[gd_scene load_steps=3 format=1]

[ext_resource path="res://Sprites/Boss/wire.png" type="Texture" id=1]

[sub_resource type="RectangleShape2D" id=2]

custom_solver_bias = 0.0
extents = Vector2( 4.05118, 3.93616 )

[node name="chain_segment" type="RigidBody2D"]

input/pickable = false
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = true
collision/layers = 1
collision/mask = 1
mode = 0
mass = 0.102041
friction = 1.0
bounce = 1.0
gravity_scale = 2.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0

[node name="Sprite" type="Sprite" parent="."]

transform/pos = Vector2( -6.01068, -0.00541687 )
texture = ExtResource( 1 )
offset = Vector2( 6.01068, 0.00541687 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

shape = SubResource( 2 )
trigger = true
_update_shape_index = 0

[node name="joint" type="PinJoint2D" parent="."]

transform/pos = Vector2( -6.01813, -0.0238342 )
node_a = NodePath("..")
node_b = NodePath("../../RigidBody2D18")
bias/bias = 1.0
collision/exclude_nodes = true
softness = 8.0


