[gd_scene load_steps=2 format=1]

[ext_resource path="res://icon.png" type="Texture" id=1]

[node name="Node2D" type="Node2D"]

transform/pos = Vector2( 295.815, 142.795 )

[node name="RigidBody2D" type="RigidBody2D" parent="."]

transform/pos = Vector2( -102.509, -2.37168 )
input/pickable = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0

[node name="Sprite" type="Sprite" parent="RigidBody2D"]

texture = ExtResource( 1 )

[node name="RigidBody2D1" type="RigidBody2D" parent="."]

transform/pos = Vector2( 32.8056, 1.01471 )
input/pickable = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 0.00102041
friction = 0.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0

[node name="Sprite" type="Sprite" parent="RigidBody2D1"]

texture = ExtResource( 1 )

[node name="RigidBody2D2" type="RigidBody2D" parent="."]

transform/pos = Vector2( 162.855, 0.527039 )
input/pickable = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 0.00102041
friction = 0.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0

[node name="Sprite" type="Sprite" parent="RigidBody2D2"]

texture = ExtResource( 1 )

[node name="PinJoint2D" type="PinJoint2D" parent="."]

transform/pos = Vector2( 184.829, -23.896 )
node_a = NodePath("../RigidBody2D2")
node_b = NodePath("")
bias/bias = 0.0
collision/exclude_nodes = true
softness = 10.0


