[gd_resource type="Animation" format=1]

[resource]

resource/name = "Bling"
length = 0.61
loop = true
step = 0.15
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 0.15, 0.3, 0.45, 0.6 ),
"transitions": FloatArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 0, 2, 0 ]
}

