mirror of
https://github.com/Dariasteam/Cows-Revenge.git
synced 2026-01-23 02:15:17 +00:00
Add pipes tileset
This commit is contained in:
parent
b562a8ce6c
commit
03a45d3dd3
5 changed files with 706 additions and 31 deletions
File diff suppressed because one or more lines are too long
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@ -1,6 +1,7 @@
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[gd_scene load_steps=39 format=1]
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[gd_scene load_steps=48 format=1]
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[ext_resource path="res://Sprites/Tilesets/tile full.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Tilesets/pipes.png" type="Texture" id=2]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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@ -117,22 +118,22 @@ points = Vector2Array( 17, 24, 27, 30, -21, 30, -11, 24 )
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custom_solver_bias = 0.0
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points = Vector2Array( 14, 13, 17, 24, -11, 24, -8, 13 )
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[sub_resource type="ConvexPolygonShape2D" id=40]
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[sub_resource type="ConvexPolygonShape2D" id=24]
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custom_solver_bias = 0.0
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points = Vector2Array( 27, 30, -21, 30, -9, 23, 16, 23 )
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[sub_resource type="ConvexPolygonShape2D" id=41]
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[sub_resource type="ConvexPolygonShape2D" id=25]
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custom_solver_bias = 0.0
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points = Vector2Array( -9, -31, 16, -31, 16, 23, -9, 23 )
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[sub_resource type="ConvexPolygonShape2D" id=38]
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[sub_resource type="ConvexPolygonShape2D" id=26]
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custom_solver_bias = 0.0
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points = Vector2Array( 27, 30, -21, 30, -9, 23, 16, 23 )
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[sub_resource type="ConvexPolygonShape2D" id=39]
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[sub_resource type="ConvexPolygonShape2D" id=27]
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custom_solver_bias = 0.0
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points = Vector2Array( -9, -34, 16, -34, 16, 23, -9, 23 )
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@ -142,7 +143,7 @@ points = Vector2Array( -9, -34, 16, -34, 16, 23, -9, 23 )
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custom_solver_bias = 0.0
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extents = Vector2( 12.0968, 32 )
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[sub_resource type="RectangleShape2D" id=42]
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[sub_resource type="RectangleShape2D" id=29]
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custom_solver_bias = 0.0
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extents = Vector2( 12.0968, 30 )
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@ -150,7 +151,7 @@ extents = Vector2( 12.0968, 30 )
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[sub_resource type="RectangleShape2D" id=30]
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custom_solver_bias = 0.0
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extents = Vector2( 32, 6 )
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extents = Vector2( 11.7937, 32 )
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[sub_resource type="RectangleShape2D" id=31]
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@ -187,6 +188,46 @@ points = Vector2Array( -14, 6, -24, -1, -17, -12, -9, -18, 16, -18, 23, -12 )
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custom_solver_bias = 0.0
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points = Vector2Array( 23, 4, 16, 19, -9, 18, -14, 6 )
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[sub_resource type="ConvexPolygonShape2D" id=38]
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custom_solver_bias = 0.0
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points = Vector2Array( 15, -2, -10, 12, -29, 12, -29, -13, 5, -13, 13, -9 )
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[sub_resource type="ConvexPolygonShape2D" id=39]
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custom_solver_bias = 0.0
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points = Vector2Array( 15, -2, 15, 32, -10, 32, -10, 12 )
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[sub_resource type="ConvexPolygonShape2D" id=40]
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custom_solver_bias = 0.0
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points = Vector2Array( -1, -13, 35, -13, 35, 12, 15, 12, -10, -7, -6, -11 )
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[sub_resource type="ConvexPolygonShape2D" id=41]
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custom_solver_bias = 0.0
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points = Vector2Array( 15, 12, 15, 32, -10, 32, -10, -7 )
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[sub_resource type="ConvexPolygonShape2D" id=42]
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custom_solver_bias = 0.0
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points = Vector2Array( -10, 2, 15, -13, 35, -13, 35, 12, -1, 12, -7, 9 )
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[sub_resource type="ConvexPolygonShape2D" id=43]
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custom_solver_bias = 0.0
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points = Vector2Array( -10, 2, -10, -32, 15, -32, 15, -13 )
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[sub_resource type="ConvexPolygonShape2D" id=44]
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custom_solver_bias = 0.0
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points = Vector2Array( 6, 12, -29, 12, -29, -13, -10, -13, 16, 2, 13, 9 )
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[sub_resource type="ConvexPolygonShape2D" id=45]
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custom_solver_bias = 0.0
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points = Vector2Array( -10, -13, -10, -32, 16, -32, 16, 2 )
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[node name="Node2D" type="Node2D"]
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transform/pos = Vector2( 32, 32 )
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@ -902,6 +943,7 @@ region_rect = Rect2( 0, 256, 64, 64 )
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[node name="Tocon2_up" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 2
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texture = ExtResource( 1 )
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@ -962,10 +1004,10 @@ region_rect = Rect2( 0, 256, 64, 64 )
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 40 )
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shapes/0/shape = SubResource( 24 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
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shapes/0/trigger = false
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shapes/1/shape = SubResource( 41 )
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shapes/1/shape = SubResource( 25 )
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shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
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shapes/1/trigger = false
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collision/layers = 2
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@ -999,10 +1041,10 @@ region_rect = Rect2( 0, 256, 64, 64 )
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 38 )
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shapes/0/shape = SubResource( 26 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
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shapes/0/trigger = false
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shapes/1/shape = SubResource( 39 )
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shapes/1/shape = SubResource( 27 )
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shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 2 )
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shapes/1/trigger = false
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collision/layers = 2
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@ -1069,7 +1111,7 @@ region_rect = Rect2( 0, 256, 64, 64 )
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 42 )
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shapes/0/shape = SubResource( 29 )
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shapes/0/transform = Matrix32( 1.03333, 0, 0, 1, 3.5, 2 )
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shapes/0/trigger = false
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collision/layers = 2
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@ -1083,7 +1125,7 @@ bounce = 0.0
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transform/pos = Vector2( 3.5, 2 )
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transform/scale = Vector2( 1.03333, 1 )
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shape = SubResource( 42 )
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shape = SubResource( 29 )
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trigger = false
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_update_shape_index = 0
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@ -1391,7 +1433,7 @@ hframes = 5
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frame = 58
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="hoja_8" type="Sprite" parent="."]
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[node name="hoja_9" type="Sprite" parent="."]
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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@ -1399,7 +1441,439 @@ z/z = 3
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texture = ExtResource( 1 )
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vframes = 13
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hframes = 5
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frame = 49
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frame = 58
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="pipe1" type="Sprite" parent="."]
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe1"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -1 )
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shapes/0/trigger = false
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collision/layers = 0
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collision/mask = 0
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one_way_collision/direction = Vector2( 0, 1 )
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one_way_collision/max_depth = 1.0
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 0.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe1/StaticBody2D2"]
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transform/pos = Vector2( 3, -1 )
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shape = SubResource( 30 )
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trigger = false
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_update_shape_index = 0
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[node name="pipe2" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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frame = 1
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe2"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -1 )
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shapes/0/trigger = false
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collision/layers = 0
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collision/mask = 0
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one_way_collision/direction = Vector2( 0, 1 )
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one_way_collision/max_depth = 1.0
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 0.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe2/StaticBody2D2"]
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transform/pos = Vector2( 3, -1 )
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shape = SubResource( 30 )
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trigger = false
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_update_shape_index = 0
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[node name="pipe3" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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frame = 2
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe3"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -1 )
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shapes/0/trigger = false
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collision/layers = 0
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collision/mask = 0
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one_way_collision/direction = Vector2( 0, 1 )
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one_way_collision/max_depth = 1.0
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 0.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe3/StaticBody2D2"]
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transform/pos = Vector2( 3, -1 )
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shape = SubResource( 30 )
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trigger = false
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_update_shape_index = 0
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[node name="pipe4" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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frame = 3
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe4"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 3, -1 )
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shapes/0/trigger = false
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collision/layers = 0
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||||
collision/mask = 0
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one_way_collision/direction = Vector2( 0, 1 )
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one_way_collision/max_depth = 1.0
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 0.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe4/StaticBody2D2"]
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transform/pos = Vector2( 3, -1 )
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shape = SubResource( 30 )
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trigger = false
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_update_shape_index = 0
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[node name="pipe5" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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frame = 5
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe5"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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shapes/0/transform = Matrix32( 1.06413, 0, 0, 1, 2.45, 0 )
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shapes/0/trigger = false
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collision/layers = 0
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collision/mask = 0
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one_way_collision/direction = Vector2( 0, 1 )
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one_way_collision/max_depth = 1.0
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 0.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe5/StaticBody2D2"]
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transform/pos = Vector2( 2.45, 0 )
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transform/scale = Vector2( 1.06413, 1 )
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shape = SubResource( 30 )
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trigger = false
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_update_shape_index = 0
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[node name="pipe6" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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frame = 6
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe6"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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shapes/0/transform = Matrix32( 1.06413, 0, 0, 1, 2.45, 0 )
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shapes/0/trigger = false
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collision/layers = 0
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collision/mask = 0
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one_way_collision/direction = Vector2( 0, 1 )
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one_way_collision/max_depth = 1.0
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 0.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe6/StaticBody2D2"]
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transform/pos = Vector2( 2.45, 0 )
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transform/scale = Vector2( 1.06413, 1 )
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shape = SubResource( 30 )
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trigger = false
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_update_shape_index = 0
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[node name="pipe7" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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||||
texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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frame = 7
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe7"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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shapes/0/transform = Matrix32( 1.06413, 0, 0, 1, 2.45, 0 )
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shapes/0/trigger = false
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collision/layers = 0
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collision/mask = 0
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one_way_collision/direction = Vector2( 0, 1 )
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one_way_collision/max_depth = 1.0
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 0.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe7/StaticBody2D2"]
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transform/pos = Vector2( 2.45, 0 )
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transform/scale = Vector2( 1.06413, 1 )
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shape = SubResource( 30 )
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trigger = false
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_update_shape_index = 0
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[node name="pipe8" type="Sprite" parent="."]
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editor/display_folded = true
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visibility/visible = false
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transform/pos = Vector2( -64, -64 )
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z/z = 3
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texture = ExtResource( 2 )
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vframes = 6
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hframes = 5
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frame = 9
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region_rect = Rect2( 0, 256, 64, 64 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="pipe8"]
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transform/pos = Vector2( -3, 0 )
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input/pickable = false
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shapes/0/shape = SubResource( 30 )
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||||
shapes/0/transform = Matrix32( 1.06413, 0, 0, 1, 2.45, 0 )
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shapes/0/trigger = false
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||||
collision/layers = 0
|
||||
collision/mask = 0
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 1.0
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 0.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="pipe8/StaticBody2D2"]
|
||||
|
||||
transform/pos = Vector2( 2.45, 0 )
|
||||
transform/scale = Vector2( 1.06413, 1 )
|
||||
shape = SubResource( 30 )
|
||||
trigger = false
|
||||
_update_shape_index = 0
|
||||
|
||||
[node name="pipe9" type="Sprite" parent="."]
|
||||
|
||||
editor/display_folded = true
|
||||
visibility/visible = false
|
||||
transform/pos = Vector2( -64, -64 )
|
||||
z/z = 3
|
||||
texture = ExtResource( 2 )
|
||||
vframes = 6
|
||||
hframes = 5
|
||||
frame = 4
|
||||
region_rect = Rect2( 0, 256, 64, 64 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe9"]
|
||||
|
||||
transform/pos = Vector2( -3, 0 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 38 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
shapes/1/shape = SubResource( 39 )
|
||||
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/1/trigger = false
|
||||
collision/layers = 0
|
||||
collision/mask = 0
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 1.0
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 0.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe9/StaticBody2D2"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -29, -13, 5, -13, 13, -9, 15, -2, 15, 32, -10, 32, -10, 12, -29, 12 )
|
||||
shape_range = Vector2( 0, 1 )
|
||||
trigger = false
|
||||
|
||||
[node name="pipe10" type="Sprite" parent="."]
|
||||
|
||||
editor/display_folded = true
|
||||
visibility/visible = false
|
||||
transform/pos = Vector2( -64, -64 )
|
||||
z/z = 3
|
||||
texture = ExtResource( 2 )
|
||||
vframes = 6
|
||||
hframes = 5
|
||||
frame = 8
|
||||
region_rect = Rect2( 0, 256, 64, 64 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe10"]
|
||||
|
||||
transform/pos = Vector2( -3, 0 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 40 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
shapes/1/shape = SubResource( 41 )
|
||||
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/1/trigger = false
|
||||
collision/layers = 0
|
||||
collision/mask = 0
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 1.0
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 0.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe10/StaticBody2D2"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 35, -13, -1, -13, -6, -11, -10, -7, -10, 32, 15, 32, 15, 12, 35, 12 )
|
||||
shape_range = Vector2( 0, 1 )
|
||||
trigger = false
|
||||
|
||||
[node name="pipe11" type="Sprite" parent="."]
|
||||
|
||||
editor/display_folded = true
|
||||
visibility/visible = false
|
||||
transform/pos = Vector2( -64, -64 )
|
||||
z/z = 3
|
||||
texture = ExtResource( 2 )
|
||||
vframes = 6
|
||||
hframes = 5
|
||||
frame = 13
|
||||
region_rect = Rect2( 0, 256, 64, 64 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe11"]
|
||||
|
||||
transform/pos = Vector2( -3, 0 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 42 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
shapes/1/shape = SubResource( 43 )
|
||||
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/1/trigger = false
|
||||
collision/layers = 0
|
||||
collision/mask = 0
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 1.0
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 0.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe11/StaticBody2D2"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 35, 12, -1, 12, -7, 9, -10, 2, -10, -32, 15, -32, 15, -13, 35, -13 )
|
||||
shape_range = Vector2( 0, 1 )
|
||||
trigger = false
|
||||
|
||||
[node name="pipe12" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( -64, -64 )
|
||||
z/z = 3
|
||||
texture = ExtResource( 2 )
|
||||
vframes = 6
|
||||
hframes = 5
|
||||
frame = 14
|
||||
region_rect = Rect2( 0, 256, 64, 64 )
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="pipe12"]
|
||||
|
||||
transform/pos = Vector2( -3, 0 )
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 44 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
shapes/1/shape = SubResource( 45 )
|
||||
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/1/trigger = false
|
||||
collision/layers = 0
|
||||
collision/mask = 0
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 1.0
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 0.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pipe12/StaticBody2D2"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -29, 12, 6, 12, 13, 9, 16, 2, 16, -32, -10, -32, -10, -13, -29, -13 )
|
||||
shape_range = Vector2( 0, 1 )
|
||||
trigger = false
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resource_file type="TileSet" subresource_count="39" version="2.1" version_name="Godot Engine v2.1.5.beta.build1">
|
||||
<resource_file type="TileSet" subresource_count="48" version="2.1" version_name="Godot Engine v2.1.5.beta.build1">
|
||||
<ext_resource path="res://Sprites/Tilesets/pipes.png" type="Texture" index="1"></ext_resource>
|
||||
<ext_resource path="res://Sprites/Tilesets/tile full.png" type="Texture" index="0"></ext_resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://1">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
|
|
@ -76,12 +77,12 @@
|
|||
<vector2_array name="points" len="4"> 14, 13, 17, 24, -11, 24, -8, 13 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://40">
|
||||
<resource type="ConvexPolygonShape2D" path="local://24">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> 27, 30, -21, 30, -9, 23, 16, 23 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://41">
|
||||
<resource type="ConvexPolygonShape2D" path="local://25">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> -9, -31, 16, -31, 16, 23, -9, 23 </vector2_array>
|
||||
|
||||
|
|
@ -91,12 +92,12 @@
|
|||
<vector2_array name="points" len="4"> 32, -32, 32, 32, -28, 32, -27.4817, -32.0967 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://38">
|
||||
<resource type="ConvexPolygonShape2D" path="local://26">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> 27, 30, -21, 30, -9, 23, 16, 23 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://39">
|
||||
<resource type="ConvexPolygonShape2D" path="local://27">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> -9, -34, 16, -34, 16, 23, -9, 23 </vector2_array>
|
||||
|
||||
|
|
@ -106,14 +107,14 @@
|
|||
<vector2 name="extents"> 12.0968, 32 </vector2>
|
||||
|
||||
</resource>
|
||||
<resource type="RectangleShape2D" path="local://42">
|
||||
<resource type="RectangleShape2D" path="local://29">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2 name="extents"> 12.0968, 30 </vector2>
|
||||
|
||||
</resource>
|
||||
<resource type="RectangleShape2D" path="local://30">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2 name="extents"> 32, 6 </vector2>
|
||||
<vector2 name="extents"> 11.7937, 32 </vector2>
|
||||
|
||||
</resource>
|
||||
<resource type="RectangleShape2D" path="local://31">
|
||||
|
|
@ -160,6 +161,46 @@
|
|||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> 27, -32, 27, 32, -32, 32, -32, -32 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://38">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="6"> 15, -2, -10, 12, -29, 12, -29, -13, 5, -13, 13, -9 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://39">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> 15, -2, 15, 32, -10, 32, -10, 12 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://40">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="6"> -1, -13, 35, -13, 35, 12, 15, 12, -10, -7, -6, -11 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://41">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> 15, 12, 15, 32, -10, 32, -10, -7 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://42">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="6"> -10, 2, 15, -13, 35, -13, 35, 12, -1, 12, -7, 9 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://43">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> -10, 2, -10, -32, 15, -32, 15, -13 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://44">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="6"> 6, 12, -29, 12, -29, -13, -10, -13, 16, 2, 13, 9 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://45">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
<vector2_array name="points" len="4"> -10, -13, -10, -32, 16, -32, 16, 2 </vector2_array>
|
||||
|
||||
</resource>
|
||||
<resource type="ConvexPolygonShape2D" path="local://7">
|
||||
<real name="custom_solver_bias"> 0 </real>
|
||||
|
|
@ -567,8 +608,8 @@
|
|||
<resource name="29/occluder"></resource> <vector2 name="29/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="29/navigation"></resource> <vector2 name="29/shape_offset"> 29, 32 </vector2>
|
||||
<array name="29/shapes" len="2" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://40"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://41"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://24"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://25"> </resource>
|
||||
</array>
|
||||
<vector2 name="29/one_way_collision_direction"> 0, 0 </vector2>
|
||||
<real name="29/one_way_collision_max_depth"> 0 </real>
|
||||
|
|
@ -581,8 +622,8 @@
|
|||
<resource name="30/occluder"></resource> <vector2 name="30/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="30/navigation"></resource> <vector2 name="30/shape_offset"> 29, 32 </vector2>
|
||||
<array name="30/shapes" len="2" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://38"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://39"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://26"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://27"> </resource>
|
||||
</array>
|
||||
<vector2 name="30/one_way_collision_direction"> 0, 0 </vector2>
|
||||
<real name="30/one_way_collision_max_depth"> 0 </real>
|
||||
|
|
@ -608,7 +649,7 @@
|
|||
<resource name="32/occluder"></resource> <vector2 name="32/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="32/navigation"></resource> <vector2 name="32/shape_offset"> 29, 32 </vector2>
|
||||
<array name="32/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://42"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://29"> </resource>
|
||||
</array>
|
||||
<vector2 name="32/one_way_collision_direction"> 0, 0 </vector2>
|
||||
<real name="32/one_way_collision_max_depth"> 0 </real>
|
||||
|
|
@ -779,11 +820,11 @@
|
|||
</array>
|
||||
<vector2 name="45/one_way_collision_direction"> 0, 0 </vector2>
|
||||
<real name="45/one_way_collision_max_depth"> 0 </real>
|
||||
<string name="46/name"> "hoja_8" </string>
|
||||
<string name="46/name"> "hoja_9" </string>
|
||||
<resource name="46/texture" external="0"> </resource>
|
||||
<vector2 name="46/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="46/material"></resource> <color name="46/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="46/region"> 256, 576, 64, 64 </rect2>
|
||||
<rect2 name="46/region"> 192, 704, 64, 64 </rect2>
|
||||
<vector2 name="46/occluder_offset"> 32, 32 </vector2>
|
||||
<resource name="46/occluder"></resource> <vector2 name="46/navigation_offset"> 32, 32 </vector2>
|
||||
<resource name="46/navigation"></resource> <vector2 name="46/shape_offset"> 0, 0 </vector2>
|
||||
|
|
@ -791,6 +832,166 @@
|
|||
</array>
|
||||
<vector2 name="46/one_way_collision_direction"> 0, 0 </vector2>
|
||||
<real name="46/one_way_collision_max_depth"> 0 </real>
|
||||
<string name="47/name"> "pipe1" </string>
|
||||
<resource name="47/texture" external="1"> </resource>
|
||||
<vector2 name="47/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="47/material"></resource> <color name="47/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="47/region"> 0, 0, 64, 64 </rect2>
|
||||
<vector2 name="47/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="47/occluder"></resource> <vector2 name="47/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="47/navigation"></resource> <vector2 name="47/shape_offset"> 29, 32 </vector2>
|
||||
<array name="47/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
|
||||
<vector2 name="47/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="47/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="48/name"> "pipe2" </string>
|
||||
<resource name="48/texture" external="1"> </resource>
|
||||
<vector2 name="48/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="48/material"></resource> <color name="48/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="48/region"> 64, 0, 64, 64 </rect2>
|
||||
<vector2 name="48/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="48/occluder"></resource> <vector2 name="48/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="48/navigation"></resource> <vector2 name="48/shape_offset"> 29, 32 </vector2>
|
||||
<array name="48/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
|
||||
<vector2 name="48/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="48/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="49/name"> "pipe3" </string>
|
||||
<resource name="49/texture" external="1"> </resource>
|
||||
<vector2 name="49/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="49/material"></resource> <color name="49/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="49/region"> 128, 0, 64, 64 </rect2>
|
||||
<vector2 name="49/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="49/occluder"></resource> <vector2 name="49/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="49/navigation"></resource> <vector2 name="49/shape_offset"> 29, 32 </vector2>
|
||||
<array name="49/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
|
||||
<vector2 name="49/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="49/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="50/name"> "pipe4" </string>
|
||||
<resource name="50/texture" external="1"> </resource>
|
||||
<vector2 name="50/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="50/material"></resource> <color name="50/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="50/region"> 192, 0, 64, 64 </rect2>
|
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<vector2 name="50/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="50/occluder"></resource> <vector2 name="50/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="50/navigation"></resource> <vector2 name="50/shape_offset"> 29, 32 </vector2>
|
||||
<array name="50/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
|
||||
<vector2 name="50/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="50/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="51/name"> "pipe5" </string>
|
||||
<resource name="51/texture" external="1"> </resource>
|
||||
<vector2 name="51/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="51/material"></resource> <color name="51/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="51/region"> 0, 64, 64, 64 </rect2>
|
||||
<vector2 name="51/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="51/occluder"></resource> <vector2 name="51/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="51/navigation"></resource> <vector2 name="51/shape_offset"> 29, 32 </vector2>
|
||||
<array name="51/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
|
||||
<vector2 name="51/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="51/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="52/name"> "pipe6" </string>
|
||||
<resource name="52/texture" external="1"> </resource>
|
||||
<vector2 name="52/tex_offset"> 0, 0 </vector2>
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||||
<resource name="52/material"></resource> <color name="52/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="52/region"> 64, 64, 64, 64 </rect2>
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<vector2 name="52/occluder_offset"> 29, 32 </vector2>
|
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<resource name="52/occluder"></resource> <vector2 name="52/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="52/navigation"></resource> <vector2 name="52/shape_offset"> 29, 32 </vector2>
|
||||
<array name="52/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
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||||
<vector2 name="52/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="52/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="53/name"> "pipe7" </string>
|
||||
<resource name="53/texture" external="1"> </resource>
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<vector2 name="53/tex_offset"> 0, 0 </vector2>
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<resource name="53/material"></resource> <color name="53/modulate"> 1, 1, 1, 1 </color>
|
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<rect2 name="53/region"> 128, 64, 64, 64 </rect2>
|
||||
<vector2 name="53/occluder_offset"> 29, 32 </vector2>
|
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<resource name="53/occluder"></resource> <vector2 name="53/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="53/navigation"></resource> <vector2 name="53/shape_offset"> 29, 32 </vector2>
|
||||
<array name="53/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
|
||||
<vector2 name="53/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="53/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="54/name"> "pipe8" </string>
|
||||
<resource name="54/texture" external="1"> </resource>
|
||||
<vector2 name="54/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="54/material"></resource> <color name="54/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="54/region"> 256, 64, 64, 64 </rect2>
|
||||
<vector2 name="54/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="54/occluder"></resource> <vector2 name="54/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="54/navigation"></resource> <vector2 name="54/shape_offset"> 29, 32 </vector2>
|
||||
<array name="54/shapes" len="1" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://30"> </resource>
|
||||
</array>
|
||||
<vector2 name="54/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="54/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="55/name"> "pipe9" </string>
|
||||
<resource name="55/texture" external="1"> </resource>
|
||||
<vector2 name="55/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="55/material"></resource> <color name="55/modulate"> 1, 1, 1, 1 </color>
|
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<rect2 name="55/region"> 256, 0, 64, 64 </rect2>
|
||||
<vector2 name="55/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="55/occluder"></resource> <vector2 name="55/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="55/navigation"></resource> <vector2 name="55/shape_offset"> 29, 32 </vector2>
|
||||
<array name="55/shapes" len="2" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://38"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://39"> </resource>
|
||||
</array>
|
||||
<vector2 name="55/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="55/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="56/name"> "pipe10" </string>
|
||||
<resource name="56/texture" external="1"> </resource>
|
||||
<vector2 name="56/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="56/material"></resource> <color name="56/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="56/region"> 192, 64, 64, 64 </rect2>
|
||||
<vector2 name="56/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="56/occluder"></resource> <vector2 name="56/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="56/navigation"></resource> <vector2 name="56/shape_offset"> 29, 32 </vector2>
|
||||
<array name="56/shapes" len="2" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://40"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://41"> </resource>
|
||||
</array>
|
||||
<vector2 name="56/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="56/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="57/name"> "pipe11" </string>
|
||||
<resource name="57/texture" external="1"> </resource>
|
||||
<vector2 name="57/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="57/material"></resource> <color name="57/modulate"> 1, 1, 1, 1 </color>
|
||||
<rect2 name="57/region"> 192, 128, 64, 64 </rect2>
|
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<vector2 name="57/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="57/occluder"></resource> <vector2 name="57/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="57/navigation"></resource> <vector2 name="57/shape_offset"> 29, 32 </vector2>
|
||||
<array name="57/shapes" len="2" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://42"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://43"> </resource>
|
||||
</array>
|
||||
<vector2 name="57/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="57/one_way_collision_max_depth"> 1 </real>
|
||||
<string name="58/name"> "pipe12" </string>
|
||||
<resource name="58/texture" external="1"> </resource>
|
||||
<vector2 name="58/tex_offset"> 0, 0 </vector2>
|
||||
<resource name="58/material"></resource> <color name="58/modulate"> 1, 1, 1, 1 </color>
|
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<rect2 name="58/region"> 256, 128, 64, 64 </rect2>
|
||||
<vector2 name="58/occluder_offset"> 29, 32 </vector2>
|
||||
<resource name="58/occluder"></resource> <vector2 name="58/navigation_offset"> 29, 32 </vector2>
|
||||
<resource name="58/navigation"></resource> <vector2 name="58/shape_offset"> 29, 32 </vector2>
|
||||
<array name="58/shapes" len="2" shared="false">
|
||||
<resource resource_type="Shape2D" path="local://44"> </resource>
|
||||
<resource resource_type="Shape2D" path="local://45"> </resource>
|
||||
</array>
|
||||
<vector2 name="58/one_way_collision_direction"> 0, 1 </vector2>
|
||||
<real name="58/one_way_collision_max_depth"> 1 </real>
|
||||
|
||||
</main_resource>
|
||||
</resource_file>
|
||||
BIN
Sprites/Charasets/.pipe.png-autosave.kra
Normal file
BIN
Sprites/Charasets/.pipe.png-autosave.kra
Normal file
Binary file not shown.
BIN
Sprites/Tilesets/pipes.png
Normal file
BIN
Sprites/Tilesets/pipes.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.3 KiB |
Loading…
Add table
Add a link
Reference in a new issue