right):
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v.x += ((dir_left * -1) + (!dir_left * 1)) * amount
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func _fixed_process(delta):
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func _process(delta):
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var motion = v * delta
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motion = move(motion)
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v.y += delta * GRAVITY
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@ -56,7 +56,7 @@ tracks/0/keys = {
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"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
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}
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[sub_resource type="ColorRamp" id=10]
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[sub_resource type="ColorRamp" id=9]
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offsets = FloatArray( 0, 1 )
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colors = ColorArray( 0.773438, 0.773438, 0.773438, 1, 0.1875, 0.1875, 0.1875, 1 )
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@ -202,7 +202,7 @@ params/anim_initial_pos = 0.0
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randomness/direction = 0.29
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randomness/spread = 0.8
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randomness/linear_velocity = 0.45
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color/color_ramp = SubResource( 10 )
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color/color_ramp = SubResource( 9 )
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[connection signal="body_enter" from="area_head" to="." method="_on_area_head_body_enter"]
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@ -5,7 +5,6 @@
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[ext_resource path="res://Scenes/Events/ray_milk_end.tres.gd" type="Script" id=3]
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[ext_resource path="res://Sprites/Effects/milk_ray.png" type="Texture" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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@ -15,8 +14,8 @@ extents = Vector2( 32, 32 )
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enabled = true
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cast_to = Vector2( 10000, 0 )
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layer_mask = 6
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type_mask = 10
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layer_mask = 63
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type_mask = 11
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script/script = ExtResource( 1 )
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damage = 50
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@ -21,16 +21,16 @@ transform/scale = Vector2( 2, 2 )
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mode = 0
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tile_set = ExtResource( 1 )
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cell/size = Vector2( 64, 64 )
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cell/quadrant_size = 32
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cell/quadrant_size = 16
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cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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cell/half_offset = 2
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cell/tile_origin = 0
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cell/y_sort = false
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collision/use_kinematic = false
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collision/friction = 1.0
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collision/friction = 0.0
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collision/bounce = 0.0
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collision/layers = 1
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collision/mask = 1
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collision/layers = 0
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collision/mask = 0
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occluder/light_mask = 1
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tile_data = IntArray( -2031638, 24, -1769503, 28, -1769501, 21, -1769500, 22, -1769495, 19, -1638433, 24, -1638405, 19, -1703909, 24, -1572882, 24, -1638369, 24, -1507361, 24, -1507292, 21, -1507291, 23, -1507290, 22, -1441770, 21, -1441769, 22, -983062, 28, -917536, 23, -917535, 21, -917534, 22, -917516, 23, -786410, 28, -786408, 28, -786406, 26, -786404, 26, -720888, 24, -720879, 24, -524305, 19, -524293, 21, -524292, 22, -524284, 21, -524283, 20, -524282, 20, -524281, 22, -524280, 19, -458737, 21, -458736, 22, -458735, 21, -458734, 20, -458733, 20, -458732, 22, -458726, 19, -458724, 28, -458722, 28, -393179, 21, -393178, 20, -393177, 20, -393176, 22, -196631, 21, -196630, 22 )
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@ -43,12 +43,12 @@ z/z = -1
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mode = 0
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tile_set = ExtResource( 1 )
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cell/size = Vector2( 64, 64 )
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cell/quadrant_size = 32
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cell/quadrant_size = 16
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cell/custom_transform = Matrix32( 1, 1, 0, 1, 0, 0 )
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cell/half_offset = 2
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cell/tile_origin = 0
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cell/y_sort = false
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collision/use_kinematic = true
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collision/use_kinematic = false
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collision/friction = 0.0
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collision/bounce = 0.0
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collision/layers = 2
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@ -14,8 +14,6 @@
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[ext_resource path="res://Sprites/GUI/HUD/milkbar_outter_1.png" type="Texture" id=12]
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[ext_resource path="res://Sprites/GUI/HUD/milkbar_inner.png" type="Texture" id=13]
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[sub_resource type="Environment" id=1]
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ambient_light/enabled = false
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@ -87,10 +85,10 @@ world = SubResource( 2 )
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transparent_bg = false
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render_target/enabled = false
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render_target/v_flip = false
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render_target/clear_on_new_frame = true
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render_target/clear_on_new_frame = false
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render_target/filter = false
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render_target/gen_mipmaps = false
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render_target/update_mode = 0
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render_target/update_mode = 3
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audio_listener/enable_2d = true
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audio_listener/enable_3d = false
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physics/object_picking = false
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Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 46 KiB |
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@ -10,7 +10,6 @@ global="*res://Scenes/Menu/global.gd"
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[debug]
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force_fps=60
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print_fps=true
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[display]
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