[gd_scene load_steps=2 format=1]

[ext_resource path="res://Sprites/GUI/HUD/heart_full.png" type="Texture" id=1]

[node name="life1" type="Sprite"]

transform/pos = Vector2( 32, 0 )
texture = ExtResource( 1 )
region_rect = Rect2( 180, 140, 145, 150 )


