[gd_scene load_steps=14 format=1]

[ext_resource path="res://Scenes/Maps/tileset.xml" type="TileSet" id=1]
[ext_resource path="res://Sprites/Background/night_outside_d.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Background/night_outside_c.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Background/night_outside_b.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Background/night_outside_a.png" type="Texture" id=5]
[ext_resource path="res://Scenes/Events/apple.tscn" type="PackedScene" id=6]
[ext_resource path="res://Scenes/Events/heart.tscn" type="PackedScene" id=7]
[ext_resource path="res://Scenes/Events/cowbell.tscn" type="PackedScene" id=8]
[ext_resource path="res://Scenes/Events/death_line.tscn" type="PackedScene" id=9]
[ext_resource path="res://Scenes/Events/UFO.tscn" type="PackedScene" id=10]
[ext_resource path="res://Music/dangerous-hills-loop.ogg" type="AudioStream" id=11]
[ext_resource path="res://Scenes/Events/jail.tscn" type="PackedScene" id=12]
[ext_resource path="res://Scenes/Events/on_map_text_dialog.tscn" type="PackedScene" id=13]

[node name="Level" type="Node2D" groups=[
"level",
]]

[node name="leaves_foreground" type="TileMap" parent="."]

transform/scale = Vector2( 1.7, 1.7 )
mode = 0
tile_set = ExtResource( 1 )
cell/size = Vector2( 64, 64 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 0
collision/mask = 0
occluder/light_mask = 1
tile_data = IntArray(  )

[node name="leaves_background" type="TileMap" parent="."]

transform/scale = Vector2( 1.7, 1.7 )
z/z = -2
mode = 0
tile_set = ExtResource( 1 )
cell/size = Vector2( 64, 64 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 0
collision/mask = 0
occluder/light_mask = 1
tile_data = IntArray(  )

[node name="one_way_platforms1" type="TileMap" parent="."]

transform/scale = Vector2( 1.7, 1.7 )
z/z = -1
mode = 0
tile_set = ExtResource( 1 )
cell/size = Vector2( 64, 64 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 2048
collision/mask = 14
occluder/light_mask = 1
tile_data = IntArray( -851955, 35 )

[node name="trees" type="TileMap" parent="."]

transform/scale = Vector2( 1.7, 1.7 )
z/z = -1
mode = 0
tile_set = ExtResource( 1 )
cell/size = Vector2( 64, 64 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 2
collision/mask = 15
occluder/light_mask = 1
tile_data = IntArray(  )

[node name="base" type="TileMap" parent="."]

transform/scale = Vector2( 1.7, 1.7 )
z/z = -2
mode = 0
tile_set = ExtResource( 1 )
cell/size = Vector2( 64, 64 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 2
collision/mask = 15
occluder/light_mask = 1
tile_data = IntArray(  )

[node name="ParallaxBackground" type="ParallaxBackground" parent="."]

editor/display_folded = true
layer = -1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
scroll/offset = Vector2( 0, 0 )
scroll/base_offset = Vector2( 0, 0 )
scroll/base_scale = Vector2( 1, 1 )
scroll/limit_begin = Vector2( 1, 0 )
scroll/limit_end = Vector2( 1, 0 )
scroll/ignore_camera_zoom = true

[node name="ParallaxLayerd" type="ParallaxLayer" parent="ParallaxBackground"]

editor/display_folded = true
transform/pos = Vector2( 0, -352 )
z/z = -4
motion/scale = Vector2( 0.15, 0 )
motion/offset = Vector2( 1, 2000 )
motion/mirroring = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayerd"]

transform/pos = Vector2( -3712, -2048 )
transform/scale = Vector2( 6, 6 )
texture = ExtResource( 2 )
centered = false
region = true
region_rect = Rect2( 0, 0, 1024, 128 )

[node name="ParallaxLayerc" type="ParallaxLayer" parent="ParallaxBackground"]

editor/display_folded = true
transform/pos = Vector2( -500, -352 )
z/z = -3
motion/scale = Vector2( 0.3, 0 )
motion/offset = Vector2( 1, 2000 )
motion/mirroring = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayerc"]

transform/pos = Vector2( -3712, -2048 )
transform/scale = Vector2( 6, 6 )
texture = ExtResource( 3 )
centered = false
region = true
region_rect = Rect2( 0, 0, 1200, 128 )

[node name="ParallaxLayerb" type="ParallaxLayer" parent="ParallaxBackground"]

editor/display_folded = true
transform/pos = Vector2( -736, -352 )
z/z = -2
motion/scale = Vector2( 0.5, 0 )
motion/offset = Vector2( 1, 2000 )
motion/mirroring = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayerb"]

transform/pos = Vector2( -3712, -2048 )
transform/scale = Vector2( 6, 6 )
texture = ExtResource( 4 )
centered = false
region = true
region_rect = Rect2( 0, 0, 2048, 128 )

[node name="ParallaxLayera" type="ParallaxLayer" parent="ParallaxBackground"]

editor/display_folded = true
transform/pos = Vector2( -736, -352 )
z/z = -1
motion/scale = Vector2( 0.8, 0 )
motion/offset = Vector2( 1, 2000 )
motion/mirroring = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayera"]

transform/pos = Vector2( -3712, -2048 )
transform/scale = Vector2( 6, 6 )
texture = ExtResource( 5 )
centered = false
region = true
region_rect = Rect2( -1000, 0, 2048, 128 )

[node name="enemies" type="Node2D" parent="."]

transform/pos = Vector2( 2140, -960 )
transform/scale = Vector2( 1.7, 1.7 )

[node name="apples" type="Node2D" parent="."]

transform/pos = Vector2( -3140, -3460 )

[node name="Apple" parent="apples" instance=ExtResource( 6 )]

transform/pos = Vector2( 5140, 1240 )
amount = 20

[node name="hearts" type="Node2D" parent="."]

[node name="Heart" parent="hearts" instance=ExtResource( 7 )]

transform/pos = Vector2( 1480, -1230 )

[node name="cowbells" type="Node2D" parent="."]

editor/display_folded = true
transform/pos = Vector2( 500, 560 )

[node name="Cowbell" parent="cowbells" instance=ExtResource( 8 )]

transform/pos = Vector2( 1510, -3640 )

[node name="Block" type="Node2D" parent="cowbells"]

editor/display_folded = true
transform/pos = Vector2( 2350, -3400 )

[node name="Col" type="Node2D" parent="cowbells/Block"]

editor/display_folded = true

[node name="Cowbell18173" parent="cowbells/Block/Col" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 20 )

[node name="Cowbell18174" parent="cowbells/Block/Col" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 70 )

[node name="Cowbell18175" parent="cowbells/Block/Col" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 120 )

[node name="Cowbell18176" parent="cowbells/Block/Col" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 170 )

[node name="Cowbell18177" parent="cowbells/Block/Col" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 220 )

[node name="Col1" type="Node2D" parent="cowbells/Block"]

editor/display_folded = true
transform/pos = Vector2( 50, 0 )

[node name="Cowbell18173" parent="cowbells/Block/Col1" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 20 )

[node name="Cowbell18174" parent="cowbells/Block/Col1" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 70 )

[node name="Cowbell18175" parent="cowbells/Block/Col1" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 120 )

[node name="Cowbell18176" parent="cowbells/Block/Col1" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 170 )

[node name="Cowbell18177" parent="cowbells/Block/Col1" instance=ExtResource( 8 )]

transform/pos = Vector2( 0, 220 )

[node name="Col2